You are on page 1of 3

Witcher, (Cat School) 3

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
8 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 17


-1
Strength
DEXTERITY

16



+5

0
Dexterity
Constitution
17
CURRENT HIT POINTS IDEALS
● +3
Intelligence
+3 +1
Wisdom
+2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

10

7
Acrobatics (Dex) Total 3d8 SUCCESSES
0
1
Animal Handling (Wis) FAILURES

1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

13 ●


4

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Short Sword +5 1d6+3 Sneak Attack: Once per turn, deal


+1 1
Insight (Wis) an extra 2d6 dmg if you have ADV
2
Intimidation (Cha) Hand Crossbow +5 1d6 +3(range 30/120) on the attack roll. You don't need
WISDOM ●
3
Investigation (Int) ADV if another enemy of the target
1
Medicine (Wis)
is within 5ft of the target.
12 1
Nature (Int) Witcher Signs: Spell Save DC 11
Aard-range 15 ft. STR save, target pushed 10 Assassinate: You have ADV
1
Perception (Wis)
+1 ft. and knocked prone on fail. against any enemy that hasn't
2
Performance (Cha) Igni-range 15ft. DEX save, 1d8 dmg on fail, taken a turn yet.
half on save
CHARISMA 2
Persuasion (Cha)
Axii-creature you can see, WIS save. On fail,
1
Religion (Int) have ADV on all CHA checks for 10 mins. Cunning Action: You can Dash,
15 3
Sleight of Hand (Dex)
Yrden-create a 15 foot circle centered on self.
Duration 1 min. Enemies treat circle as
Disengage, or Hide as a bonus

7
Stealth (Dex) difficult terrain. action.
+2 Quen-Gain 1d6+1 Temp HP.
1
Survival (Wis)
Witcher Signs: 2 points
SKILLS ATTACKS & SPELLCASTING

-As a bonus action, you can spend


11 PASSIVE WISDOM (PERCEPTION) -Short sword x2 1 Sign Point to cast a sign. Regain
CP -Silvered short sword x2
-Hand Crossbow all spent sign points after a short
-20 bolts
-Leather Armor
or long rest.
SP
Poisoner's Kit Bombs:
(2)Samum-Range 30ft. 10ft circle. DC 14 Crossbow Expert:
EP CON save. Target is Blinded until the -Ignore loading
end of your next turn.
-No DIS within 5ft of hostile
Potions:
GP
(1)Maribor Forest-Your speed increases creature
by 10ft for 1 hour. Your maximum HP is -When you attack with a
reduced by 3 until you rest.
PP (1) Cat-You gain Darkvision to a range one-handed weapon, you can
of 120ft for 1 hour. Your maximum HP is
reduced by 1 until you rest.
attack with a crossbow as a bonus
action.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like