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Chains of Baator
Wondrous item, very rare Deal Breaker: Clarification.
These devilish chains wrap around the wielder’s It is always up to the DM to determine whether or not
forearms when attuned to. They are magic weapons an item can be bartered for. If an item is too powerful
granting a +1 bonus to attack and damage rolls made or being sold by someone who won’t budge on the
with it. The chains are considered light and finesse. price, the DM may overrule the feat.
They deal 2d6 slashing damage. They have a range of
10 feet.
Reactions
Riposte. The sycophant devil adds 5 to its AC against one melee
attack that would hit it. To do so, the sycophant devil must see the
attacker and be wielding a melee weapon. If the attack misses, the
sycophant devil makes a melee weapon attack against any
creature within range.
Sorcerer Origin charm person.
Devil’s Soul Maladomini You gain resistance to necrotic
Sometimes the spark of magic that fuels a sorcerer comes damage.
from a dark devilish source. Powerful hellish magic swirls ray of sickness.
within a being to create one aligned with a Devil's Soul.
Perhaps your ancestor was an Arch-Devil, succubus, or Cania When you roll a 1 on a damage die for
powerful servant of Asmodeus. Or you were born in the a spell attack that deals cold damage
Nine Hells and warped by its magic. you can treat that roll as the
maximum number on the dice.
armor of agathys.
A Devil’s Soul may be the result of many families striking
deals with devils. You may be the result of a sacrifice gone Nessus You have advantage on saving throws
wrong, or right. Devil’s Soul Sorcerers are never the against being frightened.
product of something good, almost always there was bane.
something nefarious behind their magic. This does not
pertain to the individual, as they may use this power as Ferocity of the Imp
they see fit.
Also at 1st level, you can imbue the power of an Imp. As
an action you can make a melee weapon attack that uses
Layer of Origin your spell attack modifier. This attack deals 1d6 slashing
Your link to the Nine Hells has spawned an origin inside plus 2d6 poison damage, and the target must succeed on
you, choose a Layer from which your magic is sourced. a Constitution saving throw against your Spell Save DC or
You learn an ability and additional spell based on that become paralyzed for 1 minute. The target can repeat the
layer, as shown below. It is a sorcerer spell for you, but it saving throw at the end of each of its turns, ending the
doesn’t count against your number of sorcerer spells effect on itself on a success. Once you use this ability, you
known. cannot use it again until you finish a long rest.