Abilities IN THE BLOOD: 1/situation, when you take stress to any Class Witch resistance other than Echo, allocate it to Echo. CRUCIBLE: At any time, roll a D6. If it’s equal to or under Calling Heartsong your current Echo stress, clear that much stress from Echo and roll with mastery on your next action. If it’s over your Active Beats current Echo stress, add that much stress to Echo. TRUE FORM: You may enter your true form when you want, inflicting D4 stress on all adversaries who can see you. While in it, you roll with mastery on Hunt and Kill checks but all others become Risky. You revert back to humanoid at the Equipment end of the situation. • 1/situation, when an action you perform in your true form Sacred Athame (Kill D6, Bloodbound) would be Risky, treat it as Standard instead. • 1/session, when you assume your true form, downgrade a Heartward dowsing rod (Delve D6) Blood fallout result you’re suffering from by one step.
Resources Family jewelry (D8, Haven)
Skills Knacks DOMAINS Knacks Fallout
■ Compel ■ Cursed ■ Delve � Desolate � Discern � Haven � Endure � Occult � Evade � Religion � Hunt � Technology � Kill � Warren � Mend � Wild � Sneak Lynd Vassail, Heartsong-called Witch Calling: Heartsong Starting Abilities In full When you create your character, answer these four questions: IN THE BLOOD. You move through the Heart as if blessed. +1 • Which three images, symbols, people or creatures do you Echo Protection (Included above). In addition, once per see, over and over, when you dream? situation, when you take stress to any resistance other than • What signs do you look for to recognise where the Heart Echo, allocate it to Echo. is strongest? CRUCIBLE. You bring the energy of the Heart inside yourself and • You recently witnessed an unearthly sight with another transmute it into crimson power. At any time, roll a D6. If it’s equal player character. Who was it, what happened, and how to or under your current Echo stress, clear that much stress did they react? from Echo and roll with mastery on your next action. If it’s over • Your connection to the Heart has touched you in some your current Echo stress, add that much stress to Echo. way. How does that manifest? TRUE FORM. Your skin skitters with barely-contained power: the heartsblood within you is waiting to remake you as a flickering, Minor beats: hungry zoetrope horror. Whenever you want to, you enter your □ Let your curiosity lead you into danger. true form - describe it. When in your true form, you roll with □ Witness an emissary of the Heart Itself. mastery on Hunt and Kill checks, but all other checks □ Convince the party to collect Cursed resources on a delve, become Risky. At the end of the current situation, you revert adding D6 to the delve’s resistance. to your humanoid form. □ Perform a rite at a place of power (Tier 2 or deeper). WITCH-SPIT. They say that the spittle of witches can cure minor □ Take minor Echo fallout. ailments, repair broken trinkets and soothe an aching heart. Yours closes up exit wounds. Gain the Mend skill. When you want it Major beats: to be, your spit becomes adhesive and can harden into a □ Take major Echo fallout. tarry, sticky substance. □ Meet an emissary of the Heart and learn from them. GREAT AND TERRIBLE. You unlock the power of your true form - an awe-inspiring union of magic and flesh. When you choose to enter your true form, all adversaries who can see you take D4 Unlockable Abilities stress. MINOR SACRED OBJECT. Once per session, when you assume your • HEART-WISE: Gain access to one of the following skills: true form, downgrade one Blood fallout result you are Compel, Delve, Discern, Endure, Hunt, Kill, Mend. You suffering from by one step. can take this advance more than once. UNION. Once per situation, when you are in your true form • BOOKS OF LORE: Gain access to one of the following and an action you perform would be considered Risky, treat domains: Cursed, Desolate, Occult, Religion, Warren, it as Standard difficulty instead. Wild. You can take this advance more than once. • CHARMS AND WARDS: Gain +1 Protection in the Blood, Mind, Supplies or Fortune resistance. You can take this advance more than once. Bonds • RED DOMINION. You don’t bleed unless you want to; when you’re angry, your veins pulse visibly beneath your skin. Gain +2 Blood protection. • A MIND OF MANY DOORWAYS. Mortal concerns fade in comparison to the majesty of the blood-song that resonates within you. Gain +2 Mind Protection. MAJOR Notes • EXSANGUINATE. You pluck a target’s blood out of its mouth and nose, choking it on its own viscera. This spell functions as a weapon with the following tags: (Kill D6, ranged). You can mark stress accrued as a result of using this spell to Echo.