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Shadar-Kai
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2 30
+0 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
11 PERSONALITY TRAITS
+2 ●
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
14 ● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 Total 5
Acrobatics (Dex) SUCCESSES
16 Animal Handling (Wis)
Arcana (Int)
1d8+3 FAILURES
+1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60ft
Insight (Wis)
Staff +3 1d6
13 ●
Fey Ancestry: You have advantage on
Intimidation (Cha) *** +7 1d8+4 saving throws against being charmed,
WISDOM Investigation (Int) and magic can't put you to sleep.
Medicine (Wis)
Frostbite C15 2d6 @
+4 Nature (Int)
*** w/ Shillelagh
Trance: Elves don't need to sleep.
Instead, they meditate deeply, remaining
semiconscious, for 4 hours a day.
● Perception (Wis)
18
Performance (Cha) @ On failed save, Necrotic Resistance: You have
resistance to necrotic damage.
CHARISMA
Persuasion (Cha) Disadvantage on next weapon
Religion (Int) attack before end of its next Blessing of the Raven Queen: As a
+1 ● Sleight of Hand (Dex) turn. bonus action, you can magically teleport
up to 30 feet to an unoccupied space
you can see. Once you use this trait,
● Stealth (Dex)
13 you can't do so again until you finish a
● Survival (Wis) long rest. You also gain resistance to all
damage when you teleport using this
SKILLS ATTACKS & SPELLCASTING trait. The resistance lasts until the start
of your next turn. During that time, you
appear ghostly and translucent.
PASSIVE WISDOM (PERCEPTION)
CP Studded Leather
Shield
SP Explorer's Pack
Light, Medium Armor, Shields Druidic Focus
Club, Dagger, Dart, Javelin,
EP
Mace, Quarterstaff, Scimitar,
Sickle, Sling, Spear.
GP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Wild Shape: You can use your action to magically assume the
Symbiotic Entity: Action, you shape of a beast that you have seen before. You can use this
can expend a use of your Wild feature twice. You regain expended uses when you finish a short
Shape feature to awaken or long rest. Max CR 1/2, no flying speed.
those spores, rather than
transforming into a beast
form, and you gain 4
temporary hit points for each
level you have in thisclass.
While this feature is active,
you gain the following
benefits:
- When you deal your Halo of
Spores damage, roll the
damage die a second time
and add it to the total.
- Your melee weapon attacks ADDITIONAL FEATURES & TRAITS
deal an extra 1d6 poison
damage to any target they hit.
- These benefits last for 10
minutes. until you lose all
these temporary hit points, or
until you use your Wild
Shape again.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Guidance ● Animate Dead
Shillelagh ● Gaseous Form
Frostbite Conjure Animals (Conc)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
2 3
● Blindness / Deafness
● Gentle Repose
Pass without Trace (Conc)
5
Lesser Restoration
Moonbeam (Conc)
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.