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INSPIRATION
STRENGTH Con - I insinuate myself into people’s lives to prey on
15 +3 25 their weakness and secure their fortunes.
Trait - Flattery is my preferred trick for getting what I
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
want.
8 PERSONALITY TRAITS
+2
Dexterity
Constitution
45 twice.
CURRENT HIT POINTS IDEALS
-1 Intelligence
14+2 ● +6 Wisdom
I fleeced the wrong person and must work to ensure
● +5 Charisma that this individual never crosses paths with me or
those I care about.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+3 Acrobatics (Dex) Total 6d8 SUCCESSES I can’t resist swindling people who are
14 Animal Handling (Wis) more powerful
+3
6 FAILURES
than me.
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
-1 ● +5
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Halfling***
Insight (Wis)
L.XBow +6 1d8+3Pier *Ability Score - Dexterity +2
*Size - Small
8 ● +6
*Lucky - you may reroll 1's on Attack, Ability and Saving Throw rolls, you MUST use the
new roll.
+2 Intimidation (Cha) Dagger +6 1d4+3Pier *Brave - Advantage vs. Frightened
*Halfling Nimbleness - you can move through the square of a creature larger than you.
*Languages - Common and Halfling
+3 Medicine (Wis)
S. Flame D14 2d8Radian *Naturally Stealthy - you may attempt to hide behind a creature larger than you.
14+2
+3 Perception (Wis) 2d8 Radiant damage or makes a --==Class==--
***Class - Cleric***
*Ability Scores - Wisdom +2
+2 Performance (Cha) Dexterity save to negate, no benefit *Hit Dice - 6d8
*Armor - Light, Medium and Shields
● +5 Persuasion (Cha)
for cover. *Weapons - Simple
*Saving Throws - Wisdom and Charisma
*Skills - Persuasion(Cha) and Insight(Wis)
CHARISMA *Starting Wealth - 200GP(5d4x10)
*Prepared Spell(9)
-1 Religion (Int)
Channel Divinity(2/2) *Ritual Casting - you may cast any Prepared Spell with "Ritual" tag as a Ritual without
GP 85
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Light ● Blink (Domain)
Bestow Curse
Remove Curse
Revivify
Tongues
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED Water Walk
1 4 7
EPAR
SPELL NAME
ED
PR
● Healing Word
SPELLS KNOWN
Bless
● Bane
● Inflict Wounds
Guiding Bolt
2 3
● Mirror Image (Domain)
● Prayer of Healing
5
Silence (Ritual)
● Hold Person
9
Blindness/Deafness
Calm Emotions
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.