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SPECTER, TORMENTED

Medium undead, chaotic evil

STR1 (-5)
DEX14 (+2)
CON11 (+0)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)

Challenge4 (1,100 XP)


Armor Class12
Hit Points32 (7d8)
Speed50 ft.
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing,
and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Unknown Automatically senses living beings within its lair., Passive Perception 10
Languages Understands all languages it knew in life but can't speak

Abilities

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes
5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight.
Invisible. The Tormented Specter is invisible, until it wishes to manifest.

Actions

Forceful Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.

  Legendary Actions

A Tormented Specter gets one Legendary Action, choosing from the options below. The Specter regains its Legendary
Action at the start of its turn.  

Telekinetic Burst. (This ability recharges on a 4-6.) The Tormented Specter explodes in a violent rage that causes force
damage to anyone or anything within 30 feet of it. This force wave may actually knock a creature back and prone. A
creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 lbs. 
      A target creature must make a DC 13 Strength saving throw or be thrown back 20 feet, suffering 8 (2d8) hit points and
ending up prone. Anyone making their saving throw, loses 4 (1d8) hit points and is pushed back 10 feet, but keeps their
feet.
Absorb Torment. The spirit feeds on the fears of the living in its presence. It regains 6 (2d6) hit points for each use of this
power.

Lair and Lair Actions:

When in its lair the Tormented Specter can use ambient magic and its connection to objects there to take a lair action. On
initiative count 20, the Tormented Specter may use a lair action selected from the options below.

Frightful Visions. Effect one target; as Fear spell


Telekinetic Object Slam. May use an object to strike a target; DC 10 Dex save; or victim receives (4) 1d8 bludgeoning
damage.
Absorb Torment. The Specter feeds on the fears of the living regaining 6 (2d6) hit points.

Tormented Specters generally reside in the areas where they suffered extreme torture or torment. This is usually, but not
always, the same place that the person perished.  After being inhabited by the Tormented Specter, the area becomes
a dark, shadowy version of itself that is highly susceptible to the spirit's control. The Tormented Specter can automatically
detect living beings that enter its lair.

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