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Sorcerer 7 / Warlock 2 MusThor

CLASS & LEVEL PLAYER NAME


Abbadon
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +8 Constitution +4 21 80 --
-1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
• +10 Charisma
Total 7d6 + 2d8
Resistances - Radiant, SUCCESSES
Saving Throw Modifiers
DEXTERITY Necrotic FAILURES
Advantage Against Spells and
Magical Effects
+4 Advantage Against Spells DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+4 P
+1

+5
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 -1 Athletics STR Navigator's Tools
ABILITY SAVE DC
E +14 Deception CHA
=== LANGUAGES ===
+1 History INT Celestial, Common, Draconic, Infernal
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+1 P +10 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+6 Performance CHA === ACTIONS === sorcery points as a bonus action.
+1 E +14 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Healing Hands
Help, Hide, Ready, Search, Use an Object, As an action, you can touch a creature and cause it
P +5 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, to regain a number of hit points equal to your level.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Once you use this trait, you can't use it again until you
finish a long rest.
+4 Stealth DEX Sorcery Points • 7 / Long Rest
CHARISMA You have limiteduse - No limited use data available Hexblade’s Curse • 1 / Short Rest
+1 Survival WIS
sorcery points that you regain when you finish a long Once per short rest, as a bonus action, choose one
creature you can see within 30 ft. to curse it for 1
+6 rest.

=== BONUS ACTIONS ===


minute (or until the target dies, you die, or you are
incapacitated). Against the cursed target, you gain a
Convert Sorcery Points +4 bonus to damage rolls, score a critical hit on a roll
22 You can use your sorcery points to gain additional of 19 or 20, and you regain 8 HP if it dies.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +8 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Staff of the Magi +12 1d6+8 Bludgeoning 44/50 Charges, Simple, Versatile, Hexblade CAR +6 ao invés de FOR -1

15 PASSIVE WISDOM (INSIGHT)

Toll the Dead +14 1d8+6 Necrotic V/S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Eldritch Blast +14 1d10+6 Force Count: 2, V/S

Darkvision 60 ft. Unarmed Strike +3 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 7 / Warlock 2 MusThor
CLASS & LEVEL PLAYER NAME
Abbadon
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs. Additional spells are added to the warlock spell list for
you.
* Hit Points • PHB 100 | Quickened Spell • PHB
When you cast a spell that has a casting time of 1 * Hexblade’s Curse • XGtE 55
* Proficiencies • PHB 100 action, you can spend 2 sorcery points to change the Once per short rest, as a bonus action, choose one
casting time to 1 bonus action for this casting. creature you can see within 30 ft. to curse it for 1
* Spellcasting • PHB 101 minute (or until the target dies, you die, or you are
You can cast known sorcerer spells using CHA as your | Twinned Spell • PHB incapacitated). Against the cursed target, you gain a
spellcasting modifier (Spell DC 18, Spell Attack +10). You can spend sorcery points equal to a spell's level +4 bonus to damage rolls, score a critical hit on a roll
You can use an arcane focus as a spellcasting focus. (1 for a cantrip) to target a second creature in range of 19 or 20, and you regain 8 HP if it dies.
with the same spell, as long as the spell at the level it's
* Sorcerous Origin • PHB 101 being cast is incapable of targeting more than one | 1 / Short Rest • 1 Bonus Action
creature.
| Divine Soul * Hex Warrior • XGtE 55
* Ability Score Improvement • PHB 102 You gain proficiency with medium armor, shields, and
* Divine Magic • XGtE 50 martial weapons. Whenever you finish a long rest, you
You can learn or replace a sorcerer cantrip or a * Empowered Healing • XGtE 50 can touch one weapon that you are proficient with and
sorcerer spell of 1st level or higher from the cleric spell While you aren’t incapacitated, whenever you or an that lacks the two-handed property. With that weapon,
list or the sorcerer spell list. You also learn an ally within 5 ft. rolls dice to determine the number of you can use your CHA modifier for the attack and
additional spell based on your chosen affinity. HP a spell restores, you can spend 1 sorcery point to damage rolls until you finish your next long rest. You
reroll any number of those dice once. can also use your CHA modifier for the attack and
| Good • XGtE damage rolls for any of your pact weapons if you have
| Special that feature.
* Favored by the Gods • XGtE 50
Once per short rest, if you fail a saving throw or miss === WARLOCK FEATURES === | Special
with an attack roll, you can roll 2d4 and add it to the
total, possibly changing the outcome. * Hit Points • PHB 106 * Eldritch Invocations • PHB 107
You learn fragments of forbidden knowledge that
| 1 / Short Rest • Special * Proficiencies • PHB 107 imbue you with an abiding magical ability.

* Font of Magic • PHB 101 * Otherworldly Patron • PHB 107 | Agonizing Blast • PHB 110
You have 7 sorcery points that you regain when you You have struck a bargain with an otherworldly being. When you cast eldritch blast, add +6 to the damage it
finish a long rest. You can use your sorcery points to deals on a hit.
gain additional spell slots or sacrifice spell slots to gain | The Hexblade
additional sorcery points as a bonus action. | Beguiling Influence • PHB 110
* Pact Magic • PHB 107 You gain proficiency in the Deception and Persuasion
| Sorcery Points: 7 / Long Rest • 1 Action You can cast known warlock spells using CHA as your skills.
spellcasting modifier (Spell DC 18, Spell Attack +10).
| Convert Sorcery Points: 1 Bonus Action You can use an arcane focus as a spellcasting focus.
=== PROTECTOR AASIMAR RACIAL TRAITS ===
* Metamagic • PHB 101 * Expanded Spell List • XGtE 55

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Amulet 1 1 lb.

SP 2 Dagger 1 1 lb. Heart Crystal 1 --

Crossbow, Light 1 5 lb. Pedra Coração 1 --


EP 0 Crossbow Bolts 20 1.5 lb.

Crystal 1 1 lb.
GP 446 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

81 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Rope, Hempen (50 feet) 1 10 lb. Ring of Regeneration 1 --

PUSH/DRAG/LIFT Tinderbox 1 1 lb. Robe of the Archmagi 1 --

270 lb. Torch 10 10 lb. Staff of the Magi 1 --

EQUIPMENT

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Sorcerer 7 / Warlock 2 MusThor
CLASS & LEVEL PLAYER NAME
Abbadon
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Darkvision •

* Celestial Resistance •
You have resistance to necrotic damage and radiant
damage.

* Healing Hands •
As an action, you can touch a creature and cause it to
regain a number of hit points equal to your level. Once
you use this trait, you can't use it again until you finish
a long rest.

| 1 Bonus Action

* Light Bearer •
You know the light cantrip. Charisma is your
spellcasting ability for it.

* Radiant Soul •
Starting at 3rd level, you can use your action to
unleash the divine energy within yourself, causing your
eyes to glimmer and two luminous, incorporeal wings
to sprout from your back. Your transformation lasts for
1 minute or until you end it as a bonus action. During
it, you have a flying speed of 30 feet, and once on
each of your turns, you can deal extra radiant damage
to one target when you deal damage to it with an
attack or a spell. The extra radiant damage equals
your level. Once you use this trait, you can't use it
again until you finish a long rest.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Masculino 40 Medium 1,86 160
GENDER AGE SIZE HEIGHT WEIGHT
Abbadon Lawful Neutral Zaphkiel Dourada Verdes Cobre
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I quote (or misquote) sacred texts
Larsúria - Oylut and proverbs in almost every
=== Organizations ===
situation.

Toque do Luar - Cura os necessitados PERSONALITY TRAITS

Faith. I trust that my deity will guide


my actions. I have faith that if I work
hard, things will go well. (Lawful)
IDEALS

I will do anything to protect the temple


where I served.

BONDS

Once I pick a goal, I become


obsessed with it to the detriment of
everything else in my life.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 20 / 20 +14 / +14
Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Toll the Dead Sorcerer WIS 20 / +14 1A 60 ft. V,S Instantaneous V/S

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Thaumaturgy Sorcerer -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Eldritch Blast Warlock +14 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Friends <C> Warlock -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M

O Light Staff of the Magi DEX 20 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Mage Hand Staff of the Magi -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

P Light Protector Aasimar (Always Prepared) DEX 20 1BA Sight/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO | 2 Pact OO

O Healing Word Sorcerer -- 1BA 60 ft. V Instantaneous PHB 250 V

O Absorb Elements Sorcerer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Shield Warlock -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Detect Magic <C> Staff of the Magi -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Protection from Evil and Good <C> Staff of the Magi -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Cure Wounds Sorcerer -- 1A Touch V,S Instantaneous PHB 230 V/S

=== 2nd LEVEL === 3 Slots OOO

O Spiritual Weapon Sorcerer +14 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Hold Person <C> Sorcerer WIS 20 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Sorcerer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Arcane Lock Staff of the Magi -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Enlarge/Reduce <C> Staff of the Magi CON 20 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Flaming Sphere <C> Staff of the Magi DEX 20 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 2 Charges (44/50), D: 1m, 5 ft. Sphere, V/S/M

O Invisibility <C> Staff of the Magi -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 2 Charges (44/50), D: 1h, V/S/M

O Knock Staff of the Magi -- 1A 60 ft. V Instantaneous PHB 254 2 Charges (44/50), V

O Web <C> Staff of the Magi DEX 20 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 2 Charges (44/50), D: 1h, 20 ft. Cube, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Vai Filhão <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Major Image <C> Sorcerer -- 1A 120 ft./20 ft. Cube V,S,M Concentration, up to 10 minutes PHB 258 D: 10m, 20 ft. Cube, V/S/M

O Dispel Magic Staff of the Magi -- 1A 120 ft. V,S Instantaneous PHB 234 3 Charges (44/50), V/S

O Fireball Staff of the Magi DEX 20 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 7 Charges (44/50), 20 ft. Sphere, V/S/M

O Lightning Bolt Staff of the Magi DEX 20 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 7 Charges (44/50), 100 ft. Line, V/S/M

=== 4th LEVEL === 1 Slots O

O Dimension Door Sorcerer -- 1A 500 ft. V Instantaneous PHB 233 V

O Ice Storm Staff of the Magi DEX 20 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 4 Charges (44/50), 20 ft. Cylinder, V/S/M

O Wall of Fire <C> Staff of the Magi DEX 20 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 4 Charges (44/50), D: 1m, V/S/M

=== 5th LEVEL ===

O Conjure Elemental <C> Staff of the Magi -- 1m 90 ft. V,S,M Concentration, up to 1 hour PHB 225 7 Charges (44/50), D: 1h, V/S/M

O Passwall Staff of the Magi -- 1A 30 ft. V,S,M 1 hour PHB 264 5 Charges (44/50), D: 1h, V/S/M

O Telekinesis <C> Staff of the Magi -- 1A 60 ft. V,S Concentration, up to 10 minutes PHB 280 5 Charges (44/50), D: 10m, V/S

SPELLS

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CHA / CHA 20 / 20 +14 / +14
Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 7th LEVEL ===

O Plane Shift Staff of the Magi CHA 20 1A Touch V,S,M Instantaneous PHB 266 7 Charges (44/50), V/S/M

SPELLS

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