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Paladin (L evel 7)

A young paladin, Seelah believes she allowed the knight Acemi to die, and target in sight to smite. If it’s evil, she adds her Charisma bonus to
wears her hair in the same style in tribute. She hopes to carry on the good her attack rolls and paladin level to damage rolls against it. If it’s an
work that Acemi might have done. outsider with the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage on the first attack increases to 2
SEELAH points per paladin level. The smite also bypasses the creature’s
Female human paladin of Iomedae 7 DR. Seelah also gains a deflection bonus to AC equal to her Charisma
LG Medium humanoid (human) modifier against the target’s attacks. The smite lasts until the target
Init +0; Senses Perception +1 is dead or Seelah rests and regains the use of this ability. If Seelah
Aura courage (10 ft.) attempts to smite a nonevil creature, the smite is wasted.
DEFENSE Aura of Courage While Seelah is conscious, each ally within 10 feet of
AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield) her gains a +4 morale bonus on saving throws against fear effects.
hp 67 (7d10+21) Channel Positive Energy Seelah can spend two uses of lay on hands
Fort +11, Ref +6, Will +10 to release a wave of positive energy. This energy can be used to deal
Immune disease, fear damage to undead creatures or to heal living creatures. Channeling
OFFENSE energy causes a burst that affects all creatures of one type (either
Speed 20 ft. undead or living) in a 30-foot radius centered on Seelah. This is a
Melee +1 longsword +13/+8 (1d8+5/19–20) standard action that does not provoke an attack of opportunity.
Ranged +1 composite longbow +8/+3 (1d8+5/×3) Seelah can choose whether or not to include herself in this effect.
Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day She must be able to present her holy symbol to use this ability.
(+3 attack and AC, +7 damage) Cleave As a standard action, Seelah can make a single melee attack.
Paladin Spell-Like Abilities (CL 7th; concentration +10) If she hits, she deals damage normally and makes another
At will—detect evil attack against a foe that is adjacent to the first and within
Paladin Spells Prepared (CL 4th; concentration +7) reach. She can make only one additional attack per round
2nd—eagle’s splendor with this feat, and takes a –2 penalty to AC until her next
1st—divine favor, lesser restoration turn when she uses it.
STATISTICS Detect Evil As a standard action as often as she wants, Seelah
Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 16 can detect the presence of evil in a 60-foot cone.
Base Atk +7; CMB +11; CMD 21 Lay on Hands Seelah can heal 3d6 points of damage with
Feats Cleave, Extra Lay on Hands*, Power Attack, Vital Strike, Weapon a touch eight times per day as a standard action (or a
Focus (longsword)* swift action if she heals herself). She can use this ability to
Skills Diplomacy +13, Knowledge (religion) +10, Sense Motive +11, damage undead by making a melee touch attack that doesn’t
Survival +2; Armor Check Penalty –5 provoke attacks of opportunity.
Traits armor expert*, poverty-stricken* Mercy When Seelah uses lay on hands to heal damage, the
Languages Common, Osiriani target also loses the diseased and sickened conditions.
SQ aura (strong good), code of conduct, divine bond (weapon +1, 1/day), Power Attack Before attacking, Seelah may choose to take a –2
lay on hands (3d6, 8/day), mercies (diseased, sickened) penalty on all melee attack rolls and combat maneuver checks until “Iomedae is my sight and my strength. She will
Combat Gear wand of cure moderate wounds (38 charges), holy her next turn and gain a +6 bonus on melee damage rolls. guide my sword into the heart of evil!”
water; Other Gear +2 full plate, +2 heavy wooden shield, +1 Vital Strike When using the attack action, Seelah can make one attack
longsword, +1 composite longbow (+5 Str) with 20 arrows, belt at her highest base attack bonus that deals additional damage. She Orphaned and poor on the streets of Solku after her family was killed
of giant strength +2, cloak of resistance +1, backpack, silver holy rolls the damage dice twice and adds them together before adding in gnoll raids, Seelah stole and mugged in order to survive. Iomedaean
symbol, sunrod (2), trail rations (4), 99 gp other bonuses. These dice aren’t multiplied on a critical hit. paladins came to defend against the gnoll hordes, and Seelah stole one of
* The effects of this ability have already been calculated into Aura Seelah has an aura of good equal to her paladin level. It can be their helmets. The knight Acemi fought the battle without her helm, and
Seelah’s statistics. detected with the detect good spell. took a mortal wound to the skull, winning the day but dying that evening.
SPECIAL ABILITIES Code of Conduct If she willingly commits an evil act, she loses all Wracked with guilt, Seelah approached Acemi’s body and climbed onto
Smite Evil Three times per day as a swift action, Seelah can choose one class features except proficiencies. the pyre beside her. The knights of Iomedae took Seelah in.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

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