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Armour of Transferral IceSteel Shield

Armour (any), rare (requires attunement) Weapon (shield), rare


When an attack targetting you misses, as a reaction you When you find this item, it has no charges, and a maximum
may make the attack hit you. You gain resistance to the of 5 charges. When a creature misses you with an attack, this
damage of that attack. In addition, you choose a creature, shield gains one charge. As a reaction to being hit by an
other than the one that attacked you, within 30 feet of you. attack, you may expend as many charges from this shield as
That creature takes the full damage of the attack as well. you like h, adding them to your AC for the attack, potentially
Alternatively, when an attack targetting you misses, you causing it to miss, as frost and ice creep across the shield and
may choose to make the attack hit you. You also choose a your flesh. This increase in AC lasts until the start of your
creature, other than the one that attacked you, that is within next turn. When you spend charges in this way, your
30 feet of you. That creature takes the damage of the attack movement speed is also reduced by 5 feet per expended
as well, but has resistance to the damage. This does not use charge until the end of your next turn.
your reaction.
Shield of the Consumed
Coat of the Duelist Weapon (shield), uncommon (requires attunement)
Armour (leather), rare (requires attunement) While you are wielding this shield, you have advantage on
While you wear this armour, you add double your dexterity saves to resist to the paralyzed and stunned conditions.
to your AC, rather than adding it once, as long as you are While wielding this shield you are also vulnerable to bite
wielding only one weapon in one hand. attacks.
Furthermore, you may also move up to your movement Gnolls who wield this shield gain an additional effect from
speed as part of an attack of opportunity if you hit with the it. A creature hit by a Gnoll's bite must make a DC 14
attack. Charisma save, becoming frightened of the Gnoll on a failure.
Success on the save makes the creature immune to this
FireIron Shield feature for 24 hours.
Weapon (shield), rare
You have a +1 modifier to AC whilst wearing this shield. Shield of Distant Stars
Furthermore, while you wear this shield, when a creature Shield, rare (requires attunement)
that misses an attack made against you, as a reaction you Once per long rest, you may use this shield to cast hunger
may deal 1d4 fire damage to that creature. of hadar as a 3rd level spell.
If you suffer a critical hit whilst wearing this shield, as a In addition, when you are critically hit, all creature's within
reaction you may cast fireball needing no material 5 feet of you take d8 cold and d8 necrotic damage, and you
components, centered on yourself. cast darkness centered on yourself as a 3rd level spell. You
need to concentrate on darkness cast in this way.
Gnoll-Hide Armour
Armour (leather or studded leather), rare (requires Shield of the Dolmenwood Tree
attunement) Weapon (shield), rare (requires attunement)
While you are wearing this armour, when you reduce a You have a +1 modifier to your armour class while wielding
creature to 0 hit points, as a bonus action you may move up this shield. In addition, you have resistance to one type of
to half your movement speed and make one melee weapon damage of your choice.
attack. As a reaction to being hit by and attack, or to failing a save
Also, while attuned to this armour, you need to eat twice as to avoid or reduce damage, you may change the damage type
much as normal each day. Furthermore, each time you you are resistant to. Once you use this feature you may not
reduce a humanoid or beast to 0 hit points, you must make a use it again until you finish a short rest.
DC 15 Constitution saving throw. If you fail, you must spend
your entire next turn eatting the corpse. At the end of a turn
that you do that, you gain temporary hit points equal to the
number of hit dice the creature had.
Heavy-Stone Shield
Weapon (shield), uncommon
While using this shield, you double the shield's normal
bonus to your AC when you are attacked by a weapon with
the light property. Furthermore, you do not add the shield's
normal bonus to your AC when you are attacked by a weapon
with the heavy property.
You may also use this shield as if it were a portable ram,
and you double your strength modifier when you make
attempts to shove another creature while wielding this sheild.

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