You are on page 1of 4

Wizard 10 user-101439424

CLASS & LEVEL PLAYER NAME


Soma
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 13 82 --
+0 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 10d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+4
+4 P
+1

+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Dwarvish, Elvish, Goblin
19 +0 Athletics STR
ABILITY SAVE DC
+1 Deception CHA
P +9 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+5 +1 Intimidation CHA
P +9 Investigation INT
20 +1 Medicine WIS SPEED

+9 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+5 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 5, and none of the slots can be 6th
level or higher.

12 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +4 1d6 Bludgeoning Simple, Versatile

Fire Bolt +9 2d10 Fire V/S


11 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +9 2d8 Lightning V/S


19 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 10 user-101439424
CLASS & LEVEL PLAYER NAME
Soma
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === You can speak, read, and write one extra language of
* Potent Cantrip • PHB 117 your choice.
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 17, Spell Attack +9) You can add your INT modifier (+5) to one damage roll
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
=== HIGH ELF RACIAL TRAITS ===
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Darkvision • BR 23
choose expended spell slots to recover - up to a You can see in darkness (shades of gray) up to 60 ft.
combined level of 5, and none of the slots can be 6th
level or higher. * Keen Senses • BR 23
You have proficiency in the Perception skill.
| 1 / Long Rest • Special
* Fey Ancestry • BR 23
* Arcane Tradition • PHB 115 You have advantage on saves against being charmed,
and magic can’t put you to sleep.
| School of Evocation
* Trance • BR 23
* Evocation Savant • PHB 117 You don't need to sleep, but meditate semiconsciously
The gold and time you must spend to copy an for 4 hours a day. While meditating, you can dream
evocation spell into your spellbook is halved. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Sculpt Spells • PHB 117 practice. After resting in this way, you gain the same
When you cast an evocation spell that affects other benefit that a human does from 8 hours of sleep.
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Elf Weapon Training • BR 23
creatures automatically succeed on their saving throws You have proficiency with the longsword, shortsword,
against the spell, and they take no damage if they shortbow, and longbow.
would normally take half damage on a successful
save. * Cantrip • BR 24
You know one cantrip of your choice from the wizard
| Special spell list. INT is your spellcasting ability for it.

* Ability Score Improvement • PHB 115 * Extra Language • BR 24

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Amulet of Health 1 -- Torch 10 10 lb.

Unidentified Item 1 1 -- Waterskin 1 5 lb.

SP 0 Ring of Winter 1 -- Small Knife 1 --

LOl 1 -- Unidentified Item 1 1 --


EP 0 Quarterstaff 1 4 lb. Ring of Winter 1 --

Ink (1 ounce bottle) 1 -- LOl 1 --


GP 2,450 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Common 1 3 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

118 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Spellbook 1 3 lb. Amulet of Health 1 --

PUSH/DRAG/LIFT Arcane Focus 1 --

300 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Soma
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===

Acwitch is dry.
Soline east strythur.

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Descriptionedit€|€editsource the€Templeof Ubtao€inthe lost city of€Mezro,hidden


there by the€bara,€DhalmassRayburton€of€Cormyr,
The ring was a golden featureless band that was after he had used the ring and thereby accidentally
constantly covered in a layer of frost that never murdered several people. The former€Harper,€Artus
melted. It was extremely cold to the touch and could Cimber, after spending years of his life searching for
numb the hand of its wearer. It did not seem cold to the ring, learned of the location of the ring and
someone who had been attuned to it, however.[2] retrieved it, thereafter using it to repel
a€goblin€invasionof Mezro.[3]
Powersedit€|€editsource
At some point after the€Warof the Silver
The ring made it impossible for the wearer to be Marches€of€1485DR, the ring was relentlessly
detected through€divination€magic,rendered its sought after by the€frostgiant,€Jarl€Storvald,as he
wearer immune to cold, and halted aging entirely. It believed it to be a way to raise frost giants in
also constantly attempted to take control of its the€ordning.The€Zhentarim€werealso looking for the
wearer to compel them to cause unnecessary harm ring around the same time, and€Nilraun
and destruction.[2]€ArtusCimber€however,upon Dhaerlost€informedJarl Storvald that the ring was in
acquiring the ring, believed this to be a continuous the possession of Artus Cimber. The frost giants
test by the ring. Cimber believed the ring to used a€blodstone€tolocate Artus Cimber through his
ultimately have a purpose of good, and that the ring blood, but were instead drawn to his
therefore wouldn't allow corruptible people to wear son€Sirac€in€Bryn Shander. The leader of the raiding
it.[3] party,€Drufi,then attacked the city with twelve frost
giants following this incorrect lead, but their attack
The ring furthermore increased the efficacy of all was thwarted by the city's inhabitants, with the help
other magical items that remained within 20/feet of adventurers.[6]
(6.1/meters) of it for more than ten days. The longer
the exposure, greater the augmentation.[4] After their failed attack on Bryn Shander, Drufi and
her fellow giants journeyed to the jungles of Chult to
The ring was capable of quickly and permanently search for Artus Cimber there, causing much
lowering the temperature of a 120foot (37meter) confusion among the local rulers.[7]
radius sphere to a minimum of −30/€(−34/), and
could do this multiple times until the wearer decided Around the same time,
to end the effect. It could create inanimate objects the€half-elven€sorceress€Xandala€journeyed to€Port
and animated creatures made of ice. It was also Nyanzaru€insearch of Cimber, seeking to wrest the
capable of casting the spells€Bigby'shand,€coneof ring from him. To this end, Xandala attempted to
cold, an icy variant of€fleshto stone,€ice manipulate a party of€adventurers€byclaiming to be
storm,€Otiluke'sfreezing sphere,€sleetstorm,€spike Cimber's lost daughter.[8]
growth, and€wallof ice. The energy spent by the ring
to do any of these effects was regained daily at Reputationedit€|€editsource
dawn.[2]€Cimberused the ring's ability to create
inanimate objects, manifesting€rapiers€ofice.[5] It was said that the ring had other powers that could
only be accessed by an evil being who did not fall
Historyedit€|€editsource under control of the ring. It was rumored that the ring
could be used to summon€whitedragons, or
Before€1362DR, the ring had been hidden within the€primordial€Cryonax,and freeze entire worlds.[2]

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Fire Bolt Wizard +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Shocking Grasp Wizard +9 1A Touch V,S Instantaneous PHB 275 V/S

O Dancing Lights <C> Cantrip -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Color Spray Wizard -- 1A Self/15 ft. Cone V,S,M 1 round PHB 222 D: 1Rnd, 15 ft. Cone, V/S/M

O Identify [R] Wizard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Detect Thoughts <C> Wizard WIS 17 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Fireball Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Vampiric Touch <C> Wizard +9 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

=== 4th LEVEL === 3 Slots OOO

O Phantasmal Killer <C> Wizard WIS 17 1A 120 ft. V,S Concentration, up to 1 minute PHB 265 D: 1m, V/S

O Dimension Door Wizard -- 1A 500 ft. V Instantaneous PHB 233 V

O Locate Creature <C> Wizard -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

=== 5th LEVEL === 2 Slots OO

O Hold Monster <C> Wizard WIS 17 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Cloudkill <C> Wizard CON 17 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 222 D: 10m, 20 ft. Sphere, V/S

O Dominate Person <C> Wizard WIS 17 1A 60 ft. V,S Concentration, up to 1 minute PHB 235 Ext. D: (See Description)*, D: 1m, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like