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Cleric 10 user-101439424

CLASS & LEVEL PLAYER NAME


Papa
Hill Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+3 Constitution -1 18 88 --
+1 +1 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
13
• +4 Charisma
Total 10d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
-1 Poison DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +5

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Mason's Tools, Vehicles
+0 Deception CHA
(Land)
+1 History INT
INTELLIGENCE
P +9 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Custom Language 1, Dwarvish
+1 P +4 Intimidation CHA
+1 Investigation INT
12 P +9 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +5 Perception WIS


+0 Performance CHA === ACTIONS === Channel Divinity • 2 / Short Rest
+5 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can channel divine energy to fuel magical
effects a number of times per short rest.
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise,
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

-1 Stealth DEX Divine Intervention • 1 / Long Rest


CHARISMA As an action, request your deity's aid and roll
+5 Survival WIS
percentile dice. If the number rolled is equal to or less

+0 than your cleric level, your deity intervenes. If


successful, you can't use this feature again for 7 days,
otherwise, you can use it again after a long rest. At
20th level, your request succeeds automatically.
10
=== SPECIAL ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Javelin +5 1d6+1 Piercing Simple, Thrown, Range (30/120)

Staff of Healing +5 1d6+1 Bludgeoning 10/10 Charges, Simple, Versatile


19 PASSIVE WISDOM (INSIGHT)

Warhammer +5 1d8+1 Bludgeoning Martial, Versatile


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 2 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 10 user-101439424
CLASS & LEVEL PLAYER NAME
Papa
Hill Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === You have proficiency with the battleaxe, handaxe, light
| 1 Action hammer, and warhammer.
* Hit Points • PHB 57
* Ability Score Improvement • PHB 59 * Tool Proficiency • BR 20
* Proficiencies • PHB 57 You gain proficiency with your choice of smith’s tools,
* Destroy Undead • PHB 59 brewer’s supplies, or mason’s tools.
* Spellcasting • PHB 58 When an undead fails its saving throw against your
You can cast prepared cleric spells using WIS as your Turn Undead feature, it is instantly destroyed if its CR * Stonecunning • BR 20
spellcasting modifier (Spell DC 17, Spell Attack +9) is lower than the threshold for your level. Whenever you make an Intelligence (History) check
and prepared cleric spells as rituals if they have the related to the origin of stonework, you are considered
ritual tag. You can use a holy symbol as a spellcasting * Blessed Healer • PHB 60 proficient in the History skill and add double your
focus. When you cast a spell of 1st level or higher that proficiency bonus to the check.
restores HP to a creature other than you, you regain
* Divine Domain • PHB 58 HP equal to 2 + the spell’s level. * Dwarven Toughness • BR 20
You choose a divine domain that grants you additional Your hit point maximum increases by 1, and it
spells and other features related to your deity. * Divine Strike • PHB 60 increases by 1 every time you gain a level.
Once on each of your turns when you hit a creature
| Life Domain with a weapon attack, you can cause the attack to deal
an extra 1d8 radiant damage.
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor. * Divine Intervention • PHB 59
As an action, request your deity's aid and roll
* Disciple of Life • PHB 60 percentile dice. If the number rolled is equal to or less
Whenever you use a spell of 1st level or higher to than your cleric level, your deity intervenes. If
restore HP, the creature regains additional HP equal to successful, you can't use this feature again for 7 days,
2 + the spell’s level. otherwise, you can use it again after a long rest. At
20th level, your request succeeds automatically.
* Channel Divinity • PHB 58
You can channel divine energy to fuel magical effects | 1 / Long Rest • 1 Action
a number of times per short rest

| 2 / Short Rest • Special === HILL DWARF RACIAL TRAITS ===

| Channel Divinity: Turn Undead: 1 Action * Darkvision • BR 20


You can see in darkness (shades of gray) up to 60 ft.
* Channel Divinity: Preserve Life • PHB 60
As an action, you can restore 50 HP. Choose any * Dwarven Resilience • BR 20
creatures within 30 ft. of you, and divide those hit You have advantage on saves against poison and
points among them. This feature can restore a resistance against poison damage.
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct. * Dwarven Combat Training • BR 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Staff of Healing 1 -- Torch 10 10 lb.

Potion of Healing (Greater) 3 1.5 lb. Waterskin 1 5 lb.

SP 0 Shield 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

Plate 1 65 lb. Holy Symbol 1 --


EP 0 Diamonds worth 300 SEDNA 1 -- Playing Card Set 1 --

Dagger 1 1 lb. Diamonds worth 300 SEDNA 1 --


GP 1,513 Javelin 1 2 lb.

Crossbow, Light 1 5 lb.


PP 0 Warhammer 1 2 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

174.76 lb. Bedroll 1 7 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Mess Kit 1 1 lb. Staff of Healing 1 --

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

390 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Papa
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Sacred Flame Cleric DEX 17 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Light Cleric DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Guiding Bolt Cleric +9 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +9 1A Touch V,S Instantaneous PHB 253 V/S

O Command Cleric WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Magic [R]<C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Coldsnap <C> Cleric -- 1BA Self S Concentration, up to 1 minute D: 1m, S

O Ice Beam Cleric -- 1A Self V,S,M Instantaneous V/S/M

O Ice Spike Cleric DEX 17 1A 30 ft. V,S,M Instantaneous V/S/M

O Oppresive Cold <C> Cleric DEX 17 1A 60 ft. S Concentration, up to 1 minute Targets: +1*, D: 1m, S

O Cure Wounds Staff of Healing -- 1A Touch V,S Instantaneous PHB 230 1 Charge (10/10), V/S

=== 2nd LEVEL === 3 Slots OOO

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Spiritual Weapon Cleric (Always Prepared) +9 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 17 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 17 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Electric Armaments <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes D: 10m, V/S/M

O Ice Shield Cleric -- 1R Self S Instantaneous Special: At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, for each slot level above 2nd, the damage it can absorb from the triggering attack increases by 5 and the hit points of a lingering shield increase by 10.*, S

O Icicle Blast <C> Cleric DEX 17 1A Self V,S Concentration, up to 1 minute D: 1m, V/S

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Lesser Restoration Staff of Healing -- 1A Touch V,S Instantaneous PHB 255 2 Charges (10/10), V/S

=== 3rd LEVEL === 3 Slots OOO

O Spirit Guardians <C> Cleric WIS 17 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Magic Circle Cleric CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

P Beacon of Hope <C> Cleric (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Revivify Cleric (Always Prepared) -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Bestow Curse <C> Cleric WIS 17 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Glyph of Warding Cleric DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Blinding Arc Cleric -- 1A 60 ft. V,S 1 minute D: 1m, V/S

O Charge Cleric -- 1A Touch S 1 round Special: At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.*, D: 1Rnd, S

O Electric Fence <C> Cleric -- 1A 90 ft. V,S Concentration, up to 1 minute Count: +1*, D: 1m, V/S

O Flash Freeze <C> Cleric -- 1A 60 ft. V,S Concentration, up to 1 minute Targets: +1*, D: 1m, V/S

O Frigid Barrier <C> Cleric -- 1A 60 ft. V,S,M Concentration, up to 10 minutes D: 10m, V/S/M

O Ice Warrior <C> Cleric -- 1A 60 ft. V,S Concentration, up to 1 hour D: 1h, V/S

=== 4th LEVEL === 3 Slots OOO

O Banishment <C> Cleric CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Divination [R] Cleric -- 1A Self V,S,M Instantaneous PHB 234 V/S/M

P Death Ward Cleric (Always Prepared) -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

P Guardian of Faith Cleric (Always Prepared) DEX 17 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Control Water <C> Cleric STR 17 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

O Ice Blades <C> Cleric +9 1A Self S Concentration, up to 1 minute Count: +1*, D: 1m, S

O Ice Body Cleric -- 1A Self V,S 1 hour D: 1h, V/S

=== 5th LEVEL === 2 Slots OO

O Greater Restoration Cleric -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Flame Strike Cleric DEX 17 1A 60 ft./10 ft. Cylinder V,S,M Instantaneous PHB 242 10 ft. Cylinder, V/S/M

P Mass Cure Wounds Cleric (Always Prepared) -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S

P Raise Dead Cleric (Always Prepared) -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M

O Commune [R] Cleric -- 11m Self V,S,M 1 minute PHB 223 D: 1m, V/S/M

O Contagion Cleric CON 17 / +9 1A Touch V,S 7 days PHB 227 D: 7d, V/S

O Dispel Evil and Good <C> Cleric CHA 17 / +9 1A Self V,S,M Concentration, up to 1 minute PHB 233 D: 1m, V/S/M

O Geas Cleric WIS 17 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hallow Cleric CHA 17 24h Touch/60 ft. Sphere V,S,M Until dispelled PHB 249 D: Until Dispelled, 60 ft. Sphere, V/S/M

O Insect Plague <C> Cleric CON 17 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M

O Legend Lore Cleric -- 10m Self V,S,M Instantaneous PHB 254 V/S/M

O Planar Binding Cleric CHA 17 1h 60 ft. V,S,M 24 hours PHB 265 Ext. D: (See Description)*, D: 24h, V/S/M

O Scrying <C> Cleric WIS 17 10m Self V,S,M Concentration, up to 10 minutes PHB 273 D: 10m, V/S/M

O Agonizing Chill <C> Cleric -- 1A 90 ft. V,S Concentration, up to 1 minute D: 1m, V/S

O Comet Strike Cleric -- 1A 400 ft. V,S,M Instantaneous V/S/M

O Mass Cure Wounds Staff of Healing -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 5 Charges (10/10), 30 ft. Sphere, V/S

SPELLS

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