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Oath of the Slayer

Oath of the Slayer

D
ragons burn and and devour. They must be
killed. Demons corrupt and murder. They must
be killed. Giants flatten and destroy. They must
be killed. Oozes... ooze and stuff. They must be
killed. Undead... you get the point.
A Sacred Oath
Paladins that take this oath have a simple goal: to hunt and
kill powerful creatures such as dragons, giants or demons.
Some paladins swear this oath to take revenge on a
particular monster, others because they want to test
themselves against worthy foes, but all share a passion for
the hunt.
Tenets of the Slayer
The tenets of the Oath of the Slayer is all about the hunt.
Prepare. Choose your prey and study it.
Hunt. Don't let your prey escape.
Kill. Slay it.
Oath of the Slayer Spells
Paladin Level Spells
3rd Absorb Elements, Hunter's Mark
5th Blur, See Invisibility
9th Bestow Curse, Haste
13th Elemental Bane, Locate Creature
Death Defier, by Sanchzart
17th Hold Monster, Holy Weapon
Chosen Prey
Channel Divinity At 15th level, you can prepare yourself to face a specific type
When you take this oath at 3rd level, you gain the following of foe. Whenever you finish a long rest, choose a creature
two Channel Divinity options. type. Whenever you hit a creature of the chosen type with a
weapon attack, that attack deals an additional 1d6 damage.
Exploit Weakness. You can use your Channel Divinity to
learn and exploit a creature's weaknesses. As a bonus True Slayer
action, choose a creature you can see. You learn any At 20th level, you can transform into a true slayer as a bonus
damage immunities, resistances and vulnerabilities the action. You gain the following benefits for 1 minute when you
chosen creature has. Additionally, the first time you hit do:
that creature with a weapon attack within the next minute, Weapon attacks you make have advantage.
the attack deals additional damage equal to 1d6 plus half When you transform this way and as a bonus action on
your Paladin level and you can change the damage type of your following turns, you can magically teleport up to 120
the attack to acid, cold, fire, force, lightning, necrotic,
poison, psychic, radiant or thunder. feet to an unoccupied space you can see within 5 feet of a
Sense Prey. You can use your Channel Divinity to sense hostile creature of the creature type currently affected by
your prey. As an action, choose a creature type other than your Chosen Prey feature. To teleport this way, you must
humanoid. For the next hour, you can sense the direction be able to see the target.
and distance from you of the nearest creature of the You gain immunity to one of the following damage types of
chosen type. your choice: acid, cold, fire, force, lightning, necrotic,
poison, psychic, radiant or thunder.
Aura of Focus Once you use this feature, you can’t use it again until you
Starting at 7th level, your presence aids concentration. You finish a long rest, unless you expend a 5th-level spell slot to
and friendly creatures within 10 feet of you have advantage do so.
on Constitution saving throws you make to maintain
concentration on spells or abilities.
At 18th level, the range of this aura increases to 30 feet.
 
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