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Introduction Roll 1d4 Negative Benefits

You rub the dust off the tome as it slams on the table in
1 Your speed is reduced by
front of you. At the door, the bones of recently
10 feet.
destroyed skeletons lie, as you finally come across the
object of your hunts. A way to live after death, you were 2 You have a -1 to attack rolls.
promised. A way to live forever perhaps. Your hands
3 Whenever you make a
undo the old, weathered latch, and you flip open the saving throw, roll 1d4 and
old, rough paper, beginning to read the knowledge held reduce the number rolled
within. by the result.

4 Your maximum hit points


“Gothic Horrors” is a new homebrew pack jam packed are reduced by 5 for the
with nature themed abilities ready to be added to your duration of the potion. You
dungeons and dragons game. This collection includes regain the hit points when
the potion wears off.
one new item “Volatile Concoction”, a new NPC
“Olaerys, the potion seller”, and a new Lineage “Ghost”.
We hope you enjoy this homebrew expansion for
Dungeons and Dragons 5e.

Item

Volatile Concoction
Potion, Uncommon
This potion is created by mixing the blood of various
monstrous creatures, creating a volatile mix of positive
and negative effects. A creature who consumes this
potion gains one of the following positive benefits and
one of the following negative benefits for the next
minute

Roll 1d4 Positive Benefits

1 You regain 5 hit points at


the start of your turn as
long as you have at least 1
hit point.

2 You gain advantage on


Constitution Saving
Throws.

3 You can dash as a bonus


action on each of your
turns.

4 You deal an extra 1d4 Fire


damage when you hit with
a melee weapon attack.
NPC
Olaerys
A strange woman who hunts monsters, Olaerys rarely
interacts with other humanoids. Talking very
matter-of-factly, and a bit rude, she offers the party
volatile concoctions crafted from the remains of her prey
for 50 gold pieces each. She doesn’t take well to
questioning, and doesn’t hide the fact that her potions
have random effects, positive and negative.

While not a bloodhunter herself, she recognizes those of


the path, and will offer them a 10 gold piece discount for
any potions they purchase.

Olaerys
Medium humanoid (human), neutral
Armor Class 16 (Studded Leather)
Hit Points 60 (10d8 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 18(+4) 12 (+1) 10 (+0) 11 (+0) 12 (+1)

Saving Throws Dex +6, Cha +3


Skills Acrobatics +6, Deception +3, Persuasion +3
Senses. passive Perception 10
Languages Common, Goblin

CR: 5 (1,800 XP)

Actions

Poisoned Crossbow. Ranged Weapon Attack: +6 to hit, range


30/120ft, one target. Hit: 7 (1d6+4) piercing plus 10 (3d6) poison
damage.

Poisoned Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft.,


one target. Hit: 7 (1d6+4) slashing plus 14 (4d6) poison damage.
Lineage Dangerous Life
When you are in your ghostly form, you have resistance to
Ghost Bludgeoning, Piercing, and Slashing damage from
For one reason or another, you lived a past life but did not non-magical attacks. However, you fail on death saving
move on to the heavenly (or hellish) plane intended for throws with a roll of 14 or lower.
you. As a ghost, you linger on, to do as you wish in life.
Naught but a soul, you remember your past life, and can One of the Undead
even pass off as alive, at times. You are considered undead for the purposes of being
identified by magic. When you are not in possession of a
Past Life body, you only heal half the amount you would normally
As you were once alive, you find your spirit appearing as a heal from any magical source of healing.
silhouette of your past self, lingering on the material
plane. Your personality may have altered from what it was Limited Possession
when you were alive, or you may be much the same You can use your action to possess the body of a dead
person. humanoid within 60 feet of you. When you possess a body
in this way, it does not decompose as if it were a dead
Ghost Names body, but instead lives on. If you are knocked unconscious
Ghosts typically have the same name as they had during while in possession of a body, the possession ends, and
their past life, though may also take a new name if they you appear in an unoccupied space within 5ft of the body.
see fit. When your possession ends, you gain 1d4 + Your
Constitution Modifier hit points (becomes 1d6 at level 5,
Creature Type 1d8 at level 10, and 1d10 at level 15). You may end your
You are undead. possession early as a bonus action.

Ability Score Increase Once you have possessed a body, you cannot do so again
Your Dexterity, Wisdom, and Charisma scores all increase until you complete a long rest.
by 1.

Age
Ghosts can live on without limit, until their soul is slain or
other events occur which cause you to pass on.

Size
Your size is Medium.

Speed
Your base walking speed is 30 feet. You also have a flight
speed of 15 feet.

Darkvision
You have darkvision with a radius of 60 feet.

Languages
You speak Common, plus two languages of your choice, as
you have remembered languages from your past and
perhaps learned new languages in your state as a ghost.

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