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INSPIRATION
STRENGTH lvl 2 - +6 vida
21 2 30
2 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
14 PERSONALITY TRAITS
2 ●
2
6
Dexterity
Constitution
18
CURRENT HIT POINTS IDEALS
● 5
Intelligence
14 2
Wisdom
0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
4
2
Acrobatics (Dex) Total 2 SUCCESSES
18
2
Animal Handling (Wis) 1d8 FAILURES
●
5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
2
Athletics (Str)
3 ●
0
5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Magical Tinkering:
mace +4 1d6 + 2
16 2
Insight (Wis) Using thieves' tools or
0
Intimidation (Cha) javellin +4 1d6 + 2 artisan's tools - Tiny
WISDOM ●
5
Investigation (Int) nonmagical object: action and
2
Medicine (Wis) give it one magical property:
2
3
Nature (Int)
14
●
4
Perception (Wis) - Object sheds bright light in a
0
Performance (Cha) 5-ft r+ dim light for an
CHARISMA 0
Persuasion (Cha) additional 5 ft.
3
Religion (Int) - Record message- 10 feet
0 2
Sleight of Hand (Dex) range msg: 6s.
2
Stealth (Dex) - Emits 10ft odor or sound
10 ●
4
Survival (Wis) (wind, waves, chirping, etc)
SKILLS ATTACKS & SPELLCASTING
-Visual effect on surface:
picture, 25 words text,
PASSIVE WISDOM (PERCEPTION)
thieves tools lines/shapes, or mix.
CP
Backpack
Crowbar - change spell list long rest
Languages: SP
Hammer
common,gnomish, condathan
EP 50 ft of Hempen rope
scale mail
Armor: Light, Medium, shield
GP 448gp shield
mace
Proficiencies: thieves tools,
PP javellin (5)
tinker's tools, navigators
dice set
tools, mason's tools, dice set.
1 poção de cura
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
1 e meio 1.85 144kg
AGE HEIGHT WEIGHT
Dinheiro Resolve Tudo 3
CHARACTER NAME EYES SKIN HAIR
https://www.meaningfulgaming.c
NAME
om/meaningful-blog/waterdeep-
backgrounds
infusions:
alchemy jug P
enhanced armor P
enhanced weapon
bag of holding
SYMBOL
- You have advantage on saving throws against being poisoned, and you have
Meu mestre, Rocapi IV era resistance to poison damage.
um zé ninguém que me criou -You don't need to eat, drink, or breathe.
-You are immune to disease.
mas nunca foi valorizado pela -You don't need to sleep, and magic can't put you to sleep.
sociedade. Seu último desejo - When you take a long rest, you must spend at least six hours in an inactive,
foi que tivesse mais tempo motionless state, rather than sleeping. In this state, you appear inert, but it
para se provar, e me doesn’t render you unconscious, and you can see and hear as normal.
entregou uma orbe dizendo - You gain a +1 bonus to Armor Class.
que suas memórias estavam - You can don only armor with which you have proficiency. To don armor, you
must incorporate it into your body over the course of 1 hour, during which you
armazenadas nela e que eu must remain in contact with the armor. To doff armor, you must spend 1 hour
deveria encontrar um jeito de removing it.
o trazer de volta. Agora - You can rest while donning or doffing armor in this way.
busco um jeito de revivê-lo e - While you live, your armor can't be removed from your body against your will.
provar para sociedade que
ele era um gênio. Como fui
criado em uma situação de ADDITIONAL FEATURES & TRAITS
pobreza, acredito que com
dinheiro conseguiria trazê-lo - Masters orb
de volta, já que ele sempre
falava que dinheiro resolveria
todos seus problemas.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Guidance
Thorn Whip
4 spells lvl 1
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Arcane Weapon - P
Faerie Fire - P
4
Catapult
Identify
SPELLS KNOWN
Detect Magic
Absorb Elements - P
Cure Wounds
Detect Magic
Sanctuary
Grease
8
Tasha's Caustic Brew
False Life - P
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.