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Fighter (lvl.

1) (samurai) Witchlight Hand Kapi


CLASS & LEVEL BACKGROUND PLAYER NAME
Furoggu
Grung Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 +5 25 ft
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 11


● +5 Strength
DEXTERITY

20 ● +3
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
Intelligence

+5 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

12
● +7 Acrobatics (Dex) Total 1d10 SUCCESSES
+1 Animal Handling (Wis)
1d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

9 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Grung:
Insight (Wis)
Katana +7 1d8 S Amphibious: You can breathe air
-1
and water.
Intimidation (Cha) LCrossbow +7 1d8 P
WISDOM Investigation (Int)
Poison Immunity: You are immune
Medicine (Wis) to poison damage and the poisoned
10 Nature (Int) - Katana, 1d8 Slashing, condition.
0
Perception (Wis) Finesse 3 lb.
Poisonous Skin: DC 12 Constitution
● +3 Performance (Cha) - Shield 6 lb. (+2) saving throw or become poisoned
CHARISMA
Persuasion (Cha) - Light Crossbow 1d8 for 1 minute.You can also apply this
Religion (Int) Piercing, Ammunition, range poison to any piercing weapon as
12 ● +7 Sleight of Hand (Dex) (80/320), loading, two-handed part of an attack with that weapon,
though when you hit the poison
Stealth (Dex)
+1 reacts differently. The target must
● +2 Survival (Wis)
succeed on a DC 12 Constitution
SKILLS ATTACKS & SPELLCASTING saving throw or take 2d4 poison
damage.
10 PASSIVE WISDOM (PERCEPTION)
- disguise kit 3 lb. Standing Leap. Your long jump is
CP
- instrument up to 25 feet and your high jump is
- deck of cards up to 15 feet, with or without a
Proficiencies: SP
running start.
- 8-inch-long glass
Tools: Disguise kit, one type
EP ant figurine
of musical instrument Fighting style: Blind Fighting (You
- pouch 1 lb. have blindsight with a range of 10
Armor: All armor, shields
GP 133 - carnival uniform feet.)
Weapons: Simple weapons,
- Studded leather
martial weapons Second Wind (bonus action, regain
PP armor (12 AC) 13 lb.
1d10+lvl once per short rest)
- x20 Bolts
Languages: Grung, Common

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 2'6" 40 lb
AGE HEIGHT WEIGHT
Furoggu
yellow red none
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Carnival Fixture

The Witchlight Carnival provides you with free, modest lodging


and food. In addition, you may wander about the carnival and
partake of its many wonders at no cost to you, provided you don't
disrupt its shows or cause any other trouble.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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