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Bard 10 Clan Crafter

CLASS & LEVEL BACKGROUND PLAYER NAME


Lucius T Stout
Dwarf (Kaladesh) Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13 2+1 30
13 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

1 PERSONALITY TRAITS

Hit Point Maximum 70


1 Strength
DEXTERITY ● 5 Dexterity

13+1 3 Constitution
CURRENT HIT POINTS IDEALS
1 Intelligence

2 3 Wisdom
● 6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14+2
● 5 Acrobatics (Dex) Total 5 SUCCESSES
3 Animal Handling (Wis)
3
1D8 FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 4 Athletics (Str)

12 ●
6

4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Your speed is not reduced by wearing heavy
Insight (Wis)
Acustic war hammer
1 1D8 (1d10 armor
1 ● 6

3 Intimidation (Cha) Dwarven Toughness: Your hit point


maximum increases by 1, and it increases by
WISDOM ● 4 Investigation (Int) 1 every time you gain a level.
● 3 Medicine (Wis)
15+1 Bardic insperation: use a Bonus Action on
4 Nature (Int) Acustic war hammer: +1 to Your Turn to choose one creature other than
● 3 Perception (Wis) spells cast using this. yourself within 60 feet of you who can hear
3 you. That creature gains one Bardic
● 6 Performance (Cha) Inspiration die, a d10. You can use this
3 Persuasion (Cha) feature a number of times equal to your
CHARISMA Charisma modifier (a minimum of once). You
1 Religion (Int) regain any expended uses when you finish a
16 2 Sleight of Hand (Dex) Long Rest. Your Bardic Inspiration die
changes when you reach certain levels in
2 Stealth (Dex) this class. The die becomes a d8 at 5th
3 ● 6 Survival (Wis) Level, a d10 at 10th level, and a d12 at 15th
level.
SKILLS ATTACKS & SPELLCASTING
Jack of All Trades: Starting at 2nd Level, you
can add half your Proficiency Bonus,
16 PASSIVE WISDOM (PERCEPTION) rounded down, to any ability check you make
CP
35 drake scale that doesn't already include your Proficiency
15 shards of glass Bonus.
Languages: Common, Dwarvish, Gnomish SP
3 barrels of whiskey Song of Rest: Beginning at 2nd Level, you
Weapons: simple Weapons, hand crossbows, longswords, can use soothing music or oration to help
rapiers, shortswords, battleaxe, handaxe, light hammer, and Revitalize your wounded allies during a Short
warhammer EP Rest. If you or any friendly creatures who can
Armor: Light hear your Performance regain Hit Points by
spending Hit Dice at the end of the Short
Instraments: BagPipes, Flute, Horn, Drum GP 18000 Rest, each of those creatures regains an
Tools: Woodcarvers tools, Weavers Tools, Tinker's Tools, extra 1d6 Hit Points. The extra Hit Points
Stonemasons tools* Healers Kit*, Smiths tools, Jewelers increase when you reach certain levels in
tools, PP this class: to 1d8 at 9th level, to 1d10 at 13th
level, and to 1d12 at 17th level.

Feats: Squat Nimbleness

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60
feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

Artisan's Expertise. You gain proficiency with two kinds of artisan's tools of your choice. Your proficiency bonus is doubled for any
ability check you make that uses either of the chosen proficiencies. In addition, whenever you make an Intelligence (History) check
related to the origin of any architectural construction (including buildings, public works such as canals and aqueducts, and the
massive cogwork that underlies much of the construction of Ghirapur), you are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of your normal proficiency bonus.

Expertise: At 3rd Level, choose two of your skill Proficiencies. Your Proficiency Bonus is doubled for any ability check you make that
uses either of the chosen Proficiencies. At 10th level, you can choose another two skill Proficiencies to gain this benefit.

Font of Inspiration: Beginning when you reach 5th Level, you regain all of your expended uses of Bardic Inspiration when you finish
a short or Long Rest.

Cutting Words: Also at 3rd Level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and
competence of others. When a creature that you can see within 60 feet of you makes an Attack roll, an ability check, or a damage
roll, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the
number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM
determines whether the Attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is
immune if it can't hear you or if it's immune to being Charmed

ADDITIONAL FEATURES & TRAITS

Equipment: A set of artisan's tools with which you are proficient,


a maker's mark chisel used to mark your handiwork with the
symbol of the clan of crafters you learned your skill from, a set of
traveler's clothes, and a pouch containing 5gp and a gem worth
10gp. Entertainers pack, Lute, Leather armor and a dagger.

Artisans tools, Carpenters tools, Glassblowers tools, Jewelers


tools, Leatherworkers tools, Smiths tools, Tinkers tools, Weavers
tools, woodcarvers tools

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Char 14 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
mending Dispel magic

Vicious Mockery Tiny Hut

Message Sending

Plant growth

● Cat nap

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Healing word
4 3
SPELLS KNOWN

2 3 1
Heat Metal

Shatter

Suggestion
5 2
Snilloc's Snowball Storm

Summon Draconic Spirit


9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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