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Bard 1 Noble

CLASS & LEVEL BACKGROUND PLAYER NAME


Lady Carmen Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 11


Strength
DEXTERITY ● Dexterity

+3 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

16 Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 Total 1
Acrobatics (Dex) SUCCESSES
16 Animal Handling (Wis)
Arcana (Int)
1d8+3 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

+1 ● +3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Shortbow +3 1d6+3 Bardic Inspiration: Use a


12 +4 Insight (Wis)

bonus action on your turn to
Intimidation (Cha) Dagger +3 1d4+3 choose one creature other
WISDOM Investigation (Int) than yourself within 60 feet of
Medicine (Wis) you who can hear you. That
+2 Nature (Int)
Quiver: 20 Arrows creature gains one Bardic
● +4 Perception (Wis) lnspiration die, a d6.
15 Once within the next 10
● +6 Performance (Cha)
● +6 Persuasion (Cha)
minutes, the creature can roll
CHARISMA
Religion (Int)
the die and add the number
rolled to one ability check,
+4 Sleight of Hand (Dex)
attack roll, or saving throw it
● +5 Stealth (Dex)
18 makes. The creature can wait
Survival (Wis)
until after it rolls the d20
SKILLS ATTACKS & SPELLCASTING before deciding to use the
Bardic Inspiration die, but
PASSIVE WISDOM (PERCEPTION) must decide before the DM
CP Set of Fine Clothes says whether the roll
Signet Ring succeeds or fails. Once the
SP Scroll of Pedigree Bardic Inspiration die is rolled.
Light Armor Purse
Simple Weapons, Longsword, it is lost. A creature can have
EP
Diplomat's Pack only one Bardic Inspiration die
Hand Crossbow, Shortsword, Viol
Rapier at a time.
Leather Armor You can use this feature a
GP
12 Bedroll number of times equal
Viol, Lute, Flute
Chess Set PP to your Charisma modifier.
You regain any expended
Common, +2 uses when you finish a long
rest.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Magic Initiate (Wizard)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Minor Illusion
Mage Hand
Prestidigitation
Mending

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Animal Friendship
Sleep
4
Healing Word
Speak with Animals (Ritual)
SPELLS KNOWN

8
Find Familiar (Once per day)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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