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Wizard 10 / Cleric 4 eluviamaure

CLASS & LEVEL PLAYER NAME


Farren
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
+1 Constitution +4 16 76 --
+2 • +10 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
14
+2 Charisma
Total
10d6 + 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+1 E
+5

+15
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Longbow,
Longsword, Quarterstaff, Shortbow,
Shortsword, Sling
13 +2 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+2 Deception CHA
Common, Draconic, Elvish, Gnomish,
E +15 History INT Infernal, Orc, Sylvan
INTELLIGENCE
+5 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
+5 +2 Intimidation CHA
+5 Investigation INT
20 P +10 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +10 Perception WIS


+2 Performance CHA === ACTIONS === effects a number of times per short rest.
+5 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Sculpt Spells
Help, Hide, Ready, Search, Use an Object, When you cast an evocation spell that affects other
P +10 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, creatures that you can see, you can choose a number
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
+4 Stealth DEX === SPECIAL === throws against the spell, and they take no damage if
CHARISMA Arcane Recovery • 1 / Long Rest they would normally take half damage on a successful
+5 Survival WIS
Once per day when you finish a short rest, you can save.

+2 choose expended spell slots to recover - up to a


combined level of 5, and none of the slots can be 6th
level or higher.

14 Channel Divinity • 1 / Short Rest


You can channel divine energy to fuel magical
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

20 PASSIVE WISDOM (PERCEPTION)


Longbow +9 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Longsword, +1 +8 1d8+3 Slashing Martial, Versatile


15 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +10 3d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +7 3 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 10 / Cleric 4 eluviamaure
CLASS & LEVEL PLAYER NAME
Farren
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === | Channel Divinity: Turn Undead: 1 Action


* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against * Channel Divinity: Knowledge of the Ages • PHB 59
your cantrip, the creature takes half the cantrip’s As an action, you can use Channel Divinity to gain
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from proficiency with any skill or tool for 10 minutes.
the cantrip.
* Spellcasting • PHB 114 | 1 Action
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 18, Spell Attack +10) You can add your INT modifier (+5) to one damage roll * Ability Score Improvement • PHB 59
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. === CLERIC FEATURES === === HIGH ELF RACIAL TRAITS ===

* Arcane Recovery • PHB 115 * Hit Points • PHB 57 * Darkvision • BR 23


Once per day when you finish a short rest, you can You can see in darkness (shades of gray) up to 60 ft.
choose expended spell slots to recover - up to a * Proficiencies • PHB 57
combined level of 5, and none of the slots can be 6th * Keen Senses • BR 23
level or higher. * Spellcasting • PHB 58 You have proficiency in the Perception skill.
You can cast prepared cleric spells using WIS as your
| 1 / Long Rest • Special spellcasting modifier (Spell DC 18, Spell Attack +10) * Fey Ancestry • BR 23
and prepared cleric spells as rituals if they have the You have advantage on saves against being charmed,
* Arcane Tradition • PHB 115 ritual tag. You can use a holy symbol as a spellcasting and magic can’t put you to sleep.
focus.
| School of Evocation * Trance • BR 23
* Divine Domain • PHB 58 You don't need to sleep, but meditate semiconsciously
* Evocation Savant • PHB 117 You choose a divine domain that grants you additional for 4 hours a day. While meditating, you can dream
The gold and time you must spend to copy an spells and other features related to your deity. after a fashion; such dreams are actually mental
evocation spell into your spellbook is halved. exercises that have become reflexive through years of
| Knowledge Domain practice. After resting in this way, you gain the same
* Sculpt Spells • PHB 117 benefit that a human does from 8 hours of sleep.
When you cast an evocation spell that affects other * Blessings of Knowledge • PHB 59
creatures that you can see, you can choose a number You learn two additional languages and skills. Your * Ability Score Increase • BR 23
of them equal to 1 + the spell’s level. The chosen proficiency bonus is doubled for any check you make
creatures automatically succeed on their saving throws with the chosen skills. * Elf Weapon Training • BR 23
against the spell, and they take no damage if they You have proficiency with the longsword, shortsword,
would normally take half damage on a successful * Channel Divinity • PHB 58 shortbow, and longbow.
save. You can channel divine energy to fuel magical effects
a number of times per short rest * Cantrip • BR 24
| Special You know one cantrip of your choice from the wizard
| 1 / Short Rest • Special spell list. INT is your spellcasting ability for it.
* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bag of Holding 1 15 lb.

Broom of Flying 1 3 lb.

SP 0 Elven Chain 1 20 lb.

Hat of Disguise 1 --
EP 0 Ring of Air Elemental Command 1 --

Ring of Feather Falling 1 --


GP 0 Longsword, +1 1 3 lb.

Longbow 1 2 lb.
PP 0
WEIGHT CARRIED

43 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Hat of Disguise 1 --

PUSH/DRAG/LIFT Ring of Air Elemental Command 1 --

420 lb. Ring of Feather Falling 1 --

EQUIPMENT

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Wizard 10 / Cleric 4 eluviamaure
CLASS & LEVEL PLAYER NAME
Farren
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Extra Language • BR 24
You can speak, read, and write one extra language of
your choice.

=== FEATS ===

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Farren
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / WIS 18 / 18 +10 / +10
Wizard / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Cantrip +10 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

P Command Cleric (Always Prepared) WIS 18 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

P Identify [R] Cleric (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Bane <C> Cleric CHA 18 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +10 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +10 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Disguise Self Hat of Disguise -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

P Augury [R] Cleric (Always Prepared) -- 1m Self V,S,M Instantaneous PHB 215 V/S/M

P Suggestion <C> Cleric (Always Prepared) WIS 18 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Blindness/Deafness Cleric CON 18 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 18 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +10 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 18 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Gust of Wind <C> Ring of Air Elemental Command STR 17 1A Self V,S,M Concentration, up to 1 minute PHB 248 2 Charges (5/5), D: 1m, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Wind Wall <C> Ring of Air Elemental Command STR 17 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 1 Charge (5/5), D: 1m, V/S/M

=== 6th LEVEL === 1 Slots O

O Chain Lightning Ring of Air Elemental Command DEX 17 1A 150 ft. V,S,M Instantaneous PHB 221 3 Charges (5/5), V/S/M

=== 8th LEVEL ===

SPELLS

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INT / WIS 18 / 18 +10 / +10
Wizard / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Dominate Monster <C> Ring of Air Elemental Command WIS 17 1A 60 ft. V,S Concentration, up to 1 hour PHB 235 2 Charges (5/5), Ext. D: (See Description)*, D: 1h, V/S

SPELLS

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