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Half-Elf 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH Life of seclusion - I was searching for
11 -1 30 spiritual enlightenment
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Trait - I connect everything that happens
to me to a grand, cosmic plan.
8 PERSONALITY TRAITS
-1
-1
+0
Dexterity
Constitution
28 nothing left to know.
CURRENT HIT POINTS IDEALS
+3
Intelligence
8 ● +6
Wisdom
I am still seeking the enlightenment I pursued in my
● +7
Charisma seclusion, and it still eludes me
+0
-1
Acrobatics (Dex) Total 5d8 SUCCESSES I like keeping secrets and won't share
10 them with anyone.
+3
Animal Handling (Wis) 5 FAILURES
●
+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
+3
+4
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==-
***Race-Half-Elf***
E. Blast +7 1d10+4For *Ability Score - Charisma +2, Intelligence +1 and Wisdom +1
Insight (Wis)
*Size - Medium
15+1 +3
*Darkvision - Dim=Bright, Dark=Dim(no color in Dark)
*Fey Ancestry - Advantage vs. Charm effects and Immunity vs. Sleep
Intimidation (Cha)
+4 *Skill Versatility - Perception(Wis) and Persuasion(Cha)
*Languages - Common, Elvish and Sylvan
Investigation (Int)
--==Background==--
WISDOM +3
***Background - Hermit***
*Skills - Medicine(Wis) and Religion(Int)
Medicine (Wis)
● +4 *Tools - Herbalism Kit
+3 ●
+6
Nature (Int) Eldritch Blast - 120'/ VS/ 1 action/ instant - 2
*Languages - Primordial
--==Class==--
***Class - Warlock***
*Ability Score - Charisma +2
targets ranged spell attack for 1d10+4 Force
Perception (Wis)
● +6 *Hit Dice - 5d8
15+1 damage *Armor - Light
*Weapons - Simple
Performance (Cha)
+4 *Saving Throws - Wisdom and Charisma
*Skills - Arcana(Int) and Nature(Int)
*Starting Gold - 160GP (4d4x10)
Hex - 90'/ VSM/ 1 bonus/ con 1 hour - 1d6
CHARISMA
●
+7
Persuasion (Cha) Necrotic bonus damage on a successful --==Archetype==--
***Archetype - Patron(Fey)***
*Pact Magic - spell slots are of the same level and are refreshed with a short rest
●
+6
Religion (Int) attack, if target drops to 0HP you may use a *Fey Presence - creatures in a 10' cube originating from you must make a Wisdom save or
+4 -1
Sleight of Hand (Dex)
bonus action on your turn to transfer the Hex
to another target within range
become either Frightened or Charmed (your choice) until the end of your next turn; may
use once per short or long rest
--==Special==--
***Eldritch Invocations(3)***
-1
Stealth (Dex) *1 - Agonizing Blast - add Charisma modifier to Eldritch Blast damage on a successful hit
*2 - Misty Visions - you can cast "Silent Image" at will
14+4 *3 - Devil's Sight - you can see normally in magical and non-magical darkness up to 120'
+3
Survival (Wis) ***Pact of the Tome***
*Book of Shadows - "Guidance", "Message" and "Druidcraft"
SKILLS ATTACKS & SPELLCASTING
GP 82
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Eldritch Blast - 120' 1d10 Force Tongues
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
<forgot sleep>
<forgot hex>
4
Protection from Evil and Good
2
Calm Emotions (Fey)
Hold Person
Misty Step
5
Darkness
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.