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Lee

Human Female Fast Hero 3 / Tough Hero 1 / Soldier 1 / Infiltrator 2


Str 12 (+1) Size: Medium
Dex 19 (+4) Height: 5’4”
Con 16 (+3) Weight: 140lbs
Int 15 (+2) Eyes: Black
Wis 15 (+2) Hair: Black
Cha 14 (+2) Skin: Tan
Talents:
Evasion, Increased Speed
Second Wind- Spend an action point to gain hp equal to your
Con modifier.
Total Hit Points: 68
Speed: 35 feet
Armor Class: 22 = 10 + 8 [class] +4 [dexterity] Touch AC: 22
Flat-footed: 18

Initiative modifier: +8 Attack (handheld): +4 = 3 [base] +1 [strength] Light load: 43 lb. or less
Fortitude save: +6 Attack (missile): +7 = 3 [base] +4 [dexterity] Medium load: 44-86 lb.
Reflex save: +10 Grapple check: +4 = 3 [base] +1 [strength] Heavy load: 87-130 lb.
Action points: 5 + ½ your level Lift over head: 130 lb.
Will save: +3
Lift off ground: 260 lb.
Push or drag: 650 lb.

Feats:
Combat Reflexes

Improved Initiative

Quick Draw

Run

Simple Weapon Proficiency [free]

Personal Firearms Proficiency

Advanced Firearms Proficiency


Key Skill Ability Misc.
Skill Name Ranks
Ability Modifier Modifier Modifier
Balance Dex* 14 = +4 +8 +2 [tumble]
Bluff Cha 2= +2
Climb Str* 7= +1 +6
Computer Use Int 2= +2
Concentration Con 3= +3
Demolitions Int 8= +2 +6
Diplomacy Cha 2= +2
Disguise Cha 2= +2
Drive Dex* 10 = +4 +6
Escape Artist Dex* 4= +4
Gather Information Cha 2= +2
Hide Dex* 11 = +4 +6 +1 [Military]
Intimidate Cha 2= +2
Jump Str* 9= +1 +4 +2 [tumble] +2 [speed 35]
Knowledge (tactics) Int 5= +2 +3
Listen Wis 2= +2
Move Silently Dex* 11 = +4 +6 +1 [Military]
Pilot Dex* 10 = +4 +6
Search Int 2= +2
Sense Motive Wis 2= +2
Perception Wis 12 = +2 +10
Survival Wis 8= +2 +6
Swim Str** 1= +1
Treat Injury Wis 2= +2
Tumble Dex* 9= +4 +5
* = check penalty for wearing armor
Soldier
Weapon focus (not listed as a feat)
Weapon: Unarmed Strike
Weapon specialization (level 2)
Tactical aid (level 4)
Improved critical (level 5)
Improved reaction (level 7)
Greater weapon specialization (level 8)
Critical strike (level 10)
Infiltrator
Sweep (level 1) - An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of his or
her eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from
the Infiltrator (but not behind him or her). The Infiltrator can use this bonus at the start of an encounter. Anything not
concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats
is equal to their Hide check result.
Improved Implements (level 2) - An Infiltrator no longer takes a -4 penalty when wielding an improvised weapon.
Also, the Infiltrator is able to make do without proper equipment in certain circumstances: the Infiltrator no longer
takes a -4 penalty when using the Climb and Disable Device skills without the proper tools.
Improved Evasion (level 4)
Skill Mastery (level 5)
Skills:
Improved Weapon Damage (level 7)
Improved Sweep (level 8)
Without a Trace (level 10)

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