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Owlin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15 4 30
12 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
1 PERSONALITY TRAITS
18 ●
4
5
Dexterity
Constitution
13
CURRENT HIT POINTS IDEALS
0
Intelligence
4 -1
Wisdom
2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
●
6
Acrobatics (Dex) Total SUCCESSES
3
-1
Animal Handling (Wis) 1d10 FAILURES
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)
10 2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Crossbow +8 1d10+4 Fighting Style: Archery
0 -1
Insight (Wis)
You gain a +2 bonus to attack
●
4
Intimidation (Cha) Rapier +6 1d8+4 rolls you make with ranged
WISDOM 0
Investigation (Int)
Handaxe +3 1d6+1 weapons.
-1
Medicine (Wis)
9 0
Nature (Int) Heavy Crossbow: 1d10 piercing, Second Wind:
-1
●
1
Perception (Wis) (100/400), Heavy, loading, You have a limited well of
●
4
Performance (Cha) two-handed stamina that you can draw on
CHARISMA 2
Persuasion (Cha)
to protect yourself from harm.
0
Religion (Int) Rapier: 1d8 piercing, Finesse
15 On your turn, you can use a
4
Sleight of Hand (Dex)
●
6
Stealth (Dex) Handaxe: 1d6 slashing, Light, bonus action to regain hit
2
-1
Survival (Wis) thrown(20/60) points equal to 1dl0 + your
fighter level. Once you use
SKILLS ATTACKS & SPELLCASTING
this feature, you must finish a
short or long rest before you
11 PASSIVE WISDOM (PERCEPTION)
Leather Armor
CP can use it again.
SP
Costume
All Armor + Shields
Musical Instrument
EP
Simple + Martial weapons
Heavy Crossbow
GP 15
Disguise kit Handaxe (2)
PP
Dungoneer's pack
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
DARKVISION: You can see in dim light within 120 feet of yourself as if it were bright light and in
darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
FLIGHT: Thanks to your wings, you have a flying speed equal to your walking speed. You can’t
use this flying speed if you’re wearing medium or heavy armor.
FEAT: SHARPSHOOTER
*Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
*Your ranged weapon attacks ignore half cover and three-quarters cover.
*Before you make an attack with a ranged weapon that you are proficient with, you can choose
to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.