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Character Name

Reclaimer
BACKGROUND ALIGNMENT FACTION
Decapodian 4 Warlock 4 Fathomless
RACE LEVEL CLASS SUBCLASS EXPERIENCE

+2 Proficiency Bonus
13
ARMOR
CLASS
-1
DEX Mod
13
Armor Shield
+1
Misc.
-1 30T/40A

MAX Current
Inspiration
Initiative Speed

TEMPORARY
MOD savE 0
Athletics
0 0 4 D8 45 Weapon & Armor Proficiencies
TOTAL Current MAX Current
10
STRENGTH Hit Die Hit Points

MOD savE -1
Acrobatics
-1
-1 -1 Sleight of Hand SUCCESSES FAILURES
-1
Stealth
9 Death Saving Throws
-1
Thieves’ Tools
DEXTERITY

MOD savE Languages & Other Proficiencies


Exhaustion
+4 +4
Deep Speach Herbalism kit Copper coins
18 4 14 4
CONSTITUTION Spellcasting Spell Save Spell Attack
Common Scriptures recorded
Ability DC Bonus
tablets???
2
MOD savE Arcana
2 1st 2nd 3rd 4th 5th 6th 7th 8th 9th ceremonial dagger
History
0 0 0 USED
Investigation
10 0
Nature TOTAL 2
INTELLIGENCE
Features, traits, & spells
0
Religion
Spell Slots
MOD savE -1
Insight
Weapon Type
-1 1 -1
Medicine Invocations:
- Book of Ancient Secrets:
-1 Rapier hands piercing
Perception You can now inscribe magical rituals in your Book of Shadows. Choose two
9 -1 1st-level spells that have the ritual tag from any class's spell list (the two
Survival Range Atk. Bonus Damage needn't be from the same list). The spells appear in the book and don't
WISDOM count against the number of spells you know. With your Book of Shadows
5ft +0 1d8+0 in hand, you can cast the chosen spells as rituals. You can't cast the spells
except as rituals, unless you've learned them by some other means. You
can also cast a warlock spell you know as a ritual if it has the ritual tag. On
MOD savE 6 Weapon Type
Deception your adventures, you can add other ritual spells to your Book of Shadows.
When you find such a spell, you can add it to the book if the spell's level is

+4 +6 6
Intimidation
equal to or less than half your warlock level (rounded up) and if you can
spare the time to transcribe the spell. For each level of the spell, the
4 transcription process takes 2 hours and costs 50 gp for the rare inks
Performance Range Atk. Bonus Damage needed to inscribe it.
18
4
Persuasion - Aspect of the Moon:
CHARISMA
Don't need to sleep and can't be forced to sleep by any means.

Attacks Tentacle of the Deep

Equipment
At 1st level, you can magically summon a spectral tentacle that strikes at
your foes. As a bonus action, you create a 10-foot-long tentacle at a point
you can see within 60 feet of you. The tentacle lasts for 1 minute or until
you use this feature to create another tentacle.
Resources When you create the tentacle, you can make a melee spell attack against
one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage,
CP and its speed is reduced by 10 feet until the start of your next turn. When
you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tentacle up to 30 feet
and repeat the attack .
SP
You can summon the tentacle a number of times equal to your proficiency
bonus, and you regain all expended uses when you finish a long rest.

Minor Alchemy
EP Starting at 2nd level when you select this school, you can temporarily alter
the physical properties of one nonmagical object, changing it from one
substance into another. You perform a special alchemical procedure on
one object composed entirely of wood, stone (but not a gemstone), iron,
copper, or silver, transforming it into a different one of those materials. For
GP each 10 minutes you spend performing the procedure, you can transform
up to 1 cubic foot of material.

PP

Spellcasting Class

SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS

0 Cantrips 3 | 6 |
Eldritch Blast

Chill Touch

Frostbite

Spell Slots
Level Total Slots Expended 

1 |
Prepared
7 |
Create and destroy water


Thunderwave

Tomo: Tenser floating disk 4 |


Tomo: Wild Cunning
Spell Known

8 |



2 | 

Crown of Madness

Shadow blade 5 |
Spider Climb

Misty Step

9
Shatter

Gust of Wind
|
Silent

 

Character Name
GENDER AGE SIZE HEIGHT WEIGHT

ALIGNMENT FAITH HAIR EYES COMPLEXION

Character Portrait Allies, Enemies & Organizations

Personality Traits

IDEALS bonds flaws

Character Backstory Notes

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