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Gojira
Male Human Druid 6 / Divine Oracle 4
Neutral Good
Representing Guilherme

Strength 11 (+0) Size: Medium


Dexterity 13 (+1) Height: 6' 0"
Constitution 16 (+3) Weight: 180 lb
Intelligence 11 (+0) Skin:
Wisdom 17 (+3) Eyes:
Charisma 13 (+1) Hair:

Total Hit Points: 72

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

Touch AC: 11
Flat-footed: 10

Initiative modifier: +1 = +1 [dexterity]


Fortitude save: +9 = 6 [base] +3 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +12 = 9 [base] +3 [wisdom]
Attack (handheld): +6/+1 = 6 [base]
Attack (unarmed): +6/+1 = 6 [base]
Attack (missile): +7/+2 = 6 [base] +1 [dexterity]
Grapple check: +6/+1 = 6 [base]

Light load: 38 lb. or less


Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.

Languages: Common Druidic

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Feats:

Combat Casting
Skill Focus (Know Religion)
Track
Knoledge Devotion [hand-edit as needed]
Extend Spell

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Traits:

Key Skill Ability Misc.


Skill Name Ranks
Ability Modifier Modifier Modifier
Appraise Int 0 = +0
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str * 0 = +0
Concentration Con 8 = +3 +5
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 6 = +1 +5
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 0 = +0
Gather Information Cha 1 = +1
Handle Animal Cha 6 = +1 +5
Heal Wis 3 = +3
Hide Dex* 1= +1
Intimidate Cha 1= +1
Jump Str* 0= +0
Knowledge (arcana) Int 1= +0 +1
Knowledge (nature) Int 9= +0 +5 +2 [druid] +2 [survival]
Knowledge (religion) Int 11 = +0 +8 +3 [skill focus]
Knowledge (planes) Int 1= +0 +1
Listen Wis 8= +3 +5
Move Silently Dex* 1= +1
Perform_1 Cha 1= +1
Perform_2 Cha 1= +1
Perform_3 Cha 1= +1
Perform_4 Cha 1= +1
Perform_5 Cha 1= +1
Ride Dex 8= +1 +5 +2 [handle animal]
Search Int 0= +0
Sense Motive Wis 3= +3
Spellcraft Int 5= +0 +5
Spot Wis 8= +3 +5
Survival Wis 10 = +3 +5 +2 [druid]
Swim Str** 2= +0 +2
Use Rope Dex 1= +1

* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.


Know Nature >=5 ranks gives +2 on survival checks above ground.

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Zero-level Druid spells: 6 per day

First-level Druid spells: 5 (4+1) per day

Second-level Druid spells: 5 (4+1) per day

Third-level Druid spells: 4 (3+1) per day

Fourth-level Druid spells: 3 per day

Fifth-level Druid spells: 2 per day

Human:

Extra feat at first level (already included)


Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Druid:

Spontaneous Casting (summon nature's ally)

Animal Companion

Wild Empathy

+2 on Knowledge (nature) and Survival (already included)

Woodland Stride (level 2)

Trackless Step (level 3)

Resist Nature's Lure (level 4)

Wild Shape (level 5)

Venom Immunity (level 9)

A Thousand Faces (level 13)

Timeless Body (level 15)

High wisdom gains bonus spells daily

Divine Oracle

Hit dice d6

Slow increase in attack bonuses

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Slow increase in fortitude saves

Slow increase in reflex saves

Fast increase in will saves

Base 2 skill points per level

No new armor proficiency

No bonus feats

Additional druid spell levels: 4

More:

Class HP rolled
Level 1: Druid 8
Level 2: Druid 5
Level 3: Druid 5
Level 4: Druid 5 +1 to charisma
Level 5: Druid 5
Level 6: Druid 5
Level 7: Divine Oracle 2
Level 8: Divine Oracle 1 +1 to dexterity
Level 9: Divine Oracle 2
Level 10: Divine Oracle 4

Gojira's Equipment:

4 lb Weapons / Armor / Shield (from above)


Holly and mistletoe
2 lb Spell component pouch
_____
6 lb Total

Animal Companion: Bear (black)

Medium-Size Animal

Hit dice 3d8+6 (19 hit points)

Initiative +1 (Dex)

Speed 40 feet

AC: 13 ( +1 Dex +2 natural)

Attacks: 2 claws +6 melee; Bite +1 melee;

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Damage 1d4+4 (claw); 1d6+2 (bite);

Special Qualities: Scent

Saves: Fort +5; Ref +4; Will +2

Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6

Skills: Climb +6; Listen +4; Spot +7; Swim +8;

Link, share spells

Bonus tricks: 1

More about Gojira:

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