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Monk Lv.

5 Urchin Rodre
CLASS & LEVEL BACKGROUND PLAYER NAME
Chinnamasta Dah'Mei
Custom Lineage Chaotic-Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +3 40 Lucky/3/1d20/Atk,SV,Check
-1 ARMOR Antes de determinar.
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED Si me pegan, elijo cuál dado.
PERSONALITY TRAITS

Hit Point Maximum 15


● +2 Strength
DEXTERITY ● +7 Dexterity

+4 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

Wisdom

CONSTITUTION
Charisma

SAVING THROWS
0
TEMPORARY HIT POINTS BONDS
+2 5d8
Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis)


1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

-1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Unarmored Movement +10ft
● +6 Insight (Wis)
Corte +7 1d4 Unarmored Defense 10+W+D
Intimidation (Cha) Un.ATk +7 1d6 (no shield)
Extra Attack
WISDOM Investigation (Int)
Martial Arts
● +6 Medicine (Wis) -Dex, en vez de Str. Monkwpn
+3 Nature (Int) -1d6
Perception (Wis) -1BA
Performance (Cha)
Ki/5/Sv DC=8+3+W
Persuasion (Cha)
CHARISMA
● +2 Religion (Int) -1Ki/2 Un.Atk as BA
-1 ● +7 Sleight of Hand (Dex) -1Ki/Dodge Act
-1Ki/Dis or Dash, jump*2
● +7 Stealth (Dex)
+1Ki/C-SV/Stunned until end of your
Survival (Wis) next turn.
SKILLS ATTACKS & SPELLCASTING
+2Ki/1Die(M.Arts)/Heal=1D+PB
+1-3Ki/Miss Atk.+2 por cada Ki
+(if you spend 1 ki point or more you
PASSIVE WISDOM (PERCEPTION) can make 1Un.Atk. or
CP
Monk.Wpn./BA/before the end of the
turn.)
SP
Weapons: Simple weapons, Long death/Touch of Death
shortswords EP
5ft/When you reduce a creature to
Tool Proficiencies: Disguise 0hp, you gain T.Hp=W+Lvl.
kit, thieves' tools GP Deflect Missiles
Instrument: El ghatam 1R/Hit by Rngd.Wpn.Atk/
Languages: Common, Elvish PP Dmg reduce=1d10+D+Lvl.

Slow Fall/1R/Reduce=5*lvl.
Dedicated Weapon

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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