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Item
Monster
Elemental Abomination
Huge Elemental neutral evil
Armor Class 17 (Natural Armor)
Hit Points 178 (15d10+60)
Speed 50ft, fly 30ft.
Initiative +3
Air Form. The elemental can enter a hostile creature's space and
stop there. It can move through a space as narrow as 1 inch wide
without squeezing.
Fire Form. The elemental can move through a space as narrow as 1
inch wide without squeezing. A creature that touches the
elemental or hits it with a melee attack while within 5 feet of it
takes 14 (2d12) fire damage. In addition, the elemental can enter a
hostile creature's space and stop there. The first time it enters a
creature's space on a turn, that creature takes 14 (2d12) fire
damage and catches fire; until someone takes an action to douse
the fire, the creature takes 14 (2d12) fire damage at the start of
each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius
and dim light in an additional 30 feet.
Martial Archetype only be damaged by attacks you direct it to take for
you. If the shield is dropped to zero hit points, it falls to
Elemental Warrior the ground, a pile of rubble. If a minute passes after you
The elemental warrior is a fighter who has learned to summon the shield, it disappears, returning to the
augment their weapons and defenses with the plane of earth. After you use this ability, you cannot use
elements. These fighters are unparalleled in using the it again until you complete a short or long rest.
material planes' graces to their advantage.
Water Blade
Gale of Speed 15th-level Elemental Warrior Feature
3rd-level Elemental Warrior Feature At 15th level you can imbue a melee weapon you hold
At 3rd level, you gain the ability to infuse your feet with with the force of water, making it an unstoppable
the speed of the wind. As a bonus action, you gain the flowing force. As a bonus action, you can cause water to
following benefits for three rounds: spring from your weapon, increasing its range by 15
feet for one minute. When you hit a creature with an
- Your speed increases by 20 feet attack using this weapon, you deal an extra 2d8
- You do not suffer damage taken from falling magical bludgeoning damage, and can attempt to
- You gain a flying speed of 20 feet grapple the creature if it is medium size or smaller. If a
- Opportunity attacks against you are made with creature is grappled by the weapon, you can use an
disadvantage action to throw them up to 10 feet away from their
current location, dealing 2d6 bludgeoning damage.
Once you use this ability, you cannot use it again until Once you use this ability, you cannot use it again until
you complete a short or long rest. you complete a short or long rest.