You are on page 1of 3

Paladin of Conquest 5 Far Traveler

CLASS & LEVEL BACKGROUND PLAYER NAME


Torrez Zariel Tiefling Lawful Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 +1 30
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 44


4 Strength
DEXTERITY
1 Dexterity

+1 2
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

12 ● 3 Wisdom
● 7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 Total 5
Acrobatics (Dex) SUCCESSES
14 Animal Handling (Wis)
Arcana (Int)
1d8+2 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● 7 Athletics (Str)

-1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60ft
Insight (Wis)
Longsword +7 1d8+6
9 ● 3
Hellish Resistance: You have resistance to
● 7 Intimidation (Cha) Javelin (5) +7 1d6+4 fire damage.
WISDOM Investigation (Int)
Divine Sense: As an action, you can open
Medicine (Wis) your awareness to detect such forces. Until
+0 Nature (Int)
the end of your next turn, you know the
location of any celestial, fiend, or undead
● 3 Perception (Wis) within 60 feet of you that is not behind total
10 cover. You know the type (celestial, fiend,
Performance (Cha) or undead) of any being whose presence
you sense, but not its identity. Within the
Persuasion (Cha)
CHARISMA same radius, you also detect the presence
Religion (Int) of any place or object that has been
+4 Sleight of Hand (Dex)
consecrated or desecrated, as with the
hallow spell.
You can use this feature a number of times
Stealth (Dex)
18 equal to 1 + your Charisma modifier. When
Survival (Wis) you finish a long rest, you regain all
expended uses
SKILLS ATTACKS & SPELLCASTING
Lay on Hands: You have a pool of healing
power that replenishes when you take a
PASSIVE WISDOM (PERCEPTION) longrest. With that pool, you can restore a
CP Plate Armor total number of hit points equal to your
Shield paladin leveI x 5.
Action, you can touch a creature and draw
SP Holy Symbol power from the pool to restore a number of
All Armor, Shields Explorer's Pack hit points to that creature, up to the
Simple, Martial Weapons Traveler's Clothes maximum amount remaining in your pool.
EP Alternatively, you can expend 5 hit points
Violin from your pool of healing to cure the target
Violin Gold Horn Ring of one disease or neutralize one poison
affecting it. You can cure multiple
GP
5 Pouch diseases and neutralize multiple poisons
Common, Infernal, +1 with a single use of Lay on Hands,
PP expending hit points separately
for each one.
This feature has no effect on undead and
constructs.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Fighting Style - Dueling: When you are wielding a melee weapon in one hand and no
Channel Divinity: other weapons, you gain a +2 bonus to damage rolls with that weapon.
- When you use your ChanneI Divine Smite: When you hit a creature with a melee weapon attack, you can expend one
Divinity, you choose which paladin spell slot to deal radiant damage to the target, in addition to the weapon's
damage. The extra damage is 2d8 for a 1st-levei spell slot, plus ld8 for each spell level
option to use. You must then higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an
finish a short or long rest to undead or a fiend.
use your Channel Divinity
Divine Health: The divine magic flowing through you makes you immune to disease.
again.
- Conquering Presence: You Extra Attack: You can attack twice, instead of once, whenever you take the Attack
can use your Channel Divinity action on your turn.
to exude a terrifying presence.
As an action, you force each
creature of your choice that
you can see within 30 feet of
you to make a Wisdom saving
throw. On a failed save, a
creature becomes frightened ADDITIONAL FEATURES & TRAITS
of you for 1 minute. The
frightened creature can repeat
this saving throw at the end of
each of its turns, ending the
effect on itself on a success.
- Guided Strike: You can use
your Channel Divinity to strike
with supernatural accuracy.
When you make an attack roll,
you can use your Channel
Divinity to gain a +10 bonus to
the roll. You make this choice
after you see.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Armor of Agathys
● Command
4
Wrathful Smite (Conc)
Cure Wounds
SPELLS KNOWN

Thunderous Smite (Conc)


Shield of Faith (Conc)

8
Searing Smite (At 2nd Level, 1x per day)

2 2
● Spiritual Weapon
● Hold Person (Conc)
Find Steed
5
Lesser Restoration

Branding Smite (1x per day)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like