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INSPIRATION
STRENGTH
30 w + s
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+4 PERSONALITY TRAITS
+4 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total SUCCESSES
+3 Animal Handling (Wis) FAILURES
8 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hold Breath (15 mins)
Bite +6 1d6+Str pier
-1 Insight (Wis) Natural Armor (13+Dex)
● Intimidation (Cha) Greataxe +6 1d12 sla Unarmourd defence (10 +
WISDOM Investigation (Int)
Dagger +6 1d4 pierce Dex + Con)
Medicine (Wis)
15 ● Nature (Int) Hungry Jaws. (As a bonus action, you
● Perception (Wis)
can make a special attack with your
+3 Bite. If the attack hits, it deals its normal
Performance (Cha)
damage, and you gain temporary hit
Persuasion (Cha) points equal to your proficiency bonus.
CHARISMA
Religion (Int) You can use this trait a number of times
13 Sleight of Hand (Dex)
equal to your proficiency bonus, and
you regain all expended uses when you
Stealth (Dex) finish a long rest.) Rage (2 charges)
+2 ● Survival (Wis)
SP
Common, Goblin, Light
armor, medium armor,
EP
sheilds, all weapons,
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.