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This armor warns its wearer of dangerous incoming attacks. When 8 Psychic
you are subjected to an effect that allows you to make a Dexterity 9 Radiant
saving throw to take only half damage, you instead take no damage 10 Thunder
if you succeed on the saving throw, and only half damage if you
fail. Once you use this property of the armor, you cannot use it
again until the next dawn. Armor of Instinct
Armor (any leather), rare (requires attunement)
While wearing this magic armor, you gain a +2 bonus to AC. In
addition, creatures that attack you while you wear the armor and
aren’t incapacitated have disadvantage on their attack roll.
Ammunition of Hesitation
Armor of Immunity
Armor of Instinct
Armor of Evasion
Basilisk Fang
Blight Sickle
Bolt Thrower
Doom Hammer
Club of Rot
Duelist's Blade
Fire Pipe
Featherweight Weapon
Fiend Cleaver
Extending Weapon
Firststrike Lance
Frostveil Armor
Flare
Infernal Pitchfork
Gravespike Intercepting
Horizon Bow
Shield
Oscillanium
Armor
Magnetic Shield
Nevermiss Dagger
Passwall
Arrow
Portable Cover
Plagarist's Pen
Razor Lash
Scythe of Undead
Shield of Retribution
Spirit Armor
Sanctuary Blade
Tentacle Lash
Tamer's Whip
Star Thrower
Sword of Weakening
Vest of Fortitude
Armour (hide), uncommon (requires attunement)
This mottled green vest is stitched together from troll skin.
When you are subjected to an effect that allows you to make a
Constitution saving throw to take only half damage, you instead
take no damage if you succeed on the saving throw and only half
damage if you fail.
Unraveling Chain
Vitriolic Web
Wingtaker
Vest of Fortitude
Unhappy Dagger