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Eyes: Hollow, malicious, haunting

Hair: Flowing, skull-bald, soaked


Clothing: Ethereal, torn and ragged, chains
Body: Transparent, skeletal, ancient

10

Drive
 Who am I? Undead Spirit
Learn something about your past. You do not require food, water, air or rest. However, you are sensitive to the emotional
signature of past events, psychic energy and places of magical power. The GM will tell
 Hate the Living you how these affect you. Additionally, instead of consuming rations, you lose HP for
End the life of something innocent. each day that passes in the physical world. You also cannot be healed.

 Eternal Damnation Essence


Express your anguish in a way that terrifies the living. Your spirit requires energy, life essence, to sustain itself: this is your HP. Whenever your
HP is reduced to zero, you are drawn into limbo. In limbo, you must regain life essence
from a recently deceased soul in order to re-enter the physical world. Alternatively, you
Background can be summoned by the living using your vessel. If you are again reduced to 0 HP while
in limbo, your spirit is returned to the void.
 Forgotten Past
You’ve been this way for as long as you can remember, but now
something’s happened to spark your memories. Once per Vessel
session, tell the GM something you remember about your past Your spirit is tied to a physical item, a vessel, which is always present in the physical
and take 1XP. realm. This item is your connection to the world, if it is destroyed then that connection is
severed and you are cast into limbo when you next are incorporeal.
 Vengeful Spirit
You have a singular purpose now: revenge. Name the target of Manifestation (HP)
your hatred and take +1 ongoing against them. When the When you wish to take on a physical form, spend HP and roll +HP spent (max of +3). On
opportunity for vengeance presents itself, you must follow it to a 10+ your form becomes corporeal. On a 7-9 you can only maintain the form for a limited
the exclusion of all else. period of time. On a 6– you can only materialise for a brief moment.

 Cursed Life Drain (CHA)


Someone made you this way, describe how the curse restricts When you Hack & Slash while you are incorporeal, spend HP and roll with CHA instead
your actions and how it may be lifted. When your actions are of STR. When you reduce something living to 0 HP, your HP is fully refreshed.
limited by it, take +1 forward.
Incorporeal
When you are in your ethereal spirit form, you are not affected by the physical limitations
of the world; you can pass through solid surfaces; you float a couple of feet over the
Fill in the names of your companions in at least one: terrain; you are unaffected by temperature or climate; you cannot affect things physically;
____________ will pay for what they did to me. and damage made against you by non-magical weapons is halved.
I suffer, and so shall ____________.
____________ knows not the true meaning of pain.

THE WRAITH V1.0


Your load while manifested is 8+STR. Someone activated you on this plane, choose who:
Choose your vessel:  An unfortunate adventurer
 A weapon of your choice  A greedy tomb-robber
 A suit of armour  A devoted servant
 An everyday, mundane item  A misguided ritualist
 An exquisite relic or piece of art

Choose your weakness:


 Sunlight
 Silver
 Mirrors

When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
5 moves.
 environmental Aspect (HP)
Choose an environment to which your spirit has become attuned, such as the  A New Environment
forest, seas or desert. Your spirit visually represents the terrain in some form, Requires: Environmental Aspect
describe how. You can exert influence over the creatures and terrain of that When you spend a session or more in an environment to which you are not
environment by spending +HP to do so (max +3). On a 10+ your influence attuned, you may alter your aspect to that environment by spending HP to
has the result you wanted. On a 7-9 there is a complication, unseen roll +HP. On a 10+ the effect is lasting and powerful. On a 7-9 it is weak and
consequence, or limitation to your influence. fleeting.

 elemental Aspect  New Element


Your spirit has gained the aspect of one of the elements. Your attacks gain Requires Elemental Aspect
this element as a tag (fire, water, wind, etc.) Your spirit gains a second elemental tag.

 worship Me  Spirit Armour


When one of the living worships you as a patron, you may refresh your life Requires: Mystical Armour
essence by performing a useful service for them. When you are manifested you have +1 armour.

 Poltergeist (CHA)  Soul Reaver


When you spend HP to move physical objects that are beyond your reach, Replaces: Soul Eater
roll +CHA. On a 10+ you move them as you desire. On a 7-9 it attracts When you inflict your damage against a living thing, you regain 1d4 HP.
unwanted attention or reveals an unwelcome truth.
 Intensified Hate
 Mystical Armour Replaces: Focused Hate
When you are incorporeal, you have +1 armour. When you inflict your damage, you may spend HP to inflict +1d8 damage.

 to My Hand  Quick of Mind


When you spend HP to summon your vessel to your hand, roll +HP spent. When you should roll with +DEX you may roll with +INT instead.
On a 10+ it appears shortly. On a 7-9 there is an issue that takes time or
resources to resolve.  Arise My Minions (HP)
When you spend HP to breath unlife into the dead, roll +HP spent. On a 10+
 Life Sense (WIS) you create a revenant that acts as a hireling with 1 HP, +1 Loyalty and +1
When you spend HP to detect living beings, roll +WIS. On a 10+ you know Skill and can deal your damage. On a 7-9 it arises but has no loyalty to you.
where everything living is within Far range. On a 7-9, you detect if they are
there, but not where.  Do thy Bidding
You have a psychic connection to your worshippers and revenants, allowing
 Soul Eater you to communicate to them even while in limbo.
When you inflict your damage against a living thing, you regain 1 HP.
 Spiritual Influence (HP)
 Focused Hate When you are incorporeal and exert your influence over the living, state your
When you inflict your damage you may spend HP to inflict +1d4 damage. intent and spend HP, then roll +HP spent. On a 10+ you succeed, and the
living does as you directed. On a 7-9 they do so in a limited capacity or after
 Mind Over Matter some further deliberation.
When you should roll with +STR you may roll with +CHA instead.
 Deathbolt (HP)
 Dark Aura When you spend HP to channel your hatred into a flaming bolt to deal
You always cast an aura around you which dims light sources and makes it damage, roll +HP spent. On a hit you deal your damage to your target. On a
more difficult for the living to see you in darkness. Plants will wither in your 10+ your attack also has the Necrotic tag.
presence.

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