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Fighter (1) Gladiator

CLASS & LEVEL BACKGROUND PLAYER NAME

Owlin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 4 30
12 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

1 PERSONALITY TRAITS

Hit Point Maximum


● 3
Strength
DEXTERITY

18 ●


4

5
Dexterity
Constitution
13
CURRENT HIT POINTS IDEALS
0
Intelligence
4 -1
Wisdom
2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16

6
Acrobatics (Dex) Total SUCCESSES
3
-1
Animal Handling (Wis) 1d10 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)

10 2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Crossbow +8 1d10+4 Fighting Style: Archery
0 -1
Insight (Wis)
You gain a +2 bonus to attack

4
Intimidation (Cha) Rapier +6 1d8+4 rolls you make with ranged
WISDOM 0
Investigation (Int)
Handaxe +3 1d6+1 weapons.
-1
Medicine (Wis)
9 0
Nature (Int) Heavy Crossbow: 1d10 piercing, Second Wind:
-1

1
Perception (Wis) (100/400), Heavy, loading, You have a limited well of

4
Performance (Cha) two-handed stamina that you can draw on
CHARISMA 2
Persuasion (Cha)
to protect yourself from harm.
0
Religion (Int) Rapier: 1d8 piercing, Finesse
15 On your turn, you can use a
4
Sleight of Hand (Dex)

6
Stealth (Dex) Handaxe: 1d6 slashing, Light, bonus action to regain hit
2
-1
Survival (Wis) thrown(20/60) points equal to 1dl0 + your
fighter level. Once you use
SKILLS ATTACKS & SPELLCASTING
this feature, you must finish a
short or long rest before you
11 PASSIVE WISDOM (PERCEPTION)
Leather Armor
CP can use it again.

SP
Costume
All Armor + Shields
Musical Instrument
EP
Simple + Martial weapons
Heavy Crossbow
GP 15
Disguise kit Handaxe (2)
PP

Musical Instrument Rapier

Dungoneer's pack
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Background Feature: By Popular Demand


You can always find a place to perform in any place that features combat for entertainment —
Roll for stats perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging
and food of a modest or comfortable standard (depending on the quality of the establishment),
as long as you perform each night. In addition, your performance makes you something of a
local figure. When strangers recognize you in a town where you have performed, they typically
take a liking to you.

DARKVISION: You can see in dim light within 120 feet of yourself as if it were bright light and in
darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

FLIGHT: Thanks to your wings, you have a flying speed equal to your walking speed. You can’t
use this flying speed if you’re wearing medium or heavy armor.

FEAT: SHARPSHOOTER
*Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
*Your ranged weapon attacks ignore half cover and three-quarters cover.
*Before you make an attack with a ranged weapon that you are proficient with, you can choose
to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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