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J F

Warlock 9 (Genie of Earth) 50,400


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Scourge Aasimar Acolyte
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+0 +4 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Lawful Good. I do what's right as
(AC) INITIATIVE expected by society to promote order and
10 compassion for all.
SAVING THROWS
13 +2 30 .
Acolyte Background [PHB p. 127]
Armor Worn: leather armor
+0 Strength Saves • Feature: Shelter of the Faithful.
DEX +2 Dexterity Saves • Traits: Oracles foretold your birth. Ra onal
HIT POINTS HIT DICE
+2 +2 Cons tu on Saves mind.
• Ideal: Rally for pending religious war.
14
-1 Intelligence Saves
+5 Wisdom Saves *
66 9d8 • Bond: Seen as inspiring others.
+9 Charisma Saves * • Flaw: Suffers blind faith.
DEATH SAVES: Success O O O Fail O O O
* Prof. bonus added
Aasimar Traits [VGtM p. 104]
CON SKILLS WEAPON & UNARMED ATTACKS
• Creature Type: Humanoid

+2 +2 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Age: 40 years old
• Medium Size (5' 5", 135 lbs.)
15 +1 Animal Handling (Wis) • Darkvision (60 feet)
+3 Arcana (Int) * Dagger. Melee or Ranged Weapon A ack: • Celes al Resistance (vs. necro c, radiant)
+0 Athle cs (Str) +6 to hit, reach 5 . 1d4+2 piercing • Healing Hands (once betw. long rests,
damage. (If thrown, normal range to 20 touch heals 9 h.p.)
+5 Decep on (Cha)
INT .; disadvantage long range 21 to 60 .) • Celes al Legacy (Charisma-based; Light
-1 History (Int)
-1 +5 Insight (Wis) * Dagger (o and as bonus ac on). As above but
cantrip)
• Radiant Consump on (searing light)
8 +5 In mida on (Cha) only 1d4 piercing damage.
-1 Inves ga on (Int) Warlock Class Features [PHB p. 106, TCoE p.
Spear. Melee or Ranged Weapon A ack: +4 to 73]
+1 Medicine (Wis) hit, reach 5 . Hit: 1d6+0 piercing damage. (If • Otherworldly Patron (a dao sheikh)
+3 Nature (Int) * thrown, normal range to 20 .; disadvantage
WIS long range 21 to 60 . If used two-handed in
• Pact Magic (all cast as 5th level spells,
+1 Percep on (Wis)
+1 +5 Performance (Cha) melee, does 1d8+0 damage.)
regain spell slots a er short or long rest)
• Genie's Vessel (bo led respite once betw.
12 +5 Persuasion (Cha) long rests; genie's wrath to add 4
MAGIC, FEATS & SPECIAL ATTACKS bludgeoning damage once during turn
+3 Religion (Int) *
+2 Sleight of Hand (Dex) Eldritch Blast Cantrip. Ranged Spell A ack: +9 to • Eldritch Invoca ons (see below)
hit, target one creature within 120 . range. • Pact Boon (Pact Of The Chain, gain a fey
+2 Stealth (Dex) Hit: 1d10+5 force damage with 2 beam(s). (If sprite [MM p. 283] as your familiar)
CHA +1 Survival (Wis) more than one beam, blast can be used as • Elemental Gi (gain bludgeoning
+5 mul ple beams of 1d10+5, each with
separate a ack roll to hit as one a ack
resistance; 4 mes betw. long rests, gain
20 * Prof. bonus added 30 . fly speed for 10 minutes)
ac on.)
11 PASSIVE WISDOM
(PERCEPTION) Radiant Consump on: Once between long rests,
shed 10-foot bright plus 10-foot dim light
causing 5 radiant damage to yourself and all
PROFICIENCIES & LANGUAGES within 10 feet at end of your turn, plus 9
Armor: light armor radiant damage to one a ack or spell per
turn for 1 min.
Weapons: simple weapons
Tools: none EQUIPMENT & TREASURE
Saving Throws: Wisdom, Charisma Carried Gear [PHB, p. 143]: leather armor (AC
Skills: Arcana, Insight, Nature, Religion 11), two (2) daggers, spear, set of common
Languages: Common, Celes al, Infernal, clothes, holy symbol: amulet, prayer book, 5
s cks of incense, vestments. (This load is about
Terran 29 lbs.; add 1 lb. per 50 coins carried.)
ENCUMBRANCE Coins & Gems: 532 gold pieces (gp); 36 silver
Li ing & Carrying: 150 lbs. max. carrying pieces (sp); 39 copper pieces (cp); 4 gems (worth
capacity; 300 lbs. pushing or dragging (speed 100 gp each)
-5 .); 300 lbs. max. li .

MAGIC SPELLS WARLOCK INVOCATIONS


Spellcas ng [PHB p. 201] Eldritch Invoca ons [PHB p. 110]
• Agonizing Blast (increased Eldritch Blast
damage)
Spell A ack Modifier +9
• Voice of the Chain Master (telepathy,
Spell Save DC 17
senses and speech through familiar)
• One With Shadows (in dim light or
Cantrips Known: Eldritch Blast, Friends, darkness, become invisible as ac on)
True Strike • Minions of Chaos (Conjure Elemental for
spell slot once betw. long rests)
Known Spells (2 spell slots)
Sanctuary, Meld Into Stone, Spike Growth,
Stone Shape, Dispel Magic, Fly, Hex, Wall
Of Stone, Mirror Image, Witch Bolt

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • A ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra a acks • Crawl, Climb, Swim, Squeeze, Move Across
their characters' responses. at higher levels with this ac on. Difficult Terrain or Move While
• For ability checks, saving throws, and • Cast Spell: If cas ng me 1 ac on. Grappling: "Half speed," uses up 10 . of
a ack rolls, roll 1d20 + one ability • Dash: Double Speed this turn. Speed per 5 . distance.
modifier + proficiency bonus (if proficient • Disengage: Avoiding all opportunity a acks • Drop Prone: No cost to Speed.
in task). The higher the total, the be er while moving; "defensive retreat." • Stand Up: From Prone posi on/condi on,
the effort. The DM tracks minimum totals • Dodge: Give a ackers disadvantage. costs half Speed that turn.
needed for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For ini a ve rolls, roll 1d20 + Ini a ve • Grapple: Special melee a ack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or a ack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 ac on and up to 1 • Ready: Plan to take ac on as reac on REACTIONS (1 between turns)
bonus ac on. Between turns, do up to 1 when trigger occurs. • Cast Spell: If cas ng me 1 reac on.
reac on. • Search: Percep on or Inves ga on check. • Opportunity A ack: May make one a ack
• Advantage: Roll two d20s and use the • Shove: Special melee a ack. if enemy moves out of reach.
higher result. Disadvantage: Roll two • Stabilze: DC 10 Medicine check to aid 0 • Readied Ac on: A er trigger occurs, else
d20s and use the lower result. h.p. dying creature; automa c success if ac on wasted.
• On a ack rolls only, a "natural 20" is always using healer's kit.
a cri cal hit, while a "natural 1" is always • Use Object: Pick a lock, ac vate magical FREE ACTIONS
a miss. item, cover a hooded lantern, etc. • Concentra on (Maintain A Spell): Ends if
• Saving throws are rolled as needed at any • Use Po on: Drink or administer. caster starts another concentra on spell,
me due to a acks, spells, or hazzards. • Use Shield: Equip or drop a shield. or the caster is incapacitated, stunned,
• A character may die if failing three death unconscious, or killed. If caster takes
saves while at 0 hit points, gaining 6 BONUS ACTIONS (up to 1 per turn) damage, a Cons tu on saving throw is
levels of exhaus on, or suffering certain • O and A ack: If doing A ack as ac on, needed to avoid immediately ending
deadly spells and hazzards. may make one a ack this turn if light spell. DC is equal to 10 or half damage
• Specific traits, features, spells, and magic weapon in other hand. taken, whichever is greater. Each hit
items may create excep ons to any rules. • Cast Spell: If cas ng me 1 bonus ac on. needs a separate saving throw check.
• Interac ng With An Object: Generally part
of another Movement or Ac on.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

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Page number references...


[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).

[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).

[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).

[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).

[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).

[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).

[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).

[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).

[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).

[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS

[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).

[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).

[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option

DOWNLOADS

[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion

[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron

[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures

[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse

[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package

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