Dungeons and Dragons Spellbinder NATURE’S FURY EFFECTS 1D6 EFFECT Weapon(staff), rare(requires attunement) 1 An image of a mighty earthquake lights up on the weapon This ornate staff somewhat resembles a bow with a ringed and the target must make a Strength saving throw or be handle at it’s center, though it lacks a string and is too rigid knocked prone as the ground beneath them rumbles and cracks. to use as a normal bow. Upon speaking the staffs command word an attuned 2 The image of a flood lights up and the target must make a Strength saving throw or be pushed up to 15 feet in a creature may use the staff to make a ranged weapon attack, direction of your choice as waves buffet and batter them. drawing back on an ethereal string that forms between the 3 The image of a wildfire lights up and the target must make ends and generating bolt of magical energy at the center of a Dexterity save or take 1d10 fire damage, half as much on the staff. This attack deals 1d8 damage and you can choose a successful save, as they feel the heat of the flames for it to be either force or piercing damage. Additionally if scorch them from the inside out. you can cast any elemental spells you may have the attack 4 The image of a hurricane lights up and the target must deal that spells damage type instead. You add either your make a Dexterity save or take 1d10 slashing damage, half as much on a successful save, as they feel the winds cut dexterity(for piercing damage) or your spellcasting ability into them. modifier, or wisdom if you can’t cast spells(for 5 The image of a tornado lights up and the target must make force/elemental damage) to the attack and damage rolls a Dexterity save or be thrown 60ft in a direction of your made with this weapon, and proficiency with a quarterstaff choice taking 1d8 bludgeoning damage if this movement allows you to add your proficiency bonus to the attack roll. is stopped early by colliding with anything in it’s path Speaking the staffs command word again turns it back to it’s 6 The image of a sinkhole lights up and the target must make original state. After this property of the staff is used for 10 a Dexterity saving throw or become restrained as the ground bellow them opens up and swallows them up to minutes it cannot be used this way again until the following their neck before closing back over them dawn. This weapon can be used as a spell focus by any creature attuned to it. Dove’s Wing The staff has 4 charges which may be used to cast magic Weapon(staff), very rare(requires attunement) missile. It regains these charges at dawn. This ornate staff is stylized after a pair of dove”s wings and curves similarly to the body of a bow. Hailstorm Upon speaking the staffs command word an attuned Weapon(longbow), very rare(requires attunement) creature may use the staff to make a ranged weapon attack, This mostly plain bow has intricate markings along its inner drawing back on an ethereal string that forms between the curve depicting a storm cloud raining ice down. The bow has ends and generating bolt of magical energy at the center of 6 charges. While making an attack with this bow, an attuned the staff. This attack deals 2d8 damage and you can choose creature may speak its command word and expend a charge. for it to be either radiant or piercing damage. You add either This causes the attack to deal an additional 1d6 cold your dexterity(for piercing damage) or your spellcasting damage. Additionally regardless of whether the attack hits or ability modifier, or wisdom if you can’t cast spells(for radiant misses its target, the target and all creatures within 5ft of it damage) to the attack and damage rolls made with this must make a Dexterity saving throw. On a failed save they weapon, and proficiency with a quarterstaff allows you to take 2d8 cold damage as jagged hailstones begin to fall from add your proficiency bonus to the attack roll. Speaking the the sky above, or half as much damage on a successful save. staffs command word again turns it back to it’s original state. Until the start of your next turn any creature that moves into After this property of the staff is used for 10 minutes it or ends it’s turn in the hailstorm takes 1d4 cold damage. cannot be used this way again until the following dawn. This weapon can be used as a spell focus by any creature Nature’s Fury attuned to it. Additionally while attuned to this staff, if you take no action Weapon(shortbow, longbow, hand crossbow) rare(requires for 1 full round of combat it begins to heal you for 1d4 hit attunement) points on each round that you remain inactive and you may This ornate weapon is covered in markings detailing storms use your hit dice during rests even if you did not otherwise and natural disasters. It has 6 charges. Whenever you make meet the criteria to gain the benefit of a rest. This effect does an attack with this weapon you may expend 1 charge, if you not prevent levels of exhaustion from extended periods do so then roll on the table below to determine the effect. without proper rest however. Duskbow OBLIVION EFFECTS CHARGES EFFECT Weapon(longbow), rare(requires attunement) USED This ornate bow seems formed out of a piece of the sky at 1 You cast eldritch blast from the staff, targeting all blasts dusk. While attuned to this weapon you may Speak its on the same creature command word to gain advantage on Dexterity (Stealth) 2 A nimbus of necrotic energy forms around you, all checks made to hide in shadowy places, as the lights around creatures within 10 ft of you take 1d10 necrotic damage and must make a Wisdom saving throw or become you seem to grow dimmer plunging the shadows into frightened of you for 1 minute. The creature may complete darkness. continue to make saves against this effect on its Attacks made with this bow deal an additional 1d6 piercing following turns, ending the effect on itself on a success. damage and have a +1 to hit. 3 A wave of necrotic power surges outward from you in a 15ft cone. All creatures in the wave take 1d8 necrotic damage and must make a Constitution saving throw or Oblivion have their strength score reduced by 1d4 until they take a short or long rest. Weapon(staff), legendary(requires attunement) 4 You imbue your shadow with necrotic energy, causing it This pitch black staff resembles a Spellbinder. to begin to move on its own. You summon a Shadow Upon speaking the staffs command word an attuned which is loyal to you. It has it’s own initiative and acts freely, however it will not harm you or your allies. The creature may use the staff to make a ranged weapon attack, shadow disappears after 1 minute, it is reduced to 0 Hit drawing back on an ethereal string that forms between the Points, or you dismiss it as a bonus action. As long as ends and generating bolt of magical energy at the center of the shadow remains you yourself cast no shadow. the staff. This attack deals 2d8 damage and you can choose 5 A whip-like strand of shadow swirls around you. For 1 for it to be either necrotic or piercing damage. If a creature is minute, you may use your attack action to make an attack against a creature within 15ft using the whip, killed by this attack you gain temporary hit points equal to dealing 2d10 necrotic damage on a hit. the twice the damage dealt and the creature’s body dissolves 6 A raging storm swells around a location of your choice, into nothingness. You add either your Dexterity(for piercing spears of lightning laced with necrotic power raining damage) or your spellcasting ability modifier, or Wisdom if down from it. You choose a 10 ft cube, for 1 minute any you can’t cast spells(for necrotic damage) to the attack and creature that enters or ends its turn in the designated area must make a Dexterity saving throw, taking 1d10 damage rolls made with this weapon, and proficiency with a lightning damage and 2d6 necrotic damage on a failed quarterstaff allows you to add your proficiency bonus to the save, or no damage on a success. attack roll. Speaking the staffs command word again turns it 7 You engulf an area in a magical darkness and lace it with back to it’s original state. After this property of the staff is necrotic power. You choose a 10ft cube, it is under the used for 10 minutes it cannot be used this way again until effects of the darkness spell for 1 minute, additionally any creature in this darkness also has disadvantage on the following dawn. strength saves and attack rolls. This weapon can be used as a spell focus by any creature 8 You sacrifice a small amount of your own power to fuel attuned to it. an attack. You take 1d4 necrotic damage when you make For each creature you kill using this weapon it gains 1d4 this attack however it deals 3d8 necrotic damage on hit. charges as it consumes the essence of that being, it has a 9 Through even greater sacrifice you gather more power. maximum of 10 charges and starts with 1d4-1 charges when This attack deals 1d6 necrotic damage to you and 4d8 necrotic damage on hit you find it. As a bonus action on your turn you may choose to expend charges from the staff having different effects 10 This attack requires the greatest sacrifice. When you make this attack, deal 6d10 necrotic damage split up as depending on the number of charges expended. As detailed you choose among yourself and your party members, on the table below. however the attack deals 12d10 necrotic damage to its target on hit