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STR1 (-5)
DEX14 (+2)
CON11 (+0)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)
Abilities
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes
5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight.
Invisible. The Tormented Specter is invisible, until it wishes to manifest.
Actions
Forceful Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.
Legendary Actions
A Tormented Specter gets one Legendary Action, choosing from the options below. The Specter regains its Legendary
Action at the start of its turn.
Telekinetic Burst. (This ability recharges on a 4-6.) The Tormented Specter explodes in a violent rage that causes force
damage to anyone or anything within 30 feet of it. This force wave may actually knock a creature back and prone. A
creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 lbs.
A target creature must make a DC 13 Strength saving throw or be thrown back 20 feet, suffering 8 (2d8) hit points and
ending up prone. Anyone making their saving throw, loses 4 (1d8) hit points and is pushed back 10 feet, but keeps their
feet.
Absorb Torment. The spirit feeds on the fears of the living in its presence. It regains 6 (2d6) hit points for each use of this
power.
When in its lair the Tormented Specter can use ambient magic and its connection to objects there to take a lair action. On
initiative count 20, the Tormented Specter may use a lair action selected from the options below.
Tormented Specters generally reside in the areas where they suffered extreme torture or torment. This is usually, but not
always, the same place that the person perished. After being inhabited by the Tormented Specter, the area becomes
a dark, shadowy version of itself that is highly susceptible to the spirit's control. The Tormented Specter can automatically
detect living beings that enter its lair.