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Wizard 9 Psycho George

CLASS & LEVEL BACKGROUND PLAYER NAME


Lan Chua
Vedalken Chaotic Neutral ---
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2 30ft
6 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-2 PERSONALITY TRAITS

Hit Point Maximum 52


-2
Strength
DEXTERITY

15


+2

+2
Dexterity
Constitution
52
CURRENT HIT POINTS IDEALS
● +9
Intelligence
+2 ● +7
Wisdom
-1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 9d6
+2
Acrobatics (Dex) Total SUCCESSES
+2
+3
Animal Handling (Wis) 1d6 FAILURES

+9
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)

20 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
+5 Tireless Precision - Whenever you make an ability check with the

Dagger +6 1d4+2 Prc [Medicine] skill, roll a d4 and add the number rolled to the check's
total.
+5 ●
+7
Insight (Wis)
Vedalken Dispassion - You
-1
Intimidation (Cha) have advantage on all Intelligence, Wisdom, and Charisma saving
throws.
WISDOM +5
Investigation (Int)
Partially Amphibious - By absorbing oxygen through your skin, you

+7
Medicine (Wis) can breathe underwater for up to 1 hour. Once you've reached that
16 +5
Nature (Int)
limit, you can't use this trait again until you finish a long rest.

Arcane Recovery - You have learned to regain some of your


magical energy by studying your spellbook. Once per day when you
+3 +3
Perception (Wis) finish a short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or less
-1
Performance (Cha) than half your wizard level (rounded up), and none of the slots can
be 6th level or higher.
CHARISMA -1
Persuasion (Cha) For example, if you're a 4th-level wizard, you can recover up to two
levels worth of spell slots.
+5
Religion (Int) You can recover either a 2nd-level spell slot or two 1st-level spell

8 +2
Sleight of Hand (Dex)
slots.

Necromancy Savant - Beginning when you select this school at 2nd


level, the gold and time you must spend to copy a necromancy spell
+2
Stealth (Dex) into your spellbook is halved.
-1
+3
Survival (Wis) Grim Harvest - At 2nd level, you gain the ability to reap life energy
from creatures you kill with your spells. Once per turn when you kill
one or more creatures with a spell of 1st level or higher, you regain
SKILLS ATTACKS & SPELLCASTING
hit points equal to twice the spell's level, or three times its level if the
spell belongs to the School of Necromancy. You don't gain this
benefit for killing constructs or undead.
PASSIVE WISDOM (PERCEPTION) Undead Thralls - At 6th level, you add the animate dead spell to
CP Explorer's Pack your spellbook if it is not there already. When you cast animate
dead, you can target one additional corpse or pile of bones, creating
another zombie or skeleton, as appropriate. Whenever you create
an undead using a necromancy spell, it has additional benefits:
SP The creature's hit point maximum is increased by an amount
Languages: Common, equal to your wizard level.
The creature adds your proficiency bonus to its weapon damage
Vedalken, Draconic EP
rolls.

Armor: none War Caster - You have practiced casting spells in the midst of
combat, learning techniques that grant you the following benefits:
Weapons: daggers, darts, GP
You have advantage on Constitution saving throws that you make
to maintain your concentration on a spell when you take damage.
slings, quarterstaffs, light You can perform the somatic components of spells even when
you have weapons or a shield in one or both hands.
crossbows PP
When a hostile creature's movement provokes an opportunity
attack from you, you can use your reaction to cast a spell at the
creature, rather than making an opportunity attack. The spell must
Tools: none have a casting time of 1 action and must target only that creature.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard INT 17 9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Chill Touch Feign Death

Toll the Dead Life Transference

Prestidigitation Vampiric Touch

Mage Hand Fly

Animate Dead

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Find Familiar

Detect Magic
4 3
Ray of Sickness

Shield Evard's Black Tentacles


SPELLS KNOWN

Tenser's Floating Disk Blight

Alarm Banishment

False Life Fabricate

Jim's Magic Missile

2 3
Suggestion

Gift of Gab

Crown of Madness
5 1
Jim's Glowing Coin

Negative Energy Flood


9
Danse Macabre

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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