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Value Bonus
STR 18 +4 [18]
DEX 16 +3 [16]
CON 16 +3 [16]
INT 10 -0 [10]
WIS 8 -1 [8]
CHA 12 +1 [12]
Value
HP 180 [144 (d12s) + 36(Con)]
AC 21 F18 T21 [10 + 8(Defense Bonus) + 3(Dex)]
ATB +19/+14/+9 [12 + 4(Str) + 3(Weapon)]
Fortitude 11 [8 + 3(Con)]
Reflex 7 [4 + 3(Dex)]
Will 3 [4 - 1(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Shunpō 120’
Zanpakutō
+3 Katana
Damage 2d6 Crit 20/x2
Shikai: Zabimaru
Type: Weapon
+3 Bladed Whip
Damage 2d10+7 Crit 19-20/x2 Reach 25’ [2d10(Weapon) + 3(Weapon) + 4(Str)]
Form Change (Bladed Whip*: Reach 15’)
Increased Reach x2
Increased Damage x2
Increased Critical
Advanced Combat Maneuver: Bull-rush
Final ability: Higa Zekkō
Bankai: Hihiō Zabimaru
Type: Weapon/Projectile
+6 Bladed Whip
Damage 4d10+10 Crit 20/x2 Reach 50’ [4d10(Weapon) + 6(Weapon) + 4(Str)]
Form Change (Bladed Whip*: Reach 15’)
Increased Reach x2
Increased Damage x2
Advanced Combat Maneuver: Bull-rush
Line Attack (Range 200’ DC 22)
Steady Offense
*Bladed Whip behaves as a whip, but does lethal damage instead of nonlethal damage.
STR 16 +3 [16]
DEX 18 +4 [18]
CON 12 +1 [12]
INT 14 +2 [14]
WIS 12 +1 [12]
CHA 12 +1 [12]
Value
HP 169 [156 (d12s) + 13(Con)]
AC 22 F18 T22 [10 + 8(Defense Bonus) + 4(Dex)]
ATB +20/+15/+10 [13 + 4(Str) + 3(Weapon)]
Fortitude 5 [4 + 1(Con)]
Reflex 12 [8 + 4(Dex)]
Will 5 [4 + 1(Wis)]
Initiative +4 [4(Dex)]
Move 30’
Shunpō 40’/160’
Zanpakutō
+3 Katana
Damage 2d6 Crit 20/x2
Shikai: Hyōrinmaru
Type: Ice/Summoning
Ice Dragon
Damage 4d6+8 Crit 20/x2 [2d6(Weapon) + 2d6(Cold) + 3(Weapon) + 5(Str)]
Fly 60’
Summoning
Flight
Share Abilities
Ice Form
Frost Blade
Freezing Touch (Dexterity)
Snow Storm
Blade Retention
Final Shikai Ability
Bankai: Daiguren Hyōrinmaru
Type: Ice/Projectile
+6 Katana
Damage 16d6+9 Crit 20/x2 [4d6(Weapon) + 12d6(Cold) + 6(Weapon) + 3(Str)]
DR 10/Bludgeoning
Ice Form
Frost Blade
Greater Frost Blade
Freezing Touch (Dexterity)
Line Attack (Range 200’ DC 29)
Ice Armor
Negate Defenses
Bankai Renewal
Feats
Power Attack
Expanded Shikai x2
Expanded Bankai
Combat Expertise
Dodge
Mobility
Spring Attack
Improved Disarm
Kuchiki Byakuya
Level 17 [12(Expert Shinigami) + 5(Captain)]
Lawful Neutral
STR 16 +3 [16]
DEX 20 +5 [20]
CON 14 +2 [14]
INT 12 +1 [12]
WIS 10 +0 [12]
CHA 14 +2 [8]
Value
HP 170 [136(d8s) + 34(Con)]
AC 23 F18 T23 [10 + 8(Defense Bonus) + 5(Dex)]
ATB +22/+17/+12 [12 + 5(Dex) + 4(Weapon) + 1(Weapon Focus)]
Fortitude 7 [5 + 2(Con)]
Reflex 15 [10 + 4(Dex)]
Will 5 [5 + 0(Wis)]
Initiative +5 [5(Dex)]
Move 30’
Shunpō 560’
Zanpakutō
+4 Katana
Damage 2d6+7 Crit 20/x2
Shikai: Senbonzakura
Type: Projectile
Damage 6d6+9 [2d6(Weapon) + 4d6(Increased Mass) + 5(Dex) + 4(Weapon)]
Dodge DC 21 [10 + 9(HD) + 2(Int)]
Burst 20’
Cone 60’
Emanation 20’
Shaping
Increased Mass x2
Precise Projectile
Final Shikai Ability
Bankai: Senbonzakura Kageyoshi
Type: Projectile
Damage 18d6+18 [4d6(Weapon) + 4d6(Increased Mass) + 10d6(Increased Damage) + 10(Dex)+8(Weapon)]
Dodge DC 29 [10 + 17(HD) + 2(Int)]
Burst 40’
Wall 100’x10’
Emanation 40’
Shaping
Increased Mass
Increased Damage
Precise Projectile
Arcing Projectiles x3
Vital Pierce
Steady Defense
Final Bankai Ability: Shūkei: Hakuteiken
Feats
Weapon Finesse
Specialized Zanpakutō
Dodge
Mobility
Spring Attack
Shunpō Spring Attack
Increased Shunpō
Combat Expertise
Bounding Assault
Improved Initiative
Weapon Focus: Katana
Kurosaki Ichigo
Level 15 [13(Warrior Shinigami) + 2(Vizard)]
Chaotic Good
STR 20 +5 [20]
DEX 16 +3 [16]
CON 16 +3 [16]
INT 13 +1 [12]
WIS 8 -1 [8]
CHA 14 +2 [14]
Value
HP 225 [180 (d12s) + 45(Con)]
AC 22 F19 T22 [10 + 9(Defense Bonus) + 3(Dex)]
ATB +21/+16/+11 [15 + 3(Str) + 3(Weapon)]
Fortitude 12 [9 + 3(Con)]
Reflex 12 [9 + 3(Dex)]
Will 4 [5 - 1(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Shunpō 200’
Zanpakutō
+4 Greatsword
Damage 2d6+9 Crit 20/x2
Shikai: Zangetsu
Type: Weapon/Projectile
Damage 2d10+9 Crit 19-20/x2 Ranged damage 2d10+2d6 DC 16
Increased Damage x2
Increased Critical
Enhancement: Parrying
Line Attack (Range 100’ DC 16)
Increased Mass
Final Shikai Ability
Bankai: Tensa Zangetsu
Type: Weapon/Projectile
+8 Katana
Damage 4d10+18 Crit 18-20/x2 Ranged damage 4d10+4d6 DC 22
Increased Damage x2
Increased Critical
Enhancement: Parrying
Line Attack (Range 200’ DC 23)
Increased Mass
Tempo
Time Stands Still
Vizard/Hollow Abilities
Mask (2 turns)
Surpass Limitations
Evasion
Improved Evasion
Feats
Power Attack
Cleave
Great Cleave
Constant Release
Expanded Bankai
Endurance
Die Hard
Dodge
Track
Combat Reflexes
Increased Saves
Zaraki Kenpachi
Level 16 [12(Warrior Shinigami) + 4(Captain)]
Chaotic Evil
Value
HP 272 [192 (d12s) + 80(Con)]
AC 21 F19 T21 [10 + 9(Defense Bonus) + 2(Dex)]
ATB +30/+25/+20/+15 [16 + 7(Str) + 5(Weapon) + 1(Focus) + 2(Mastery)]
Fortitude 15 [10 + 5(Con)]
Reflex 7 [5 + 2(Dex)]
Will 3 [5 - 2(Wis)]
Initiative +2 [2(Dex)]
Move 30’
Shunpō 60’/640’
DR 8/-
Possessions
Eyepatch: Reduces STR by 10 when worn
Zanpakutō
+5 Katana
Damage 2d8+16 Crit 20/x2 [2d8(Weapon) + 5(Weapon) + 7(Str) + 2(Specialization) + 2(Mastery)]
Shikai: ???
Type: Weapon
Damage 5d10+16 Crit 17-20/x2 [5d12(Weapon) + 5(Weapon) + 8(Str) + 2(Specialization) + 2(Mastery)]
Increased Zanpakutō Damage x5
Increased Critical x3
Advanced Combat Maneuver: Improved Sunder
Feats
Dedicated Warrior
Constant Release
Specialized Zanpakutō
Power Attack
Damage Reduction x8
Weapon Focus(Katana)
Weapon Specialization(Katana)
Melee Weapon Mastery(Slashing)
Tousen Kaname
Level 15 [12(Warrior Shinigami) + 3(Captain)]
Lawful Evil
STR 14 +2 [14]
DEX 17 +3 [17]
CON 15 +2 [15]
INT 11 +0 [12]
WIS 9 -1 [9]
CHA 12 +1 [12]
Value
HP 210 [180 (d12s) + 30(Con)]
AC 22 F19 T22 [10 + 9(Defense Bonus) + 3(Dex)]
ATB +24/+19/+14 [15 + 2(Str) + 3(Weapon) + 2(Focus) + 2(Mastery)]
Fortitude 7 [5 + 2(Con)]
Reflex 8 [5 + 3(Dex)]
Will 8 [9 - 1(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Shunpō 50’/320’
Zanpakutō
+3 Katana
Damage 2d6+11 Crit 20/x2 [2d6(Weapon) + 3(Weapon) + 2(Str) + 4(Specialization) + 2(Mastery)]
Shikai: Suzumushi
Type: Sonic/Projectile
Damage 2d6+11 Crit 20/x2
Sound attack damage 8d6 nonlethal, range 60’ Line, save DC 19
Projectile attack damage 4d6, range 60’ Cone, save DC 17
Sound Burst
Sound Burst (Damage)
Modify Sound Burst (Line)
Overwhelming Sound
Cone Attack
Increased Mass
Bankai: Enma Kōrogi
Type: Sonic/Darkness
Damage 4d6+22 Crit 20/x2
Cloud Vision save DC 29 Will
Sculpt Sound
Darkness x4 (100% Concealment)
Bestow Darkness
Cloud Vision
Cloud Vision (DC) x5
Change Attack Form (Will)
Swift Cloud Vision
Enhanced Bankai x4
STR 18 +4 [18]
DEX 17 +3 [17]
CON 16 +3 [16]
INT 14 +2 [14]
WIS 8 -1 [8]
CHA 10 -0 [10]
Value
HP 175 [136 (d12s) + 39(Con)]
AC 21 F18 T21 [10 + 8(Defense Bonus) + 3(Dex)]
ATB +18/+13/+8 [13 + 4(Str) + 3(Weapon) - 2(Two Weapon Fightning)]
Offhand +11/+6 [13 + 4(Str) - 6(Two Weapon Fighting)]
Fortitude 11 [8 + 3(Con)]
Reflex 7 [4 + 3(Dex)]
Will 3 [4 - 1(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Shunpō 40’/160’
Zanpakutō
+3 Katana and Sheath
Katana Damage 2d6+7 Crit 20/x2 [2d6(Weapon) + 3(Weapon) + 4(Str)]
Sheath Damage 1d10+4 non-lethal Crit 20/x2 [1d10(Weapon) + 4(Str)]
Shikai: Hōzukimaru
Type: Weapon
Damage 2d8+7 Crit 18-20/x2 [2d8(Weapon) + 3(Weapon) + 4(Str)]
Change Form: Glaive
Advanced Combat Maneuver: Bullrush
Advanced Combat Maneuver: Improved Feint
Advanced Combat Maneuver: Improved Trip
Advanced Combat Maneuver: Improved Disarm
Advanced Combat Maneuver: Whirlwind Attack
Increased Damage
Increased Critical x2
Bankai: Ryūmon Hōzukimaru
Type: Weapon
Damage 4d10+14 Crit 20/x6 [4d10(Weapon) + 6(Weapon) + 8(Str)]
Double weapon
Change Form: Double Axe
Advanced Combat Maneuver: Bullrush
Advanced Combat Maneuver: Whirlwind Attack
Increased Damage x2
Increased Critical x2
Ability Increase (Strength) x2
Tempo
Feats
Dedicated Warrior
Specialized Zanpakutō
Weapon Focus (Zanpakutō)
Power Attack
Short Haft
Two-weapon Fighting
Improved Two-weapon Fighting
Combat Expertise
Combat Reflexes
Leap Attack
Shock Trooper
Improved Bullrush
Stand Still
Kuchiki Rukia
Level 9 [9(Expert Shinigami)]
Neutral Good
STR 12 +1 [12]
DEX 16 +3 [16]
CON 13 +1 [13]
INT 15 +2 [15]
WIS 16 +3 [16]
CHA 16 +3 [16]
Value
HP 81 [72(d8s) + 9(Con)]
AC 19 F16 T19 [10 + 6(Defense Bonus) + 3(Dex)]
ATB +9/+4 [6 + 3(Dex)]
Fortitude 4 [3 +1(Con)]
Reflex 9 [6 + 3(Dex)]
Will 6 [3 + 3(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Zanpakutō
+2 Katana
Damage 1d8+3 Crit 20/x2 [1d8(Weapon) + 2(Weapon) + 1(Str)]
Shikai: Sode no Shirayuki
Type: Ice/Projectile
Damage 1d8+3 Crit 20/x2 [1d8(Weapon) + 2(Weapon) + 1(Str)]
Cylinder 20’x50’ Damage 1d8+2d6+2 DC 16 Ref [1d8(Weapon) + 2d6(Increased Mass) + 2(Weapon)]
Cone 60’ Damage 1d8+2d6+2 DC 16 Ref [1d8(Weapon) + 2d6(Increased Mass) + 2(Weapon)]
Ice Form
Cylinder Attack
Cylinder Attack (Increase Height)
Cone Attack
Increased Mass
Icy Regeneration
Feats
Weapon Finesse
Expanded Shikai x2
Empower Kidou
Quicken Kidou
Maximize Kidou
Combat Expertise
Dodge
Ichinose Maki
Level 11 [11(Warrior Shinigami)]
Lawful Evil
STR 16 +3 [16]
DEX 16 +3 [16]
CON 15 +2 [15]
INT 12 +1 [12]
WIS 10 -0 [10]
CHA 9 -1 [9]
Value
HP 156 [132 (d12s) + 22(Con)]
AC 22 F17 T20 [10 + 7(Defense Bonus) + 3(Dex) + 2(Weapon)]
ATB +16/+11/+6 [11 + 3(Str) + 2(Weapon)]
Fortitude 10 [7 + 3(Con)]
Reflex 6 [3 + 3(Dex)]
Will 3 [3 - 0(Wis)]
Initiative +3 [3(Dex)]
Move 30’
Shunpō 30’/80’
Zanpakutō
Katana
Damage 1d10+5 [1d10(Weapon) + 3(Str) + 2(Weapon)]
Shikai: Nijigasumi
Type: Light/Water/Projectile
Damage 1d10+5 [1d10(Weapon) + 3(Str) + 2(Weapon)]
Ranged Form
Mirage
Blinding Flash DC 17 [10 + 5(Level) + 2(Con)]
Improved Blinding Flash
Final Shikai Ability: Saigyoku Nijigasumi
Feats
Dedicated Warrior
Multiple Zanpakuto Type
Combat Expertise
Dodge
Sneak Attack x6
Matsumoto Rangiku
Level 11 [11(Warrior Shinigami)]
Chaotic Good
STR 12 +1 [12]
DEX 16 +3 [16]
CON 14 +2 [14]
INT 12 +1 [13]
WIS 13 +1 [13]
CHA 16 +3 [16]
Value
HP 154 [132(d12s) + 22(Con)]
AC 22 F18 T20 [10 + 6(Defense Bonus) + 3(Dex) + 1(Dodge) + 2(Weapon)]
ATB +9/+4 [6 + 3(Dex)]
Fortitude 4 [3 +1(Con)]
Reflex 9 [6 + 3(Dex)]
Will 6 [3 + 3(Wis)]
Initiative +7 [3(Dex) + 4(Improved Initiative)]
Move 30’
Shunpō 30’/80’
Zanpakutō
Katana
Damage 1d10+3 [1d10(Weapon) + 1(Str) + 2(Weapon)]
Shikai: Haineko
Projectile/Summoning Type
Summon (Tiger, Damage 1d10+4)
Burst (20’, DC 16, Dmg 1d10+2d6)
Emanation (20’, DC 16, Dmg 1d10+2d6)
Increased Mass
Feats
Combat Expertise
Combat Reflexes
Acrobatic Strike
Stand Still
Weapon Finesse
Dodge
Improved Initiative
Grimmjaw Jaggerjack
Level 19 [16(Hollow) + 3(Arrancar)]
Chaotic Evil
Value
HP 342 [190(d12s) + 152(Con)]
AC 31 F26 T15 [10 + 10(Natural Armor) + 5(Dex) + 6(Increased Natural Armor)]
ATB +35/+30/+25/+20 [19 + 12(Str) +4(Weapon)]
Fortitude 19 [11 + 8(Con)]
Reflex 16 [11 + 5(Dex)]
Will 9 [11 - 2(Wis)]
Initiative +5 [5(Dex)]
Move 30’
Sonido
Hollow Abilities
Evasion
Increased Hit Die x2
Increased Natural Armor x2
Cero
Adjucas Abilities
Massive Blow
Pounce
Gran Rey Cero
Zanpakutō
+4 Katana
Damage 2d8+16 [2d8 (Weapon) + 4(Weapon) + 12(Str)]
Release: Pantera
Weapon Type
Damage 3d10 + 16 [3d10 (Weapon) + 4(Weapon) + 12(Str)] Reach 25’
Form Change: Bladed Whip (Reach 15’)
Increased Reach x2
Increased Damage x3
Feats
Power Attack
Stand Still
Specialized Zanpakutō
Leap Attack
Shock Trooper
Improved Bullrush
Combat Reflexes