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Rogue 13, Paladin 6, Druid 1 Urchin (city rat) Liam O'Brien

CLASS & LEVEL BACKGROUND PLAYER NAME


Vax'ildan
Half-Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 5 30
14 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

2 PERSONALITY TRAITS

Hit Point Maximum 127


2
Strength
DEXTERITY ●
11
Dexterity

20 ● 6
Constitution
CURRENT HIT POINTS IDEALS
● 9
Intelligence
5 2
Wisdom
2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11 13d8, 6d10

17
Acrobatics (Dex) Total SUCCESSES
0
2
Animal Handling (Wis) FAILURES

3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
2
Athletics (Str)

16 2
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
3
History (Int) Darkvision 60 ft
Whisper +14 1d4+1d8 psychic+8
3 2
Insight (Wis) Fey Ancestry (adv on saving throws vs. charm, can't
be magically put to sleep)

8
Intimidation (Cha) Dagger of Venom +12 1d4+6
Feat: Dual Wielder
WISDOM ●
9
Investigation (Int)
Flame Tongue Dagger +12 1d4+6 - You gain a +1 bonus to AC while you are wielding
2
Medicine (Wis) a separate melee weapon in each hand.
14 3
Nature (Int) Life Stealing Dagger +12 1d4+6
- You can use two-weapon fighting even when the
onehanded melee weapons you are wielding aren't
light.
2

14
Perception (Wis) Shortsword +11 1d6+6 - You can draw or stow two one-handed weapons
when you would normally be able to draw or stow only
2
Performance (Cha) **Whisper: When thrown, can transform into shadow one.
CHARISMA

8
Persuasion (Cha) & teleport to blade impact. If target is a creature,
wielder emerges adjacent in space of their choice. Feat: Lucky + Fate-Touched
3
Religion (Int) On crit, target must make DC 18 WIS Save or - 3+1 luck points per day
14 ●
11
Sleight of Hand (Dex)
become frightened of target for 1 minute.
**Lifesteal: Heal 10hp on crit
- Spend point to re-roll attack rolls, ability checks, or
a saving throws, or re-roll an attack made against you.
**Venom: DC 15 Con Save or addit. 2d10 poison - You choose which die is used for the roll.

17
Stealth (Dex)
2
2
Survival (Wis) Feat: Sharpshooter
- No disadv. for long range
SKILLS ATTACKS & SPELLCASTING - Ignore half and three-quarters cover
- Before you make an attack with a ranged weapon
that you are proficient with, you can choose to take a
-5 penalty to the attack roll. If the attack hits, you add
19 PASSIVE WISDOM (PERCEPTION) +10 to the attack's damage.
CP Deathwalker's Ward
Boots of Haste Feat: Resilient
- +1 CON

Light armor, medium armor,


SP Belt of Returning - Proficient in CON Saving Throws

simple weapons, martial Clarota's Helmet +15 ignore random advice from the internet

weapons, hand crossbows,


EP
Simon Revenant Subrace
- Relentless Nature
longswords, shields, Thieves' GP
- Below half HP max at start of turn, regain 1 HP.
- If you die, you return to life 24 hours after death. If
Tools (Expertise, +15), your body is destroyed, you reform within 1 mile of the
place of your death at a spot determined by the DM.
Disguise Kit, Poisoner's Kit PP - You know the distance and direction between you
and any creature involved in your goal.
- When your goal is complete, you finally find rest. You
Elvish, Common, Abyssal, die and cannot be restored to life.

Thieves' Cant, Druidic


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 5'11" 155
AGE HEIGHT WEIGHT
Vax'ildan
Brown White Black
CHARACTER NAME EYES SKIN HAIR

The Clasp (former) NAME


The Slayer's Take
Vox Machina

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Expertise: Acrobatics, Perception, Stealth, Thieves' Tools


Sneak Attack (7d6)
Never entirely welcome in the company of
Cunning Action (bonus action to Dash, Disengage, or Hide)
elves or men, Vax'ildan learned at a young Archetype: Assassin
age to skip past formality, preferring instead - Bonus Proficiencies: Disguise Kit, Poisoner's Kit
to invite himself in your door. - Assassinate (Adv. on attack rolls against enemies that haven't taken a turn in combat yet, all hits against
surprised creatures are criticals)
Along with twin sister Vex'ahlia, Vax was - Infiltration Expertise (can create false identities for yourself)
- Impostor (can mimic another person's speech, writing, and behavior)
born by a chance encounter between elven Uncanny Dodge (can use reaction to halve attack damage from attacker you can see)
royalty and human peasantry. Raised by Evasion (for AOE dex save spells, can take no damage if succeed and half if fail)
their mother in their early years, the twins Reliable Talent (can treat a d20 roll of 9 or lower as a 10 for any proficient ability check)
were eventually sent off to their father in the Divine Sense (Detect Celestials, Fiends, and Undead, or consecrated/desecrated locations within 60 ft 2x per
elven capital of Syngorn. But their cool day)
Lay on Hands (Pool of 30 HP - can heal or use 5 HP to heal 1 disease/poison)
reception among the elves there never Fighting Style: Defense (+1 AC)
warmed, and their time in the capital didn't Oath of Vengeance
last. The siblings stole away one autumn - Spells: Bane, Hunter's Mark
night and set out on the open road. - Channel Divinity: Abjure Enemy (target makes WIS save; on fail, target is frightened for one minute; on save,
speed is halved for one minute), Vow of Enmity (bonus action; adv. on attack rolls against target for one minute or
until target is at 0 HP or unconscious)
After a few years of wandering, they Extra Attack
eventually decided to return to their mother, Aura of Protection (you or a friendly creature within 10 ft. can gain bonus = Cha mod (+2) to add to saving throw)
and journeyed back to the lands of their
youth. But instead of finding their childhood
home, they returned to a pile of rubble. ADDITIONAL FEATURES & TRAITS
Their mother was gone, their home burned
to ash. Pressing the townspeople for
answers, they learned of the day the
dragon came.

With their ties all severed, Vax'ildan and his


sister set out to find their fortune together in
Tal'Dorei. An outsider since birth, Vax
quickly learned to solve life's challenges in
his own particular way, often by
sidestepping them entirely. And when his
knack for circumventing adversity isn't
enough, the way of blades the elves
schooled him in more than makes up the
difference.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin CHA 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Druidcraft (Druid cantrip)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Bless

Divine Smite
4
Hunter's Mark
SPELLS KNOWN

2 2
???

???

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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