Attack. You can attack when you take this action, using the following: “You want to wield power like otherworldly patron, lawful neutral Eldritch blast. Ranged Spell Attack: mine? You want to taste the fire? The price is high, but the flames Armor Class 14 +7 to hit, range 120 ft., two attacks, are sweet.” Hit Points 52 (Hit Dice 7d8) one or two targets. Speed 30 ft. Hit: 1d10 + 4 force damage. You made a pact with a fiendish Dagger. Melee Weapon Attack: entity years ago. They promised you STR DEX CON +6 to hit, reach 5 ft. or range 20/60 ft., unstoppable power born in the pits of the 8 (-1) 15 (+2) 14 (+2) one target. Nine Hells in exchange for your servitude Hit: 1d4 + 2 piercing damage. and obeisance. INT WIS CHA One with Shadows. Warlock invocation. 13 (+1) 10 (0) 18 (+4) Dreadful Word. Warlock invocation. Background (Hermit) Your path to power was not always so Proficiencies (+3 proficiency bonus) Options clear. You spent a great deal of time in Saving Throws Wis +3, Cha +7. seclusion, ruminating over whether or not Skills Arcana +4, Intimidation +7, Dark One’s Blessing. Warlock feature. it was worth it to continue, or to abandon Medicine +3, Religion +4 Eyes of the Rune Keeper. Warlock invocation. your efforts and default on your debt. Weapons Simple Discovery. The quiet seclusion of your Tools Herbalism kit Dark One’s Own Luck. The extended hermitage gave you access to Damage Resistances. Fire Fiend feature. a unique and powerful discovery. Work Senses Darkvision, Passive with your DM to determine the details Spellcasting. Warlock feature. Perception 10 Spell Save DC: 15 of your discovery and its impact on the campaign. Languages Common, Infernal Spell Attack Modifier: +7 Faction. You are a member of the Spell Slots: 4th-level (2) Zhentarim, an unscrupulous organization that seeks to gather economic and Spell Save DC: 15 Once you use this feature, you can’t political control through both legitimate Spell Attack Modifier: +7 use it again until you finish a short and shady means. Spell Slots: 4th-level (2) or long rest. Personality Trait. You connect Spellcasting focus. You can use an everything that happens to you to a grand, arcane focus as a spellcasting focus for Known Spells cosmic plan. your warlock spells. Ideal. Emotions must not cloud our Pact Boon: Pact of the Tome. Your Cantrips: eldritch blast, fire bolt*, poison sense of what is right and true, or our patron gives you a grimoire called a spray, prestidigitation, shillelagh*, logical thinking. Book of Shadows. While the book is spare the dying* Bond. Should your discovery come to on your person, you can cast the fire 1st-level spells: hellish rebuke, hex light, it could bring ruin to the world. bolt, shillelagh, and spare the dying 2nd-level spells: blindness/deafness, Flaw. You would risk too much to cantrips at will. scorching ray uncover a lost bit of knowledge. If you lose your Book of Shadows, 3rd-level spells: fireball, vampiric touch you can perform a 1-hour ceremony to 4th-level spells: fire shield, wall of fire Tiefling Features receive a replacement from your patron. *from Book of Shadows
This ceremony can be performed during
Darkvision. You can see in dim light a short or long rest, and it destroys the Invocations within 60 feet of you as if it were bright previous book. The books turns to ash light, and in darkness as if it were dim Agonizing Blast. When you cast eldritch when you die. light. You can’t discern color in darkness, blast, add your Charisma modifier to the only shades of gray. damage it deals on a hit. Note: This has Otherworldly Patron: The already been applied in the stat block. Fiend Eyes of the Rune Keeper. You can read Warlock Features Dark One’s Blessing. When you reduce all writing. Spellcasting Ability. You have the ability a hostile creature to 0 hit points, you gain One with Shadows. When you are in an to cast warlock spells. Charisma is your 11 temporary hit points. area of dim light or darkness, you can use spellcasting ability for your warlock Dark One’s Own Luck. You can call on your action to become invisible until you spells. You use your Charisma whenever your patron to alter fate in your favor. move or take an action or reaction. a spell refers to your spellcasting ability. When you make an ability check or a Dreadful Word. You can cast confusion To cast a spell, you must expend a slot saving throw, you can use this feature to once using a warlock spell slot. You can’t of the spell’s level or higher. You regain add a d10 to your roll. You can do so after do so again until you finish a long rest. all expended spell slots when you finish a seeing the initial roll but before any of the short or long rest. roll’s effects occur. Equipment Studded leather, two daggers, wand, herbalism kit, explorer’s pack, potion of healing (5), alchemist’s fire (5), Book of Shadows, club, money (75 gp)