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Monk, 3 Criminal (Spy) Marisha Ray

CLASS & LEVEL BACKGROUND PLAYER NAME


Beauregard
Human ???
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 4 40
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 27


● 2
Strength
DEXTERITY ●
6
Dexterity

18 3
Constitution
CURRENT HIT POINTS IDEALS
2
Intelligence
4 3
Wisdom
1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 3d8

6
Acrobatics (Dex) Total SUCCESSES
3
3
Animal Handling (Wis) FAILURES

22
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
4
Athletics (Str)

14 ●
3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
2
History (Int) Variant Human
Unarmed strikes +6 1d4+4 bludge - One extra skill prof
2 ●
5
Insight (Wis)
- Feat: Prodigy (gain one skill prof
1
Intimidation (Cha) Bo Staff +6 1d6+4 bludge (investigation), one tool prof, fluency in one
language, and one expertise (athletics))
WISDOM ●
4
Investigation (Int)
3
Medicine (Wis)
16 2
Nature (Int)

3 3
Perception (Wis)
1
Performance (Cha)

CHARISMA 1
Persuasion (Cha)
2
Religion (Int)
12 4
Sleight of Hand (Dex)

6
Stealth (Dex)
1
3
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP Bo Staff
Boots of the Vigilant
SP
Simple Weapons, Shortswords,
Thieves' Tools (+6)
EP

GP

Common, Halfling, Elvish, Deep


Speech PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 or 23 barely 5' to well over 6'
AGE HEIGHT WEIGHT
Beauregard
Dark, undercut
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Unarmored Defense (AC = 10 + Dex + Wis)

Martial Arts (Use Dex instead of Str and d4 for unarmed strikes and monk weapons, can make one
unarmed strike as bonus action after Attack action)

Ki Points = 3
- Flurry of Blows (2 unarmed strikes as bonus action) - 1 Ki
- Patient Defense (Take Dodge action as bonus action) - 1 Ki
- Step of the Wind (Take Disengage or Dash as bonus action, jump distance doubled)

Unarmored Movement (+10 speed)

Monastic Tradition: Way of the Cobalt Soul


- Mystical Erudition (extra prof of choice in Arcana, History, Nature, or Religion checks, one extra
language)
- Extract Aspects (when you hit a single creature with one of the attacks granted by Flurry of Blows, you
can learn 3 of the following: Creature Type, AC, Senses, Saving Throw Modifier of your choice, Damage
Vulnerabilities, Damage Resistance, Damage Immunities, or Condition Immunities; 1/short or long rest)

Deflect Missiles (reduce ranged weapon attack by 1d10 + Dex mod (4) + Monk level (3), if you reduce
damage to zero, you can catch the projectile and spend 1 Ki to make a ranged attack with it)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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