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Wish Breaker

michaelxgamingph

Dnd Homebrew Ideas V1


his is a homebrew list of homebrew ideas to

T
get input and advice to make them more Wish breaker
suitable/balanced/stronger for Dnd use. I Weapon (dagger), Artifact (requires attunement)
may or may not share this, so this entire “Someone with a one-way suicide pact with the gods
introduction will probably be useless….. made it.”
This is a magical weapon. Attunement to this weapon
BUT THE FLAVOR TEXT! Anywho these requires a sapphire worth at least 1,000g, must be
are made primarily for discussion and if inserted into the pommel, and the benefits of this
they are suitable for a campaign I will be glad. weapon will only be granted to the one that put in the
Weapon Ideas sapphire. Once inserted the sapphire can not be
removed by any means.
Haladie Cross While attuned it grants the following benefits:
Weapon (dagger), Legendary (requires attunement)
You gain a +4 bonus to attack and damage rolls
“The Haladie Cross has straight blades that span out
made with this magic weapon.
of a circular guard surrounding the handle.”
This is a magical weapon. When you hit a creature, this weapon ignores
damage resistances, damage immunities, and
Dormant - grants the following benefits in its dormant damage prevention/negation.
state: Final Will - As a free action when you score a hit
against a creature you permanently give up a number
You gain a +2 bonus to attack and damage rolls of your max hitpoints (minimum of 1 max hitpoint
made with this magic weapon. left). When done, the damage will be 2 X the total hit
When thrown, the damage is slashing instead of points expended, if a critical is scored it’s 3 X the
piercing. total hit points expended.
As an action, you can throw this weapon up to 30ft As a part of the Final Will, the sapphire shatters
and target several different creatures equaling your breaking the attunement, and the user must roll 1d6
proficiency modifier. *Roll one attack for all points of exhaustion.
creatures targeted. If a creature and/or user dies to Final Will, they will
If it is still within 30ft, you may call it back to you as be killed even if they didn’t die in their original plane
an item interaction. If it is held by a creature that is of existence.
unwilling to let it go, it must beat a DC 15-strength The creature and/or the user for the next 5d10 years
saving throw to hold on. can not be resurrected by any means. Final Will can
Awakened - grants the following benefits in its
not be used till the end of the required years of
Awakened state: resurrection.
You gain a +3 bonus to attack and damage rolls
made with this magic weapon.
Two additional blades emerge from the guard. It
deals an extra 1d4 slashing damage to any target it
hits.
The number of creatures you can target is now equal
to your proficiency modifier + 2.
*Roll one attack for all creatures targeted
To see if you would hit the targeted creatures, you roll a d20
in addition to any modifiers that would normally apply. If the
roll was a 15 and there are 3 creatures with the respective AC
of 13, 15, 17. You would hit the creatures with an AC of 13
and 15 but not 17.

Haladie Cross
michaelxgamingph

PART 1 | Introduction & Weapons 1


High-Frequency
Murasama
Weapon (long sword), Legendary (requires attunemnt)
“The Murasama’s scabbard was modified to enable a
lightning-quick explosive draw. Unsheathed, the
Murasama hums and cracks with electricity as the blade
bath in an ominous crimson glow.”
While unattuned, this weapon is unable to pulled
from its scabbard. The Murasama has 5 charges that
recharge at dawn.
Dormant - grants the following benefits in its dormant
state:
You gain a +1 bonus to attack and damage rolls
made with this magic weapon.
This weapon has the finesse property.
It deals an extra 1d6 lightning damage to any target
it hits. Slashing damage dealt by the murasama
ignores resistance to slashing damage.
Quick Draw - “Sheathing the murasama, preparing
for the moment of opportunity.” Expending a charge
as an action, make one attack at a creature with in
5ft. You deal maximum damage with your dice,
instead of rolling them. You must use this ability
before making the attack roll. Slashing damage dealt
by effects of Quick Draw ignores immunities to
slashing damage.
Awakened - grants the following benefits in its
Awakened state:
You gain a +2 bonus to attack and damage rolls
made with this magic weapon.
Lightning-Quick Draw - As part of a reaction, you
may expend a charge. Creatures provoke opportunity
attacks from you if it leaves, enters, or move within
5ft of you till the end of your next turn.
Fierce Deity Mask
Wondrous Item (mask), Cursed Artifact (requires
attunment)
“A mask sealed with the omnipotent energy of a deity
that has prevented the clamity of this world and was
rumored as being the warrior god.”
In order to attune to the mask, the user must respond
to the heed of the deity when it calls to the holder to
what it deems as nessesary (in the presence of a chaotic
evil entity). Once attuned it does not count towards the
total number of magical items you may be attuned to.
Enthralled Vessel - “The power of the deity is given
freely but at the risk of control of one’s own being.”

You can no longer break attunment with the mask


willingly

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