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INSPIRATION
STRENGTH
13 30ft
6 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-2 PERSONALITY TRAITS
8 ●
-1
+6
Dexterity
Constitution
33
CURRENT HIT POINTS IDEALS
+1
Intelligence
-1 ● +3
Wisdom
● +5
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 3d8
-1
Acrobatics (Dex) Total SUCCESSES
+4
+1
Animal Handling (Wis) FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)
13 +5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
●
+3
History (Int) -Feat : resilient: +1 CON, Prof Save CON
dagger -1 1d4/slash
+1 +1
Insight (Wis) - Blackblood healing: reroll 1 or 2 on your hit die
●
+7
Intimidation (Cha) T.W.E. +8 2d6/slash when S.R.
WISDOM ●
+3
Investigation (Int) - Limited telepathy: 30ft. don't need shared
+1
Medicine (Wis)
language, can only share simple concept.
13 +1
Nature (Int) - advantage VS WIS and CHA saving throw
+1 +1
Perception (Wis)
-Hexblade expanded spell list:
+5
Performance (Cha) 1st: Shield,Wrathful Smite
2nd: blur,branding smite
CHARISMA
●
+7
Persuasion (Cha) 3rd: Blink,Elemental Weapon
+1
Religion (Int) 4th: phantasmal killer, Staggering smite
20 -1
Sleight of Hand (Dex)
5th: Banishing Smite, Cone of cold
-1
Stealth (Dex) -Hexblade curse: 1B.A. 30ft. last 1min. end if
+5 incapacited or dead. gives :
●
+3
Survival (Wis) add prof. bonus to attack roll
crit with 19 and 20
SKILLS ATTACKS & SPELLCASTING when target dies, heal lvl+CHA
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 4ft 55 lbs
AGE HEIGHT WEIGHT
Small billy
brown green none
CHARACTER NAME EYES SKIN HAIR
SYMBOL
usually a society of
wanderers and get culture
through osmosis with other
races. whenever a verdant
sees another verdant, he
stops whatever he's doing
and talk about the culture
ADDITIONAL FEATURES & TRAITS
they've seen.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock CHA 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
booming blade, 1melee attack, if enemy move 5 ft, take 1d8 thunder
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
2 2
● blur,1A., self, 1 min conc, attack vs me has disadvantage
● branding smite : 1B.A. 1min conc, 2d6 damage and makes enemy shed dim light
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.