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+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 13 82 --
+0 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 10d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES
+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Dwarvish, Elvish, Goblin
19 +0 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +9 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+5 +1 Intimidation CHA
P +9 Investigation INT
20 +1 Medicine WIS SPEED
12 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS
Darkvision 60 ft.
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Wizard 10 user-101439424
CLASS & LEVEL PLAYER NAME
Soma
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === You can speak, read, and write one extra language of
* Potent Cantrip • PHB 117 your choice.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 17, Spell Attack +9) You can add your INT modifier (+5) to one damage roll
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
=== HIGH ELF RACIAL TRAITS ===
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Darkvision • BR 23
choose expended spell slots to recover - up to a You can see in darkness (shades of gray) up to 60 ft.
combined level of 5, and none of the slots can be 6th
level or higher. * Keen Senses • BR 23
You have proficiency in the Perception skill.
| 1 / Long Rest • Special
* Fey Ancestry • BR 23
* Arcane Tradition • PHB 115 You have advantage on saves against being charmed,
and magic can’t put you to sleep.
| School of Evocation
* Trance • BR 23
* Evocation Savant • PHB 117 You don't need to sleep, but meditate semiconsciously
The gold and time you must spend to copy an for 4 hours a day. While meditating, you can dream
evocation spell into your spellbook is halved. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Sculpt Spells • PHB 117 practice. After resting in this way, you gain the same
When you cast an evocation spell that affects other benefit that a human does from 8 hours of sleep.
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Elf Weapon Training • BR 23
creatures automatically succeed on their saving throws You have proficiency with the longsword, shortsword,
against the spell, and they take no damage if they shortbow, and longbow.
would normally take half damage on a successful
save. * Cantrip • BR 24
You know one cantrip of your choice from the wizard
| Special spell list. INT is your spellcasting ability for it.
Bedroll 1 7 lb.
PP 0 Clothes, Common 1 3 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Soma
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Acwitch is dry.
Soline east strythur.
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Fire Bolt Wizard +9 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Dancing Lights <C> Cantrip -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Color Spray Wizard -- 1A Self/15 ft. Cone V,S,M 1 round PHB 222 D: 1Rnd, 15 ft. Cone, V/S/M
O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Detect Thoughts <C> Wizard WIS 17 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M
O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Fireball Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Vampiric Touch <C> Wizard +9 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S
O Phantasmal Killer <C> Wizard WIS 17 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S
O Locate Creature <C> Wizard -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M
O Hold Monster <C> Wizard WIS 17 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Cloudkill <C> Wizard CON 17 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S
O Dominate Person <C> Wizard WIS 17 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 Ext. D: (See Description)*, D: 1m, V/S
SPELLS
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