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artificer 5 military engineer Julien

CLASS & LEVEL BACKGROUND PLAYER NAME


Na'er Stormbolt
Dwarf (hill dwarf) Lawful good n/a
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 2 25 ft -militaire ( to the point,
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
strict, orderly)

-1 PERSONALITY TRAITS

Hit Point Maximum 46


-1
Strength
DEXTERITY un job bien faite est une job qui n'a pas

14 ●


+2

+6
Dexterity
Constitution
46 être a refaire pour le reste de sa vie

CURRENT HIT POINTS IDEALS


● +8
Intelligence
+2 0
Wisdom
0
Charisma Dumgrist Borderia
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17 5
2
Acrobatics (Dex) Total SUCCESSES
- DeepDark Racist
+3 - PTSD d'avoir tuer un innocent nain
0
Animal Handling (Wis) d8 FAILURES

8
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

20 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

8
History (Int) Speed not reduced by heavy armor
handaxe +2 1d6-1
Insight (Wis)
0 Darkvision : 60 ft bright when dim, see dim when no light
+5
0
Intimidation (Cha) sling +5 1d4+2 advantage vs poison + res vs poison

stonecutting: prof in stonework (history)


WISDOM ●
11
Investigation (Int)
hill dwarf : +1 max hp each lvl
0
Medicine (Wis)
11 5
Nature (Int)
sling (30ft/120ft),
crowbow (80/320ft) 1d8+2, loading, 2H
Magical tinkering : touch, instant (max = INT)
- object light 5 ft + dim 5 ft
-when tapped, emit sound heard 10 ft, sound last max 6 sec
0

6
Perception (Wis) - Force Baricade : deployable wall, 1 B.A.., half cover, 10ft long 2ft - object emit odor or nonverbal sound, heard 10ft.
thick, 60ft cast range, AC = 10+ INT(15), HP = INT*10(50), immune - static visual appears on surface, max 25 word
0
Performance (Cha) poison, physchic, conditions, Save = 10, mending = 2d6, regen on
L.R. can be cast for 1SS lvl 1 or higher. can only have 1. -Spell known : ALL ( need 1 min per spell lvl to cahnge while
CHARISMA

6
Persuasion (Cha) L.R.)
F.B. effect (choose one):
5
Religion (Int) -Hospitality : 1 B.A., heal 1d8 each friend behind cover - prepared spell = INT + lvl/2

11 2
Sleight of Hand (Dex)
-reflection : 1R, when hit by attack while under cover, deal 2d8 to
attacker infuse item : Max 4
Rapid Deployment : F.B. now cost 1B.A., when behind cover, add
2
Stealth (Dex) 1d8 force once per player turn.
-marteau de nolan +1
0
Survival (Wis)
0 -enhanced Arcane focus : +1 to Spell Attacks roll

- rope of climbing : 60ft, moves 10ft per turn, can
SKILLS ATTACKS & SPELLCASTING fasten/unfasten, knot/unknot, coil, can knot itself to give
advantage at climbing, has 20 AC and 20 HP, heal 1hp per 5
min.

16 PASSIVE WISDOM (PERCEPTION)


- handaxe, sling (20 - bag of holding : hold 500 pounds or 64 ft2
CP
pebbles) - right tool for the job : create a tool while S.R. can have 1 max

- crosbow + 20 bolts LVL 6 : prof bonus for tools x2

Proficiencies : SP 86 - scale mail ( ac = 14+ max lvl 7 FLash of Genius : 1 R., 30ft. add INT to check or save (# =
- ligh + med armor 2DEX)(dis stealth) INT)

-shields EP - thieves, tinker's + architect artificer :


-Simple weapons carpenter's tools - gain spells and free prepare spells(Sanctuary + shield)
- Battleaxe, Handaxe, light hammer, -lunette anti-blind (immune
warhammer GP 51 to blind)
-Gain Cordon of arrows, spike Growth

-thieves', tinker's, carpenter's, smith tools, -lvl 9: - Gain leomund's tiny hut, wind wall
forgery kit,
PP -light pebble - F. B. add INT mod to bonus damage

languages : - Sound pebble - lvl 13 : - gain mordenkainen private sanctum, wall of fire

common - stink stone - lvl 15 : -F.B. gain +2 AC, 3/4 cover


dwarvish -lvl 17 : - gain wall of force, wall of stone

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
167 years 4ft 150 pds
AGE HEIGHT WEIGHT
Na'er Stormbolt
green grey silver
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Apprentice lvl 1 : prof in skill (persuasion)


-née dans les collines entourant la
grande chaine de montagne des
apprentice lvl 2 : expertise in invest
misty whites. apprentice lvl 3 : +1 cantrip (guidance)
- son clan est le Dumgrist Borderia. apprentice lvl 4 : rogue expertise (persuasion + perception)
Ce clan s'occupe des tunnels faisant
la périphérie des grandes villes sous
terraines. Na'er S'occupe depuis
qu'il a 25 ans de la maintenance et
la protection de ces grands tunnels
de pierre.
- La guerre contre les créatures du
underdark l'ont rendu très méfiant et
quasiment raciste envers ces
créatures et civilisations.
- Un ans avant la campagne, une
alliance avec les goblins a diminué
grandement les besoins militaires du
ADDITIONAL FEATURES & TRAITS
Dumgrist Borderia, ce qui a forcé
Na'er a être excusé de son métier.
Cette alliance a approfondis la haine épée de cassée Greg
de Na'er envers les créatures
sous-terraines, expécialement spell scroll : revivify ( revive dead after 1 min to 1 hp)
envers les goblins. Ne voulant plus journal intime molvano
partager ses tunnels avec ces villes note expérimentation molvano
créatures, Na'er a exploré la surface
pour la première fois de ça vie.
dream : 3 disguise kit, ring de feather falling, potion of climbing,
- Avec ses dernieres pieces venant
de son service militaire, na'er arrive 50gp
au 225C-writters street pour obtenir
un salaire et mettre ses talents au
service de la surface!

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer INT 16 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
mending : 1 min, touch, repair object
magic stone : 1 B.A. touch, last 1 min, 1d6 + Spell Attack, bludgeon

Guidance : 1 A, touch, last 1 min, conc, add 1d4 to next ability check.

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 2 7
EPAR
SPELL NAME
ED
PR

catapult : 1A, 60ft, move 90ft object 1-5 pounds, DEX save, 3d8 damage

disguise self: 1A, self, last 1 hour


4
detect magic : 1A, ritual, Conc up to 10 min, 30ft AOE

● cure wounds : 1A, touch, heal 1d8 + INT


SPELLS KNOWN

identify : 1 min, touch, 100 gp, learn the property of magic object

● Sanctuary : 1B.A., 30ft , 1 min, target ally, any attck must pass WIS save, attack end

● Snare : 1 min, touch, 5Ft AoE, Int save to spot, Dex save to dodge

Tasha's C. Brew : 1A. 30x5 ft line, conc 1 min, Dex save, 2d4/turn, 1A to remove

● Shield : 1 R.A., self, +5 AC till next turn, block magic missle

feather fall : Duh


8
● Faerie Fire : 1 A, 60ft, conc,1min., 20ft cube, Dex save, all roll ADvantage vs fail

2 2 1
● cordon of arrow : 1A, 5ft, last 8hr, 4 attack from 30ft, DEX save 1d6

● Spike Growth : 1A, 150ft, 20ft AOE, conc, 10 min, create difficult terrain 2d4/5ft

● Alter Self : 1A, self, conc 1hour, change apperance, aquatic adaptation, natural weapo
5
● blur : 1A, self, 1 min conc, attacks have disavantage vs me

● enhance ability : 1A, touch, conc 1 hour, Gain advantage with 1 stat + bonus
9
Enlarge/Reduce : enlarged = +1d4 ; reduced = -1d4 disav. STR

● heat metal : 1A. 60ft, conc 1 min, 2d8 fire, repeat for 1B.A, CON save must drop, disa

● invisibility : 1A, touch, 1h conc, become invis with object, ends with cast or attack

lesser restoration : 1A, touch, remove 1 of : blind, deaf, para, poisoned

● rope trick : 1A, touch, 1h, create space at the end of rope 60ft rope, hold 8 person

see invisibility : 1A, self, 1h, see creature and object that are invis, see in etheral plane

● vortex warp : 1A, 90ft, CON save, teleport target to a place in range that can see

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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