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Cleric Trickery Domain 6 Charlatan - Confidence Man

CLASS & LEVEL BACKGROUND PLAYER NAME

Lightfoot Halfling 14000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Con - I insinuate myself into people’s lives to prey on
15 +3 25 their weakness and secure their fortunes.
Trait - Flattery is my preferred trick for getting what I
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
want.

8 PERSONALITY TRAITS

Hit Point Maximum 45


-1 Strength
DEXTERITY I never run the same Con
+3
+3

+2
Dexterity
Constitution
45 twice.
CURRENT HIT POINTS IDEALS
-1 Intelligence
14+2 ● +6 Wisdom
I fleeced the wrong person and must work to ensure
● +5 Charisma that this individual never crosses paths with me or
those I care about.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
+3 Acrobatics (Dex) Total 6d8 SUCCESSES I can’t resist swindling people who are
14 Animal Handling (Wis) more powerful
+3
6 FAILURES
than me.
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

-1 ● +5

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Halfling***

Insight (Wis)
L.XBow +6 1d8+3Pier *Ability Score - Dexterity +2
*Size - Small
8 ● +6
*Lucky - you may reroll 1's on Attack, Ability and Saving Throw rolls, you MUST use the
new roll.
+2 Intimidation (Cha) Dagger +6 1d4+3Pier *Brave - Advantage vs. Frightened
*Halfling Nimbleness - you can move through the square of a creature larger than you.
*Languages - Common and Halfling

WISDOM -1 Investigation (Int) ***Subrace - Lightfoot***


*Ability Score - Charisma +1

+3 Medicine (Wis)
S. Flame D14 2d8Radian *Naturally Stealthy - you may attempt to hide behind a creature larger than you.

+3 -1 Nature (Int) Sacred Flame - 60' 1 target takes


--==Background==--
***Background - Charlatan***
*Skills - Deception(Cha) and SOH(Dex)
*Tools - Disguise Kit and Forgery Kit

14+2
+3 Perception (Wis) 2d8 Radiant damage or makes a --==Class==--
***Class - Cleric***
*Ability Scores - Wisdom +2
+2 Performance (Cha) Dexterity save to negate, no benefit *Hit Dice - 6d8
*Armor - Light, Medium and Shields

● +5 Persuasion (Cha)
for cover. *Weapons - Simple
*Saving Throws - Wisdom and Charisma
*Skills - Persuasion(Cha) and Insight(Wis)
CHARISMA *Starting Wealth - 200GP(5d4x10)
*Prepared Spell(9)
-1 Religion (Int)
Channel Divinity(2/2) *Ritual Casting - you may cast any Prepared Spell with "Ritual" tag as a Ritual without

+2 ● +6 Sleight of Hand (Dex) *Turn Undead (Destroy CR1/2)


expending a Spell Slot, an additional 10 minutes are required to do so.
*Channel Divinity(2) - you may use these to power various effects per short or long rest.
*Channel Divinity(Turn Undead) - you cause Undead within 30' of you to make a Wisdom
save or be "Turned" for 1 minute; Turned Undead must spend its turns trying to move as far
+3 Stealth (Dex) *Invoke Duplicity away from you as it can, and cannot willingly move to a space within 30' of you. It also
cannot make Reactions, for its Action it can only make the Dash action or attempt to
escape from an effect that prevents it from moving, if there's nowhere to move it can use
13+1 *Cloak of Shadows the Dodge action.
+3 Survival (Wis) *Destroy Undead(CR1/2) - when an Undead fails its saving throw against your "Turn
Undead" ability it is instantly destroyed if it is equal or below a certain Challenge Rating
(CR).
SKILLS ATTACKS & SPELLCASTING --==Archetype==--
***Archetype - Trickery Domain***
*Deity - Cyric
*Blessing of the Trickster - as an Action you may touch a willing creature granting it
Advantage vs. Stealth Checks for 1 hour or until you use this ability again.

13 PASSIVE WISDOM (PERCEPTION)


Body - Studded Leather
*Channel Divinity(Invoke Duplicity) - as an Action you may create a perfect Illusion of
yourself that lasts for 1 minute Concentration, it appears in an unoccupied space within 30'
CP of you that you can see. as a Bonus Action you may move the Illusion up to 30' to another
(AC12 + Dexterity Modifier) space you can see but it can be no further than 120' away from you. you may cast spells as
though you occupied the same space as the Illusion and when both you and the Illusion are
within 5' of a creature that can see both the Illusion and you, you gain Advantage vs. Attack
LH/RH - Light Crossbow (40) Rolls against that creature.
*Channel Divinity(Cloak of Shadows) - as an Action you can become Invisible until the End
SP Belt Sheathe - Dagger of your Next Turn, casting a spell or attacking cancels your Invisibility.

Misc - Holy Symbol(amulet),


EP
Disguise Kit and Forgery Kit

GP 85
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A set of fine clothes, a disguise kit, tools


of the con of your choice (a signet ring of an imaginary duke),
and a belt pouch
Cleric Starting Equipment - Studded Leather(45GP), Light Crossbow(25GP), 40xBolts
(2GP), Dagger(2GP), Holy Symbol(amulet - 5GP), Disguise Kit(25GP), Forgery Kit
(15GP) and Burglar's Pack(16GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
Wisdom 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Light ● Blink (Domain)

Sacred Flame ● Dispel Magic (Domain)

Guidance ● Mass Healing Word

Spare the Dying ● Animate Dead

Bestow Curse

Remove Curse

Protection from Energy

Revivify

Tongues
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED Water Walk

1 4 7
EPAR
SPELL NAME
ED
PR

● Charm Person (Domain)

● Disguise Self (Domain)


4
● Cure Wounds

● Healing Word
SPELLS KNOWN

Bless

● Bane

● Inflict Wounds

Guiding Bolt

Detect Poison and Disease (Ritual)

Detect Magic (Ritual)


8

2 3
● Mirror Image (Domain)

● Pass Without Trace (Domain)

● Prayer of Healing
5
Silence (Ritual)

● Hold Person
9
Blindness/Deafness

Calm Emotions

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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