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INSPIRATION
STRENGTH I watch over my friends as if they
15 +2 40 were a litter of newborn pups.
18 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I was, in fact, raised by wolves.
+4 PERSONALITY TRAITS
14 ●
+2
+6
Dexterity
Constitution
82 meant to rule.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 0
Wisdom
I suffer awful visions of a coming disaster
+1
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total 8
+2 SUCCESSES I am too enamored of ale,
+3
0
Animal Handling (Wis) 1d12 FAILURES wine, and other intoxicants.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7
Athletics (Str)
8
+1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Rage
-Bonus Action, 4 times (1 min)
Great Axe +7 1d12+4(6) -+2 damage
Insight (Wis)
-resistant to bludgeoning, piercing, slashing damage.
-1 0
Unarmored Defense
●
+4
Intimidation (Cha) Javelin x 4 +7 1d6+4(6) -When wearing no armor your AC = 10 + Dex mod + Con mod. You CAN use a shield.
Reckless Attack
Investigation (Int)
-On your first attack of your turn, you can go reckless which gives you advantage on melee
WISDOM -1
weapon attacks that use Strength but all attack rolls against you have advantage.
HandAxe +7 1d6+4(6)
Medicine (Wis)
0 Danger sense,
10 ●
+2
Nature (Int) Great Axe, Slashing, 7lb, 2 Handed
-You have advantage on Dex saving throws on things you can see like traps and spells.
You cannot be blinded, deafened or incapacitated to use this feature.
Extra Attack
-When you attack as an action, you attack 1 additional time during the same action.
0
●
+3
Perception (Wis) Fast Movement
Javelin x 4, Piercing, 2lb, 30/120 -Gain +10 Speed when not wearing heavy armor.
+1
Performance (Cha) Feral Instinct
-You have advantage on Initiative. Additionally, if you're surprised, you can act as normal,
Persuasion (Cha)
+1 but only if you enter a rage first.
CHARISMA Hand Axe x 2, Slashing, Light, 20/60 Primal Path: Path of the Berserker
-1
Religion (Int) Frenzy
12 +2
Sleight of Hand (Dex)
-When you rage, you can choose to enter a frenzy. For the duration of your rage, you can
make an extra melee attack as a bonus action. You suffer 1 level of exhaustion when the
rage ends.
Mindless Rage
+2
Stealth (Dex) -You can't be charmed or frightened while Raged. If you rage while charmed or frightened,
the effect is suspended until your rage ends.
+1 ●
+3
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6,3 233 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Feat(s)
Athlete- +1 STR, Standing up only takes 5 Movement, Climbing doesn't halve
your speed, and you can make a running jump from just 5 feet instead of 10.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.