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Wizard 10 Charliegb

CLASS & LEVEL PLAYER NAME


Captain Felix
Human Sailor 74.291
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+4 Constitution -1 9 82 --
+0 • +9 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 10d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

-1 DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION -1 Acrobatics DEX Sling
+4 PROFICIENCY BONUS
+4 P
+3

+9
Animal Handling WIS
Arcana INT
=== TOOLS ===
Navigator's Tools, Vehicles (Water)

18 P +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Infernal
+1 Deception CHA
+5 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+5 +1 Intimidation CHA
P +9 Investigation INT
20 +3 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+1 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+5 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

-1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+3 Survival WIS
Once per day when you finish a short rest, you can

+1 choose expended spell slots to recover - up to a


combined level of 5, and none of the slots can be 6th
level or higher.

13 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Ray of Frost +9 2d8 Cold V/S


13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +9 2d8 Lightning V/S


19 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 10 Charliegb
CLASS & LEVEL PLAYER NAME
Captain Felix
Human Sailor 74.291
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 17, Spell Attack +9) You can add your INT modifier (+5) to one damage roll
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
=== HUMAN RACIAL TRAITS ===
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Ability Score Increase • BR 31
choose expended spell slots to recover - up to a
combined level of 5, and none of the slots can be 6th * Languages • BR 31
level or higher. You can speak, read, and write Common and one
extra language.
| 1 / Long Rest • Special

* Arcane Tradition • PHB 115

| School of Evocation

* Evocation Savant • PHB 117


The gold and time you must spend to copy an
evocation spell into your spellbook is halved.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Book 1 5 lb.

SP 0 Backpack 1 5 lb.

Ink (1 ounce bottle) 1 --


EP 0 Ink Pen 1 --

Parchment (one sheet) 10 --


GP 1,500 Arcane Focus 1 --

Little Bag of Sand 1 --


PP 0 Small Knife 1 --

Spellbook 1 3 lb.
WEIGHT CARRIED

22 lb. Rope, Silk (50 feet) 1 5 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 38 Medium 6'1 170
GENDER AGE SIZE HEIGHT WEIGHT
Captain Felix White Green Auburn
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I never pass up a friendly wager.


I work hard so that I can play
hard when the work is done.

PERSONALITY TRAITS

Freedom. The sea is freedom — the


freedom to go anywhere and do
anything. (Chaotic)
IDEALS

Ruthless pirates murdered my


captain and crewmates, plundered
our ship, and left me to die.
BONDS

Once I start drinking, it’s hard


for me to stop.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Wizard +9 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Shocking Grasp Wizard +9 1A Touch V,S Instantaneous PHB 275 V/S

O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Gust Wizard STR 17 1A 30 ft. V,S Instantaneous EE 157 V/S

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Comprehend Languages [R] Wizard -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Chromatic Orb Wizard +9 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Earth Tremor Wizard DEX 17 1A 10 ft. V,S Instantaneous EE 155 V/S

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Alter Self <C> Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Shatter Wizard CON 17 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Mind Spike <C> Wizard WIS 17 1A 60 ft. S Concentration, up to 1 hour XGtE 162 D: 1h, S

O Web <C> Wizard DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Shadow Blade <C> Wizard -- 1BA Self V,S Concentration, up to 1 minute XGtE 164 D: 1m, V/S

=== 3rd LEVEL === 3 Slots OOO

O Lightning Bolt Wizard DEX 17 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Thunder Step Wizard CON 17 1A 90 ft. V Instantaneous XGtE 168 V

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Sending Wizard -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Blink Wizard -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

=== 4th LEVEL === 3 Slots OOO

O Vitriolic Sphere Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous EE 170 20 ft. Sphere, V/S/M

O Polymorph <C> Wizard WIS 17 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M

O Mordenkainen’s Private Sanctum Wizard -- 10m 120 ft. V,S,M 24 hours PHB 262 D: 24h, V/S/M

O Summon Greater Demon <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 1 hour XGtE 166 D: 1h, V/S/M

=== 5th LEVEL === 2 Slots OO

O Cone of Cold Wizard CON 17 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M

O Arcane Hand <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Immolation <C> Wizard DEX 17 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

O Modify Memory <C> Wizard WIS 17 1A 30 ft. V,S Concentration, up to 1 minute PHB 261 Special: (See Description)*, D: 1m, V/S

SPELLS

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