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Witcher (Wolf School) 3

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
16 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 30


● 5
Strength
DEXTERITY

13



3

1
Dexterity
Constitution
30
CURRENT HIT POINTS IDEALS
-1
Intelligence
+1 2
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13
1
Acrobatics (Dex) Total 3d10 SUCCESSES
+1 ●
4
Animal Handling (Wis) FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
7
Athletics (Str)

8

0

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Longsword +7 1d8+5 slashing Favored Foe: When you hit an


-1 2
Insight (Wis) enemy with an attack, you can
0
Intimidation (Cha) Silvered Longsword +7 1d8+5 slashing mark it for 1 minute, or until you
WISDOM -1
Investigation (Int) lose concentration (2x per rest).
2
Medicine (Wis)
Each turn, the first time you deal
15 -1
Nature (Int) Witcher Signs: Spell Save DC 12
dmg to the marked enemy, deal an
Aard-range 15 ft. STR save, target pushed 10 additonal 1d4 dmg.

4
Perception (Wis)
+2 ft. and knocked prone on fail.
0
Performance (Cha) Igni-range 15ft. DEX save, 1d8 dmg on fail, Colossus Slayer: Once per turn,
half on save
CHARISMA 0
Persuasion (Cha) deal an extra 1d8 dmg to a
Axii-creature you can see, WIS save. On fail,
-1
Religion (Int) have ADV on all CHA checks for 10 mins. creature that is below its max HP.
10 1
Sleight of Hand (Dex)
Yrden-create a 15 foot circle centered on self.
Duration 1 min. Enemies treat circle as
1
Stealth (Dex) difficult terrain. -Regain spell slots on long rest.
0 Quen-Gain 1d6+1 Temp HP.
2
Survival (Wis)
Witcher Signs: 2 points
SKILLS ATTACKS & SPELLCASTING
-As a bonus action, you can spend
1 Sign Point to cast a sign. Regain
12 PASSIVE WISDOM (PERCEPTION) -Longsword all spent sign points after a short
CP -Silvered Longsword
-Chain Shirt or long rest.
SP Potions:
Common (1)Earth Elemental Decoction-Gain +2 Mounted Combatant:
to AC for 10 minutes. Your HP max is -ADV against unmounted enemies
reduced by 5.
EP that are smaller than your mount
(1)White Raffard-gain 10 HP. Your HP
max is reduced by 5.
-Force an attack targeting your
GP Bombs: mount to target you instead
(1)Dimeritium-Range 30ft. 10ft circle.
DC 14. Creatures in circle can't cast -If mount must make DEX save to
PP spells. Disperses after 1 min. take half dmg, it takes zero dmg
(1)Devil's Puffball-Range 30ft, 10ft on save, half on failure.
circle. DC 14 CON save. 2d8 poison
damage, half on save.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Detect Magic:
Casting Time: 1 action,Range: Self,Concentration 10 minutes
You sense the presence of magic within 30 feet of you. If you sense magic in
this way, you can use your action to see a faint aura around any visible creature
or object in the area and you learn its school of magic, if any.

Speak with Animals:


Casting Time: 1 action,Range: Self,Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with beasts for
the duration. At minimum, beasts can give you information about nearby
locations and monsters, including whatever they can perceive or have perceived
within the past day. You might be able to persuade a beast to perform a small
favor for you, at the GM's discretion.

Jump:
Casting Time: 1 action,Range: Touch,Duration: 1 minute
You touch a creature. The creature's jump distance is tripled until the spell ends.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger WIS 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Detect Magic

Speak with Animals


4
Jump
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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