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Bard of Valor 1 Urchin - Abandoned

CLASS & LEVEL BACKGROUND PLAYER NAME

Tiefling 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I sleep with my back to a wall or tree, with
14 +2 30 everything I own wrapped in a bundle in
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
my arms

8 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength
DEXTERITY I'm going to prove that I'm worthy of a

+2



+4

+1
Dexterity
Constitution
9 better life.

CURRENT HIT POINTS IDEALS


+2
Intelligence
15 -1
Wisdom
No one else should have to endure
● +5
Charisma
the hardships I’ve been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1

+2
Acrobatics (Dex) Total 1d8 SUCCESSES
12
I will never fully trust
-1
Animal Handling (Wis) 1 FAILURES
anyone other than myself.
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+2 ●


+5

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Tiefling***
S. Bow(20) +4 1d6+2Pier *Ability Score - Charisma +2 and Intelligence +1

Insight (Wis)
*Size - Medium
13+1 -1
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Hellish Resistance - Resistance vs. Fire damage

+3
Intimidation (Cha) V.Mockery W13 1d4Psych *Infernal Legacy - you can cast "Thaumaturgy" at will, at 3rd level you may cast "Hellish
Rebuke" as a 2nd level spell once per long rest and at 5th level you may cast "Darkness"
once per long rest; Charisma is your spellcasting ability for these spells.

Investigation (Int)
*Languages - Common and Infernal
WISDOM ●
+4
--==Background==--

Medicine (Wis)
-1 ***Background - Urchin***

-1
+2
Nature (Int) Vicious Mockery - 60' 1 target who can
*Skills - SOH(Dex) and Stealth(Dex)
*Tools - Disguise Kit and Thieves' Tools

--==Class==--
***Class - Bard***

-1
Perception (Wis) hear you, ranged spell attack for 1d4 *Hit Dice - 1d8
*Armor - Light
8 Psychic damage and Disadvantage on *Weapons - Simple, Hand X-Bows, Longswords, Shortswords and Rapiers

Performance (Cha)
+3 *Tools - Lute, Harp and Drums
next attack roll; Wisdom save negates. *Saving Throws - Dexterity and Charisma
*Skills - Persuasion(Cha), Deception(Cha) and Investigation(Int)

Persuasion (Cha)
+5 *Starting Wealth - 200GP(5d4x10)

CHARISMA *Ritual Casting - you may cast any Bard spell you know with the "Ritual" tag as a Ritual
without expending a Spell Slot, this process requires an additional 10 minutes to perform.

+2
Religion (Int)
Bardic Inspiration(3/3) (1d6) *Bardic Inspiration(1d6) - as a bonus action you can inspire one creature within 60' they
gain an Inspiration Die to add to an attack roll, ability check or saving throw, lasts 10

+3 ●
+4
Sleight of Hand (Dex)
minutes, can use per day times equal to Charisma Modifier.

--==Archetype==--


+4
Stealth (Dex)
15+2
-1
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

9 PASSIVE WISDOM (PERCEPTION)


Body - Studded Leather (AC
CP
12 + Dexterity Modifier)
RH - Shortbow(20)
SP
Misc - Lute, Thieves' Tools
and Disguise Kit
EP

GP 54
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch
Bard Starting Equipment - Studded Leather(45GP), Shortbow(25GP), 20xArrows(1GP), Lute(35GP), Thieves' Tools(25GP) and Disguise Kit(25GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy (Racial)
Vicious Mockery
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke (Racial - as 2nd level once per long rest at 3rd level)

Cure Wounds
4
Healing Word

Detect Magic (Ritual)


SPELLS KNOWN

Sleep

2
Darkness (Racial - once per long rest at 5th level)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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