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John Rackham XL aka 'Calico Jack'

Male Human Swashbuckler 3


Chaotic Good
Representing waffle

Strength 16 (+3)
Dexterity 18 (+4) [20](5)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 13 (+1)
Charisma 14 (+2)

Size: Medium
Height: 5' 8"
Weight: 140 lb
Skin: Tan
Eyes: Green
Hair: Blond; Wavy; Beardless

Total Hit Points: 30

Speed: 30 feet

Armor Class: 18 = 10 +5 [dexterity] +3[studded leather armor]

Touch AC: 15
Flat-footed: 12

Initiative modifier: +5= +5 [dexterity]


Fortitude save: +5= 3 [base] +2 [constitution]
Reflex save: +7= 1 [base] +5 [dexterity] +1 [swashbuckler]
Will save: +2= 1 [base] +1 [wisdom]
Attack (handheld): +6= 3 [base] +3 [strength]
Weapon Finesse: +8= 3 [base] +5 [dexterity]
Attack (unarmed): +6= 3 [base] +3 [strength]
Attack (missile): +8= 3 [base] +5 [dexterity]
Grapple check: +6= 3 [base] +3 [strength]

Light load: 76 lb. or less


Medium load: 77-153 lb
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.

Languages:Common Dwarven Elven Gnoll Orc

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

+1 Rapier of Wounding [1d6+7, crit 18-20/x2, 2 lb., one-handed, piercing]


Feats:

Combat Expertise
Dodge (two opponents)
Mobility (increases with number of opponents)
Weapon Finesse

Traits:

Skill Name KeyAbility SkillModifier AbilityModifier Ranks Misc.Modifier


Appraise Int 4 = +4

Balance Dex* 14 = +5 +6 +2 [tumble]+1[training]

Bluff Cha 5 = +2 +3

Climb Str* 7 = +3 +4

Concentration Con 2 = +2

Craft Int 4 = +4

Diplomacy Cha 4 = +2 +2

D. Device Int 5 = +4 +1

Disguise Cha 2 = +2

E. Artist Dex* 9 = +5 +4

Forgery Int 4 = +4

G Info Cha 2 = +2

Heal Wis 2 = +1 +1

Hide Dex* 7 = +5 +2

Intimidate Cha 2 = +2

Jump Str* 12 = +3 +6 +2 [tumble]+1[training]

Listen Wis 2 = +1 +1

M Silently Dex* 6 = +5 +1

Perform Cha 2 = +2

Ride Dex 5 = +5

Search Int 5 = +4 +1

S Motive Wis 4 = +1 +3
Spot Wis 2 = +1 +1

Survival Wis 1 = +1

Swim Str** 4 = +3 +1

Tumble Dex* 14 = +5 +6 +2 [jump]+1[training]

Use Rope Dex 8 = +5 +3

* = check penalty for wearing armor

Human:

* Extra feat at first level


* Four extra skill points at first level
* One extra skill point at each additional level

Swashbuckler:

* Free weapon finesse feat

* +1 on reflex saves (level 2)

* Insightful strike (level 3)

* Dodge bonus +1 (level 5)


* Acrobatic Charge (level 7)
* Improved Flanking (level 8)
* Dodge bonus +2 (level 10)
* Lucky (level 11)
* +2 on reflex saves(level 11)
* Acrobatic Skill Mastery (level 13)
* Weakening Critical (level 14)
* Dodge bonus +3 (level 15)
* Slippery Mind (level 17)
* Dodge bonus +4 (level 20)
* +3 on reflex saves (level 20)

Class HP rolled
Level 1: Swashbuckler 10
Level 2: Swashbuckler 7
Level 3: Swashbuckler 7

John Rackham's Equipment:

3 lb Backpack
2 lb Bedroll
5 lb Blanket, winter x1
3 lb Flint and steel
2 lb Lantern (hooded)
1 lb Mirror
2 lb Oil flasks x2
1 lb Pouch x2
5 lb Rations (1 day) x5
1 lb Soap
4 lb Waterskins x1
1 lb Whetstone
1 lb Thieves' tools
20 lb Studded Leather Armor (masterwork)
1,680 Gold
_____
Total: 53lbs Weapons / Armor / Shield (from above)

Syriana Melloncroft - mage


Leanen Morincry - cleric

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