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Item
Wreath of Charm Immunity
Wondrous Item, Very Rare (requires attunement)
This wreath is created from various plants from the
Unseelie court of the fey wild, and imbued with
abjuration magic. While wearing this wreath, you gain
immunity to the charmed condition and charm effects.
Monster
Unseelie General
Unseelie General, Followers of Large Fey, Neutral Evil
the Queen of Air and Darkness. Armor Class 18 (Studded Leather)
Hit Points 180 (19d10 + 76)
Unseelie generals are the most loyal followers of the Speed 30 ft.
Queen of Air and Darkness, the ruler of the Unseelie fey.
STR DEX CON INT WIS CHA
Though they are few in number, they will tirelessly 12 (+1) 22 (+6) 14 (+2) 13 (+2) 18 (+4) 22 (+6)
pursue whatever action she has set them on. Appearing
Elven in stature, if any piece of their armor was to be Saving Throws Dex+10, Wis+8 Cha+10
removed, it would reveal a simple, indistinguishable, Skills Acrobatics +10, Arcana +6, Insight +8, Perception +8
silhouette of an elf, their individuality taken by the Queen Damage Resistances bludgeoning, piercing, and slashing
from non magical weapons that aren't silvered
in return for her power. As such, nobody is sure exactly
Condition Immunities Charmed, Frightened
which General they are interacting with at any given time,
Senses Darkvision 60 ft., passive Perception 18
nor how many there actually are. Languages Common, Sylvan, Infernal
Blessed by the Queen. T he Queen of Air and Darkness Challenge 12 (8,400XP)
have imbued these fey with a fraction of her own power,
giving them unnatural resistance to damage and access to nseelie Generals has advantage on saving
Magic Resistance. U
throws against spells and other magical effects.
some of her more devastating magic.
nseelie Generals have advantage on
Keen Hearing and Sight. U
Baneful Weaponry. T he Unseelie fey have learned how to Wisdom (Perception) checks that rely on hearing or sight.
imbue their weapons with a necrotic energy, similar to
War Caster. Unseelie Generals have the War Caster feat.
that which distorts the realm they inhabit. As such, their
weapons inflict necrosis upon the bodies of any they Spellcasting. The Unseelie General is a 9th-level spellcaster. It’s
strike. spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell
attacks). It regains its expended spell slots when it finishes a short
or long rest. It knows the following warlock spells:
Cantrips (at will): Eldritch Blast, Friends, Infestation
1st-5th level (2 5th-level slots): Armor of Agathys, Cause Fear,
Crown of Madness, Charm Person, Charm Monster, Enthrall, Far
Step, Spread Corruption, Summon Fey (Fuming), Synaptic Static
Actions
Mutliattack. The Unseelie General Makes two attacks: Two with
it’s shortsword or two with its Longbow.
Dungeon: Unseelie Encampment
Location: Feywild
The rune holds a permanently engraved Otto’s
Suggested Level: 8-10 Irresistible Dance spell, cast on those who step within
the runes boundaries. The Unseelie fey use it as a way
This cave on the edges of the Unseelie realm is one of to have music readily available to them whenever they
many throughout the land of the fey. Simply by wish to dance, as well as capture any non-fey that may
wandering on the edge of the border between the wander into their camp. The rune may be destroyed by
Seelie and Unseelie courts could result in you finding breaking a piece of the stone the rune is carved into, or
one. Inside holds a small piece of what the Unseelie by casting Dispel Magic at 6th level or higher. A
court appears as. Lit by small globules of purple light, creature becomes immune to the spells effects for an
alongside various flowers, this encampment of the hour on a successful Wisdom Saving Throw (DC 17)
Unseelie fey is as beautiful as it is dangerous.
3. Prison
As the party enters the cave, there are three pathways to This room is a 45ft by 35ft prison area. At the
take. The pathway to the left leads to the Ballroom, and south-west and south-east of the room are four cells,
the path to the right leads to the Prison. The path to the each holding the skeletons of the previous inhabitants.
center leads to a fork in the cave. Taking the left path at Each cell is locked, and can be opened with the cell key,
the fork will lead to either the Ballroom or the War or a DC 18 Dexterity (Thieves Tools) check. In the
room, and taking the right path will lead to the Housing south-west cell, wrapped in ragged clothes, a female elf
Area. sits in the corner. Surprised by the entrance of
someone other than the Unseelie, she attempts to get
1. Cave Entrance the parties attention, introducing herself as Sarya
Approaching this cave shows a small amount of the Petren, with the promise of information if they free
purple flowers, blooming from seemingly dead bushes, her.
lighting a 25ft entrance. Two Hell Hounds guard the
entrance, noticing the party if they do not approach Sarya was captured while exploring the Ballroom,
stealthily. If the Hell Hounds notice the party first, they stepping on the Otto’s Irresistible Dance rune, and
will howl before engaging them, warning the captured by one of the Unseelie Elves. Upon being
inhabitants of the cave of intruders. freed, she is able to offer the following information:
5. War Room
This oval shaped room, lit by purple blooms and
floating globules of green and yellow light, disappears
into shadowy darkness near the halfway point of the
room. The shadows thin towards the entrance to the
room and imperceptibly leave the room, spreading to
the rest of the cave. A gloomy and foreboding feeling
begins to weigh on the party as stepping out from the
darkness, standing at the northern edge of the room, is
an Unseelie General, flanked by two hellhounds (And