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Incorporeal Form
At 10th level, you can use a bonus action to become
incorporeal for 1 minute. While incorporeal you have
resistance to non-magical damage and can move through
objects and creatures as though they were difficult terrain. If
you occupy the same spot as a solid object or creature at the
end of your turn, you are immediately shunted to the nearest
unoccupied space that you can occupy and take 1d10 force
damage.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Unwilling Host
At 14th level, as an action, you can send your patron to
possess target creature within 30 feet of you. The target must
make a charisma save against your spell save DC. On a failed
save, the target becomes incapacitated and loses control of
its body. You now control the target and can choose the
actions it takes. The target is not denied awareness. While
you are in control of a target, you lose the Terrorize ability,
and the target gains the Terrorize ability. The target can
repeat the saving throw if it takes damage, or is ordered to
take an action that would cause it direct harm. This effect
ends on a successful save or after 10 minutes.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
Invocations
Affinity for the Dead
Prerequisite: 5th Level
Your control of the dead is unmatched. When you cast speak
with dead, you understand the target, even if they do not
share a language with you. The target is compelled to give
you truthful answers.
Additionally, you can cast animate dead once using a
warlock spell slot. You can't do so again until you finish a long
rest.
Ghostly Familiar
The following option is a new familiar option for a warlock
that chooses the Pact of the Chain pact boon. If you choose
this option, you may choose undead as it's creature type.
Wisp
Tiny undead, any alignment
Armor Class 12
Hit Points 7 (3d4)
Speed 0 ft., fly 40 ft. It can hover.