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Blood Hunter L4 Criminal / Spy Travis Willingham

CLASS & LEVEL BACKGROUND PLAYER NAME


Chetney Pock O'Pea
Forest Gnome He / Him
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 2 25
17 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

3 PERSONALITY TRAITS

Hit Point Maximum


3 Strength
DEXTERITY

14
● 4

2
Dexterity
Constitution
38
CURRENT HIT POINTS IDEALS
● 4 Intelligence
2 1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
2 Acrobatics (Dex) Total SUCCESSES
2 Animal Handling (Wis)
1
4d10 FAILURES
2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 5 Athletics (Str)

15 ● 2

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Chisel +5 1d6+5 Hunter’s Bane (Hemocraft


2 ● 3 Insight (Wis)
Save DC 12)
0 Intimidation (Cha)
Blood Maledict (Hemocraft
WISDOM ● 4 Investigation (Int)
Die 1d4)
1 Medicine (Wis)
13 2 Nature (Int)
Blood Curses (1)
Breastplate - Blood Curse of the Marked
1 Perception (Wis)
1 Mallet (flavored shield) Fighting Style: Dueling (+2
0 Performance (Cha)
0 Persuasion (Cha)
damage modifier)
CHARISMA
2 Religion (Int)
Crimson Rite (bonus action,
10 2 Sleight of Hand (Dex)
take hemocraft die damage to
● 4 Stealth (Dex)
activate on one weapon)
0 1 Survival (Wis) - Rite of the Flame (+1d4 fire
damage)
SKILLS ATTACKS & SPELLCASTING

L4 Feat: Shadow Touched


16 PASSIVE WISDOM (PERCEPTION)
Boots of Elvenkind
CP (+1 Cha, Invisibility, Inflict
(adv on stealth checks) Wounds)
SP
Languages: Common, Gnomish Gloves of Thievery (+5
Armor: Light armor, medium to Sleight of Hand and
EP
armor, shields dex-based lockpicking
Weapons: Simple weapons, GP checks)
martial weapons
Alchemist’s Supplies, PP
Woodworker's Tools, Thieves'
Tools

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
310+ 3' 1"
AGE HEIGHT WEIGHT
Chetney Pock O'Pea
Blue White White
CHARACTER NAME EYES SKIN HAIR

Darkvision 60 ft NAME
Gnome cunning (Adv on Wis,
Int, and Cha saves against
Magic)
Natural Illusionist (can cast
Minor Illusion with Int)
Speak with Small Animals
(communicate simple ideas with
Small or smaller beasts)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Order of the Lycan


Heightened Senses (adv on Perception using hearing or smell)
Hybrid Transformation (1/rest, bonus action to transform for up to 1 hr, retaining
all armor, equipment, and speech. Bonus action to end form early, automatically
revert if fall unconscious, 0 HP, or die. Gain features in following list while
transformed.)
- Feral Might (+1 melee damage, adv on Str checks and saving throws)
- Resilient Hide (+1 AC when not wearing heavy armor, resistant to nonmagical
and nonsilvered weapon attacks)
- Predatory Strikes (unarmed strikes deal 1d6, can utilize Crimson Rite, can
make unarmed strike as bonus action after taking Attack action)
- Cursed Weakness (vulnerable to silvered weapons)
- Bloodlust (if under half HP at start of turn, must save on DC 8 Wis Save. Fail:
move to closest creature and attack, Extra Attack optional. Regain control after
taking this action. If unable to concentrate, such as raging, automatically fail.)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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