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Barbarian (Totem Warrior) 5th Outlander / Guide

CLASS & LEVEL BACKGROUND PLAYER NAME

Half Orc 6500


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I watch over my friends as if they
15 +2 30 were a litter of newborn pups.
17 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I was, in fact, raised by wolves.
+3 PERSONALITY TRAITS

Hit Point Maximum 52


● +6
Strength
DEXTERITY Might - The strongest are

14 ●


+2

+6
Dexterity
Constitution
52 meant to rule.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 0
Wisdom
I suffer awful visions of a coming disaster
+1
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total 5

+2 SUCCESSES I am too enamored of ale,
+3
0
Animal Handling (Wis) 1d12 FAILURES wine, and other intoxicants.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)

8

+1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Rage
Great Axe +6 1d12+3(5) -Bonus Action, 3 times (1 min)
-1 0
Insight (Wis) -+2 damage
-resistant to bludgeoning, piercing, slashing damage.

+4
Intimidation (Cha) Javelin x 4 +6 1d6+3(5) Unarmored Defense
WISDOM -1
Investigation (Int) -When wearing no armor your AC = 10 + Dex mod + Con
HandAxe +6 1d6+3(5) mod. You CAN use a shield.
0
Medicine (Wis)
10 ●

+2
Nature (Int) Great Axe, Slashing, 7lb, 2 Handed
Reckless Attack
-On your first attack of your turn, you can go reckless which
gives you advantage on melee weapon attacks that use

0

+3
Perception (Wis) Strength but all attack rolls against you have advantage.
Javelin x 4, Piercing, 2lb, 30/120
+1
Performance (Cha) Danger sense,
-You have advantage on Dex saving throws on things you

CHARISMA +1
Persuasion (Cha) Hand Axe x 2, Slashing, Light, 20/60
can see like traps and spells. You cannot be blinded,
deafened or incapacitated to use this feature.
-1
Religion (Int)
12 +2
Sleight of Hand (Dex)
Extra Attack
-You make a second attack when you take the Attack action.

Stealth (Dex)
+2 Fast Movement
-You gain +10 Speed when not wearing heavy armor.
+1 ●
+3
Survival (Wis) Primal Path- Path of the Totem Warrior

SKILLS ATTACKS & SPELLCASTING Spirit Seeker


-You can cast Speak with Animals and Beast Sense, but
only as rituals.

13 PASSIVE WISDOM (PERCEPTION) Instrument - Lute -Totem Spirit: Bear


CP Lvl 3- You gain resistance to all damage except Psychic
Staff damage.
Hunting Trap
Common, Orc, Sylvan SP Traveler's Clothes
Simple, Martial Weapons Belt & pouch
EP Backpack
Light, Medium Armor Bedroll
Shields Mess Kit
Proficient w/ Lute GP 10 Tinderbox
10 x Torches
PP 10 x Rations
Waterskin
50 Feet Hemp Rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6,3 233 lb.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Half Orc Traits +2 Str, +1 Con


Darkvision: 60 feet
Relentless Endurance: When you hit 0 HP but not outright killed
you drop to 1 HP instead. Needs a long rest reset.
Menacing: Gain Prof. in Intimidation.
Savage Attacks: When you score a crit hit with a melee weapon,
you add one extra weapon dice roll to the damage.

Ability Score Improvement(s)


Lvl 4- +2 CON

ADDITIONAL FEATURES & TRAITS

Trinket - A petrified mouse.


A trophy from an animal you killed.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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