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Bard of Valor 5 Urchin - Abandoned

CLASS & LEVEL BACKGROUND PLAYER NAME

Tiefling 6500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I sleep with my back to a wall or tree, with
18 +4 30 everything I own wrapped in a bundle in
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
my arms

8 PERSONALITY TRAITS

Hit Point Maximum 33


-1
Strength
DEXTERITY I'm going to prove that I'm worthy of a

+3



+6

+1
Dexterity
Constitution
33 better life.

CURRENT HIT POINTS IDEALS


+2
Intelligence
15+1 -1
Wisdom
No one else should have to endure
● +7
Charisma
the hardships I’ve been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1

+4
Acrobatics (Dex) Total 5d8 SUCCESSES
12
I will never fully trust
+0
Animal Handling (Wis) 5 FAILURES
anyone other than myself.
+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

+2 ●


+7

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Tiefling***
L. Bow(20) +6 1d8+3Pier *Ability Score - Charisma +2 and Intelligence +1

Insight (Wis)
*Size - Medium
13+1 +0
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Hellish Resistance - Resistance vs. Fire damage

+5
Intimidation (Cha) V.Mockery W15 2d4Psych *Infernal Legacy - you can cast "Thaumaturgy" at will, at 3rd level you may cast "Hellish
Rebuke" as a 2nd level spell once per long rest and at 5th level you may cast "Darkness"
once per long rest; Charisma is your spellcasting ability for these spells.

Investigation (Int)
*Languages - Common and Infernal
WISDOM ●
+5
--==Background==--

Medicine (Wis)
+0 ***Background - Urchin***

-1
+3
Nature (Int) Vicious Mockery - 60' 1 target who can
*Skills - SOH(Dex) and Stealth(Dex)
*Tools - Disguise Kit and Thieves' Tools

--==Class==--
***Class - Bard***

+0
Perception (Wis) hear you, ranged spell attack for 2d4 *Ability Score - Charisma +1 and Dexterity +1
*Hit Dice - 5d8
8 Psychic damage and Disadvantage on *Armor - Light

Performance (Cha)
+5 *Weapons - Simple, Hand X-Bows, Longswords, Shortswords and Rapiers
next attack roll; Wisdom save negates. *Tools - Lute, Harp and Drums
*Saving Throws - Dexterity and Charisma

Persuasion (Cha)
+10 *Skills - Persuasion(Cha), Deception(Cha) and Investigation(Int)

CHARISMA *Starting Wealth - 200GP(5d4x10)
*Ritual Casting - you may cast any Bard spell you know with the "Ritual" tag as a Ritual

+3
Religion (Int)
Bardic Inspiration(4/4) (1d8) without expending a Spell Slot, this process requires an additional 10 minutes to perform.
*Bardic Inspiration(1d8) - as a bonus action you can inspire one creature within 60' they

+4 ●
+6
Sleight of Hand (Dex)
gain an Inspiration Die to add to an attack roll, ability check or saving throw, lasts 10
minutes, can use per day times equal to Charisma Modifier.
*Jack of All Trades(+1) - you can add half of your Proficiency Bonus(rounded down) to any
Ability Check you aren't Proficient in.
*Song of Rest(1d6) - if you or your party members regain Hit Points after a Short Rest add

+9
Stealth (Dex) your Rest Die to the amount.
*Expertise - you are Double Proficient in Persuasion(Cha) and Stealth(Dex)
15+3 *Font of Inspiration - your uses of Bardic Inspiration refresh after a short or long rest.
+0
Survival (Wis) --==Archetype==--
***Archetype - College of Valor***
*Bonus Proficiencies - Medium Armor, Shields and Martial Weapons
SKILLS ATTACKS & SPELLCASTING *Combat Inspiration - creatures that have an Inpiration Die may use to to add to Damage
rolls or to increase their AC before the outcome of an attack roll against them is
determined.

10 PASSIVE WISDOM (PERCEPTION)


Body - Breastplate (AC 14 +
CP
2 Dexterity Modifier)
RH - Longbow(20)
SP LH - Shield

Misc - Lute, Thieves' Tools


EP
and Disguise Kit

GP 54
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A small knife, a map of the city you grew up in, a pet mouse, a token to
remember your parents by, a set of common clothes, and a belt pouch
Bard Starting Equipment - Studded Leather(45GP), Shortbow(25GP), 20xArrows(1GP), Lute
(35GP), Thieves' Tools(25GP) and Disguise Kit(25GP) <After joining the College of Valor>
Breastplate(400GP) and Longbow(50GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Thaumaturgy (Racial) Dispel Magic

Vicious Mockery Bestow Curse

Minor Illusion
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke (Racial - as 2nd level once per long rest)

<forgot cure wounds>


4
Healing Word

Detect Magic (Ritual)


SPELLS KNOWN

<forgot sleep>

Identify (Ritual)

2 3
Darkness (Racial - once per long rest)

Heat Metal

Silence (Ritual)
5
Hold Person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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