You are on page 1of 2

Soaker Shield Shield of Earth

Armor (shield), uncommon Armor (shield), very rare (requires attunement by a


spellcaster)
Damage Absorption
Whenever a creature hits you with an attack and scores a The shield has 10 charges. While holding it, you can use an
critical hit, you can choose to have the shield take half of the action to expend 1 or more of its charges to cast one of the
damage dealt and gain two charges. If you do, you must roll following spells from it, using your spell save DC: earth
1d12, and if the roll is equal to or lower than the number of tremor (1 charge per spell level, up to 4th), erupting earth (3
charges, the shield is rendered completely useless and charges), or bones of the earth (6 charges).
doesn't grant a bonus to your AC until you take a short or long The shield is made of stone and packed earth, and regains
rest. 1d6 + 4 expended charges daily at dawn. If you expend the
last charge, roll a d20. On a 1, the shield crumbles to dirt and
Enlarge Shield is destroyed.
As a reaction to being hit by an attack, you can expend all
charges to gain a bonus to AC equal to the number of charges Blessed Shield of Bahamut
spent, including against the triggering attack. This bonus
lasts until the start of your next turn. Armor (shield), very rare (requires attunement)
While holding this shield, you have a +1 bonus to AC. This
Hedgehog Shield bonus is in addition to the shield's normal bonus to AC. In
Armor (shield), uncommon (requires attunement) addition, whenever an attacker makes a ranged attack against
a target within 5 feet of you, you can use your reaction to
Spiked Shield become the target of the attack instead.
While wielding this shield, when a creature hits you with a Bahamut's Blinding Light
melee attack, you can use a reaction to have this shield of The shield has 3 charges. While wielding it, when you are
wood and animal spikes deal 1d8 piercing damage to it. attacked by a creature within 10 feet of you that you can see,
Defense Mechanism you can use your reaction and spend one charge to impose
While wielding this shield, if you transform into another disadvantage on the attack roll, causing the shield to flare up
creature, for example due to wild shape or polymorph, you in a bright light before the creature, before it hits or misses.
can choose to have the shield transform along with you, An attacker that can’t be blinded is immune to this feature.
giving your new form a spiky exterior, giving you the following The shield regains all expended charges daily at dawn.
benefits:
Whenever a creature hits you with a melee attack, it takes Shield of Chihira Kahir
piercing damage equal to your Constitution modifier Armor (shield), uncommon
When you use an action to grapple a creature, the target
takes piercing damage equal to your Constitution modifier While wielding this shield, you have advantage on Strength
if your grapple check succeeds. (Athletics) checks to avoid being grappled or shoved.
Additionally, if used as a sled, this shield can carry up to
Shockwave Shield 500 pounds without the weight making it sink down into soft
or loose ground.
Armor (shield), uncommon (requires attunement)
While wielding this shield with a lightning bolt emblazoned
on its front, you can use an action to slam the shield into the
ground, releasing a shockwave of thunderous force. Each
creature in a 15-foot radius from you must make a DC15
Constitution saving throw. On a failed save, a creature takes
4d8 thunder damage and is pushed 10 feet away from you.
On a successful save, the creature takes half as much damage
and isn't pushed. The shield can't be used this way again until
the next dawn.
Shield of the Spellkite
Armor (shield), rare (requires attunement)
Spell Absorber
Whenever you make a Dexterity saving throw to avoid
damage from a spell, you can use a reaction to have the shield
absorb some of the energy to gain 1 charge per level of the
triggering spell, up to a maximum of 5.
Shield Bash
Immediately after you take the Attack action and hit with a
melee weapon attack, you can use a bonus action to make
one melee weapon attack with this shield against a target
within 5 feet of you. If the attack hits, the shield deals ld4
bludgeoning damage. You use your Strength modifier for the
attack and damage rolls and you are considered proficient
with the shield as a weapon when used in this way.
Additionally, when you hit with this attack, you can spend
one or more charges to deal an additional 1d6 force damage
per charge spent.
Azure Glide
While you wield the shield, you can use a bonus action and
expend one charge to transform the spell into a kite. In this
form you can glide through the air using your movement
speed in any direction but up. For each 5 feet moved, your
altitude drops 5 feet, and if you don't use your full movement
speed in a turn, you land or fall. Once you land or fall, you
must expend another charge to use this ability again.

Howling Hurler
Armor (shield), rare (requires attunement)
Bond of Vigil
Once attuned to, if it is on the same plane of existence, you
can summon this shield as a bonus action on your turn,
causing it to materialize instantly on your arm.
Frightening Howl
As an action, you release the lament and sorrow that the
shield has been witness to. The face on the front of the shield
opens its mouth and lets out a shrieking cry. Each creature in
a 30-foot cone must succeed on a DC 15 Wisdom saving
throw or drop whatever it is holding and become frightened
for one minute or until it breaks line of sight to the shield. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to this ability for the next 24 hours.
Once you use this feature, you must finish a short or long
rest before you can use it again.
Credits
Runner's Bane Created by redditor groggen2.
While you are wielding this shield, you can use a reaction to Template provided by The Homebrewery
make a ranged weapon attack with it when a creature within Art by:
20 feet of you moves further away from you. If the attack hits, Stonewurks
the shield deals 1d8 bludgeoning damage, and if the creature brokenjaw
is Large or smaller and frightened, it is knocked prone. You doms3d
use your Strength modifier for the attack and damage rolls This is version 2.1 (2016-10-30)
and are considered proficient with the shield as a weapon
when used in this way.

You might also like